Michael Klucher, Program Manager – XNA Community Game Platform Team (Microsoft), was nice enough to take some time out to answer some questions with Adult Gaming Enthusiasts. If you ever wandered what the XNA project was about, or why Microsoft is putting so much effort into it, read on. The old days of small developers striking it big may not be too far away. It's not just about "go big or go home" anymore.
With the Perfect Dark reboot set to launch later this year, it's time to look back at Perfect Dark Zero, nearly 20 years later.
At the rate xbox is going you'll have another 20 years to play the original before the reboot arrives
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BLG writes, "Some of the most popular games have had a rough start, with some of them being downright unplayable.
Despite that, developers have managed to turn it around for them and make their game worth playing. Here are some games that had a rough start but were pretty great."
Sea of Thieves... I'm not disagreeing that the game has improved in terms of content. But I feel that the most significant change between now and its release is actually the public perception. Nowadays, most people are aware that the game is a multiplayer PvP-focused experience first and foremost, and not "Black Flag made by Rare". Consequently, people dismissing the whole experience because the single-player aspect is lacking or the story is plain are much less common.
Days gone! By the end of the game I couldn't drop it down! I went around so many hours killing zombies! It was addictive by the end.
I'm kind of biased since I am the one that did the interview. I can say this: after conducting this interview with Michael Klucher, I am confident that Microsoft has their stuff together. They just "get it". They are very aware of what it will take to make XNA a real conduit for developers, and they are acting on it. It's great to see Microsoft working so hard to give developers the tools to make game development easier. In the long run, I can see this really open the doors for some highly creative games.