30°

Demon's Souls Director and Producer Interview

Translation:

Producer: Ken Horii
SCE Japan Studio External Production Division
Associate Producer

Director: Hidetaka Miyazaki
From Software Production Team 1 Chief Director

"The Reason for Creating a Fantasy Game Again"

- How did the team-up of SCE and From Software come about?

Horii: I have been a huge fan of games from From Software, especially King's Field series. One day I had a chance to visit the company, and in a brief conversation I asked, "You have no plans for making a sequel?" Then somehow conversation started heating up and ended up promising to create something together.

Miyazaki: When the project came in, I was mainly working on Armored Core series, and both the company and I personally have been away from creating a fantasy game, so there was a strong feeling inside me to do one.
I guess the timing was perfect.
Also I thought that teaming up with SCE could cause a chemical reaction to create something with new possibility.
And we did get a lot of advices and inspiration that From Software alone could never come up with.

Horii: Being a fan of From Software means I did have some problems with their games. If it was a sequel of King's Field, there would have been things that couldn't be changed because of tradition of the series, but by collaborating with them on new IP, we could create something new.
I remember we made a major change on something almost out of my ego.

Miyazaki: We also experimented with violence to push the envelope.

Horii: Because I'm from SCE, we tend to be careful with the rating, but we did some extreme things.

Miyazaki: For instance, I thought treasure boxes were quite unnatural in a battle field, so they were replaced with glowing dead bodies of other warriors.
We convinced them that we still needed treasure hunting element in the game.
In a way, we took liberty on this more than games published by ourselves. My boss peeked at the screen and asked me whether Sony would sign off on these things. (laughs)

"A Game System With Feel of Free Adventure"

- Looking at the story and the main character, there seem to be quite a lot of freedom.

Miyazaki: Main character is the player himself. You can set the name, sex, and of course facial features and appearances.
The fact that the protagonist is nameless is in a sense very From Software-ish. The purpose of the game is given to you in minimum amount, and you won't be forced to pursue it.
There will be some people telling you to "save the world," but you can say no and the game still goes on.

Horii: I think it does have a lot of freedom. The difference between weapons isn't in the parameter but in the moves, and it changes the whole tactics. Even with a same weapon, the motion will change depending on whether you grip it with one hand or both hands.
The game won't give you a helpful hand telling you what to do next, so how the story progresses and style of play will depend on the player.
There are many episodes.. (unreadable)

"A Game That Feels Like a Game on Playstation 3"

- What is the aim of this game coming from the company that made the system?

Horii: We are trying to create a game with distinctively new feel while being a traditional, carefully crafted action RPG. We want the gameplay itself to evolve rather than cutscenes or graphics.

Miyazaki: We are always thinking of ways to tell the joy of classic RPG with modern technology.
For example, long weapons will be hard to wield in small corridor or torch lighting up the dungeon in realtime. We want to express things that we have ignored in past generation and integrate it in the gameplay.
By doing what Wizardry games did in commands by player's action, realism, speed, and immersiveness will be enhanced greatly.
We call it a "strategic action," but it's a system with strategic element in classic RPGs in mind.

Horii: It's not exactly a pure action game where you need reflex and button mashing ability. Rather, you need to... (unreadable)
It's more of an tactical action.

Miyazaki: We want to create a "videogame that feels like a videogame" that we used to play when we were little with the latest technology, and I believe we see a new possibility in that direction.
But because a small tweak changes the whole balance of the game, we are taking a lot of time balancing the gameplay.

- It seems like there will be a lot of discussion among each other in terms of the balance.

Horii: As a SCE title, it's preferable to have the game played by wide variety of audience, but because I'm a fan of From Software, it's leaning toward "From Software" balance. (laughs)
These days the general consensus is that a game is better when it can be beaten easily, but I think a game used to be something you try again and again because you want to kill the enemy that killed you. By making a game which you can enjoy the process of trying, I want to wake up the gamers who are being used to easy games.

