Is Microsoft strangling the indie developer? In an interview with TGR, one developer told us that the certification process is a money drain, and it doesn't make financial sense to release full XBLA titles.
im sure microsoft do not care about indie developers because they are shutting down their own developers left and right one by one next up is rare this is just the truth
I find the gameboy hard to develop for. Does that make my story news? Does anyone care if I can program something or not? No. Where is N4G going these days?
Go back to devloping on the NES then.
FOX you might think its easier to develop for a nes, but you are just wrong. Nes comes with loads of limitations, you need to fins smart ways to push things out. Developers basically have 512mbRam for XBLA Nes...think about it xD
Bah, it's not 'hard' to develop for. The article says it is hard to publish a completed game. Misleading title
"I find the gameboy hard to develop for. Does that make my story news? Does anyone care if I can program something or not? No. Where is N4G going these days? " Whenever there's a story on N4G with some developer stating that the PS3 harder to develop for, it's news then isn't it? But when a developer says something about the XBLA being hard to develop for then it's not news right? LOL. The majority of the stuff posted on N4G is hardly news, mainly just opinions and speculation.
lol too hard to make an XBLA game? They must really suck.
oh guys did you hear jonathan blow wants to release braid on psn if sony is interested
It sucks that smaller developers can't get a break because if you think about it there our future.
the certification process is there for a reason, it isn't hard to develop for you just got to make a stable game you can't have something going out to the public that may by chance have a negative effect on their system or their hard disk if a game doesn't pass certification that means there is a problem with the game, with the code, therefore the developer needs to fix it the process could be streamlined a bit but for me i'm all for certification programs, you won't have disasters where an arcade game goes out bricking systems or a patch that does more harm than good, or corrupted files on hard drives the guy isn't going to make a huge return on community games either, they are flooded with crap that nobody wants to pay for(ie fireplace,fishbowl,controller massage), not to mention they lack achievements and other things that warrants the price of an arcade game i have yet to actually see a community game that impresses, this clover game is no exception a better case could be made if his game didn't look like a 2 dollar braid ripoff, i can see why he doesn't want to shop for a publisher because honestly nobody wants to pick something up that looks like somebody redrew the sprites to sonic 2 small developers can easily break into the industry via XBLA it just seems as though they don't want to put in the leg work if you have a quality product getting it out via XBLA isn't very hard, to me this sounds like sour grapes because a game may not be up to snuff
You may be partly right, but this is really about how difficult it is for small developers to complete certification. Popcap can do it no problem because they have hundreds of staff, but what about a bunch of non-salary guys working on a game when their only income is the sale of the game? MS needs to lend a hand to these smaller devs so that they too can complete the process. Otherwise we're robbing XBLA of what made it so special in the first place.
It may be there for a reason, but it didn't stop Castle Crashers from launching with its problems. And it didn't help when the patch to fix it took so long to come out because it had to pass certification.
the things in castle crashers were things that only showed up with repeated play, the certification process isn't playtesting, it is stability and hardware compatibility such as losing items, that only happened if a specific set of other factors came into play, which ended up happening a lot due to the amount of people playing the game playtesting is primarily a developers responsibility, a good example of this even from a big studio would be gears of war 2...the problems with it were play test problems also the patch for castle crashers took so long due to the lack of people on deck at the behemoth, not the certification process with only 7 people, if you dont have a programmer that knows absolutely everything then it will take a while to sort out complicated issues like the ones in castle crashers if everything is solid for a download/update it only takes about 3 weeks from submission to be certified, this information comes with conversations i've had with actual developers it isn't something im pulling out of thin air but if it fails certification it goes out and has to restart the loop which means 3 more weeks, that builds up over time if guidelines are repeatedly not met i see your point about small studios but it has been done by others such as the behemoth, with a staff of 7 guys, as well as braid which was mostly created by 1 man it is not hard to do if you have quality work
The certification process is all about making sure if you spill soda on the machine while your dog tramples it and the memory card is unplugged at the same time it doesn't crash. I'm not saying it shouldn't be there, it should just be less strenuous, and MS should lend a hand to the small guy to help them get it done so it doesn't take a year.
"if everything is solid for a download/update it only takes about 3 weeks from submission to be certified, this information comes with conversations i've had with actual developers it isn't something im pulling out of thin air" Methinks thou dost protest too much.
im just saying, because people like the guy in the article are saying things are held up for a year or more solely based on certification, that is not the case blame has to be put in the developers hands as well instead of MS being panned they don't do a lot of things right but you cant blame everything on them, it just seems to be the easy excuse
I hope Indi Devs catch a break as there our future in gaming, be it on XBLA, PSN or WiiWare
Woah. Nice. I never even thought about that.
Xbox360 is a complex piece of Hardware.
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^^^Comment of the day... I'm freaking out over here...this made me laugh so hard. This is for you, sir: http://www.youtube.com/watc...
No it's not. XNA community games is for that. XBLA is for established developers that want to make smaller games. XBLA is meant for developers with publishers. Those publishers are supposed to help push it through certification and help developers with resources. I do think the XBLA certification stuff can be hard, but a lot of the gripes come from people that don't read how the games need to be certified before development.
right ps3 fanboys!!?!?!!?!?!?
there are 16 and 18 year olds developing on 360 with XNA......and yet these people who ARE getting payed to do their jobs can't even do it right. the main key behind 360's architecture is that the hardware is developer friendly. also, it's main success is in it's multiplatform titles, and how 360's hardware can easily work with a developer even if his project isn't 360 native.(unlike ps3 360 doesn't need a game to be built ground up to it's specs to work correctly :)
How does one developer turn into "developers"?
MS is hurting by charging so much to the Indies and restraining file sizes
they seem to be doing very well from what i can tell with excellent titles coming out every couple of weeks, or in the case of this past summer every week for a good example of this look at the recent title "the maw" developed by twisted pixel twisted pixel is about as indie as you can get
...released on PSN the same could apply for Sony's marketplace. Seems like you have to wait every couple of months for anything half decent to come along, exlcuding DLC of course.
what the? twilight zone?!
Ok, so for those ready to jump on Microsoft for their certification process being too strenuous, go ask SCEE why SSF2THDR isn't on the European PSN yet. All 3 consoles have a similar certification process, hell even Symbian phones have it, they're there to ensure the product meets a certain level of quality before it gets released (and also to make sure it's not doing anything naughty that it should not be doing). It will never catch all the bugs, it might not even catch an "obvious" bug, but it IS designed to catch the common SERIOUS bugs (such as ensuring Game Saves are written correctly - something wrong here could wipe an entire drive), as well as meet some basic criteria (Such as requiring a "Help and controls" menu option).
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