Miyazaki: But that doesn't necessarily mean we are making it insanely hard. There will always be a good reason why you die, like "you forgot to kill the archers" or "stepped inside without caution and surrounded by enemies."
If you analyze and think, you will be able to progress even if you are not good at action games, and that means even if you are, you will get stuck if you don't think.

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videogamerx.gamedonga.co.kr
pippoppow5979d ago

Good to know you have to use the ol' noodle to get through the game. Been waiting for a game like this for a long time.

darx5979d ago

IS this game hitting the States?

5979d ago
5979d ago
Harry1905979d ago

And initially believing that it was going to be a bad game, I have now decided that this shall be a future purchase.

scheme_a5979d ago

I just placed the order at play-asia.com
I'm assuming it will be here around second week of Feb.

230°

Top 10 Soulslikes You're Not Playing

Soulslikes are punishingly difficult but amongst the most compelling games. Power Up Gaming goes through the top ten Soulslikes you're likely not playing.

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powerupgaming.co.uk
thorstein125d ago

Demon's Souls isn't Soulslike. It's the original Souls game. WTF? And Elden Ring?

Another Crab's Treasure simply is not.

All the journos claiming things are "Soulslike" simply don't know what that word means.

GeeEssEff124d ago

The term “Soulslike” has become ridiculously diluted. I have seen it used for games just because they are difficult.

Cacabunga124d ago

Reminds me of Doom like back in the days for every FPS game

blackblades124d ago (Edited 124d ago )

Yeah, souls, souls lite, souls like same goes for rogue.

anast123d ago

It's either AI or the writer doesn't know the subject matter.

robtion124d ago

I've played all of these bar the Crab one so not a very accurate title.

Goodguy01124d ago (Edited 124d ago )

Nioh 1+2 imo are the best souls clone. Love the melee combat and ki system, really hoping team ninja doesn't abandon the IP and continue with a new title, hell just give us your take on the western fantasy setting for a new nioh game.

robtion124d ago

Yes Nioh 2 in particular is great. Also Wo Long (which is basically Nioh 3).

qalpha124d ago

Should have included 'Lies of P'. Seriously fun game.

Nacho_Z123d ago

That's what I was going to say, great game. Best non From Soulslike I've played.

124d ago
150°

Demon’s Souls & Black Myth: Wukong Showcase Impressive PS5 Pro Upgrades In New Comparison Videos

Comparison videos of Demon's Souls & Black Myth: Wukong running on both PS5 and PS5 Pro showcase an impressive upgrade on the mid-gen console.

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twistedvoxel.com
Cacabunga219d ago

I see absolutely no difference with base performance mode..

MrWood218d ago

Well yeah it tells you the difference— 1440p vs 4k for 60fps. You have to watch the video in 4k to see the difference.

dantesparda219d ago (Edited 219d ago )

Wukong actually performs worst in performance mode, wtf!

And wheres the damn update for this game. They're still more work to be done.

SPEAKxTHExTRUTH219d ago

I saw Zero noticeable difference when I played it on Pro. The only game I’ve seen significant difference in is FF7RB but now I get these stutters after the Pro update. I can safely say that if you don’t have a PS5 then getting the Pro is a no brainer but upgrading from PS5 to Pro is not a wise move as of now. Wait for better new games.

SPEAKxTHExTRUTH218d ago

So you’re telling me that I DONT have a PS5 Pro and you’re telling me that I DONT have Demon’s Souls and you’re telling me that I DID in fact see a different in a game that according to you I don’t have? Im assuming you’re one of the lucky few who owns a Pro saw a major Difference in Demon’s Souls right?

100°

10 Hardest PS3 Games

Tough as nails, solid as a brick, and as annoying as a rooster at dawn—this list has it all. Here are the hardest PS3 games.

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altarofgaming.com
DarXyde224d ago

This list has nine games....

And if these are the "hardest", that's a bit alarming because I'm pretty average and I've managed to 100% more than a third of this list (Demon's Souls, Dark Souls, Hard Corps Uprising, and Catherine).