150°

XBLA too Hard to Develop for Says Developer

Is Microsoft strangling the indie developer? In an interview with TGR, one developer told us that the certification process is a money drain, and it doesn't make financial sense to release full XBLA titles.

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xbox360.thegamereviews.com
Huh5565d ago

im sure microsoft do not care about indie developers because they are shutting down their own developers left and right one by one next up is rare this is just the truth

5565d ago
Fox015565d ago

Go back to devloping on the NES then.

ChickeyCantor5565d ago

FOX you might think its easier to develop for a nes, but you are just wrong.
Nes comes with loads of limitations, you need to fins smart ways to push things out.

Developers basically have 512mbRam for XBLA
Nes...think about it xD

majorsuave5565d ago

Bah, it's not 'hard' to develop for.

The article says it is hard to publish a completed game.

Misleading title

Aclay5565d ago (Edited 5565d ago )

"I find the gameboy hard to develop for. Does that make my story news? Does anyone care if I can program something or not? No.

Where is N4G going these days? "

Whenever there's a story on N4G with some developer stating that the PS3 harder to develop for, it's news then isn't it? But when a developer says something about the XBLA being hard to develop for then it's not news right? LOL.

The majority of the stuff posted on N4G is hardly news, mainly just opinions and speculation.

Bnet3435565d ago

lol too hard to make an XBLA game? They must really suck.

+ Show (3) more repliesLast reply 5565d ago
Huh5565d ago

oh guys did you hear jonathan blow wants to release braid on psn if sony is interested

Johnny Rotten5565d ago

It sucks that smaller developers can't get a break because if you think about it there our future.

outlawlife5565d ago (Edited 5565d ago )

the certification process is there for a reason, it isn't hard to develop for you just got to make a stable game

you can't have something going out to the public that may by chance have a negative effect on their system or their hard disk

if a game doesn't pass certification that means there is a problem with the game, with the code, therefore the developer needs to fix it

the process could be streamlined a bit but for me i'm all for certification programs, you won't have disasters where an arcade game goes out bricking systems or a patch that does more harm than good, or corrupted files on hard drives

the guy isn't going to make a huge return on community games either, they are flooded with crap that nobody wants to pay for(ie fireplace,fishbowl,controller massage), not to mention they lack achievements and other things that warrants the price of an arcade game

i have yet to actually see a community game that impresses, this clover game is no exception

a better case could be made if his game didn't look like a 2 dollar braid ripoff, i can see why he doesn't want to shop for a publisher because honestly nobody wants to pick something up that looks like somebody redrew the sprites to sonic 2

small developers can easily break into the industry via XBLA it just seems as though they don't want to put in the leg work

if you have a quality product getting it out via XBLA isn't very hard, to me this sounds like sour grapes because a game may not be up to snuff

Viewtiful5565d ago

You may be partly right, but this is really about how difficult it is for small developers to complete certification. Popcap can do it no problem because they have hundreds of staff, but what about a bunch of non-salary guys working on a game when their only income is the sale of the game?

MS needs to lend a hand to these smaller devs so that they too can complete the process. Otherwise we're robbing XBLA of what made it so special in the first place.

ahnonamis5565d ago

It may be there for a reason, but it didn't stop Castle Crashers from launching with its problems. And it didn't help when the patch to fix it took so long to come out because it had to pass certification.

outlawlife5565d ago (Edited 5565d ago )

the things in castle crashers were things that only showed up with repeated play, the certification process isn't playtesting, it is stability and hardware compatibility

such as losing items, that only happened if a specific set of other factors came into play, which ended up happening a lot due to the amount of people playing the game

playtesting is primarily a developers responsibility, a good example of this even from a big studio would be gears of war 2...the problems with it were play test problems

also the patch for castle crashers took so long due to the lack of people on deck at the behemoth, not the certification process

with only 7 people, if you dont have a programmer that knows absolutely everything then it will take a while to sort out complicated issues like the ones in castle crashers

if everything is solid for a download/update it only takes about 3 weeks from submission to be certified, this information comes with conversations i've had with actual developers it isn't something im pulling out of thin air

but if it fails certification it goes out and has to restart the loop which means 3 more weeks, that builds up over time if guidelines are repeatedly not met

i see your point about small studios but it has been done by others such as the behemoth, with a staff of 7 guys, as well as braid which was mostly created by 1 man

it is not hard to do if you have quality work

Viewtiful5565d ago

The certification process is all about making sure if you spill soda on the machine while your dog tramples it and the memory card is unplugged at the same time it doesn't crash.

I'm not saying it shouldn't be there, it should just be less strenuous, and MS should lend a hand to the small guy to help them get it done so it doesn't take a year.

Viewtiful5565d ago

"if everything is solid for a download/update it only takes about 3 weeks from submission to be certified, this information comes with conversations i've had with actual developers it isn't something im pulling out of thin air"

Methinks thou dost protest too much.

outlawlife5565d ago

im just saying, because people like the guy in the article are saying things are held up for a year or more solely based on certification, that is not the case

blame has to be put in the developers hands as well instead of MS being panned

they don't do a lot of things right but you cant blame everything on them, it just seems to be the easy excuse

+ Show (3) more repliesLast reply 5565d ago
predator5565d ago

I hope Indi Devs catch a break as there our future in gaming, be it on XBLA, PSN or WiiWare

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10°

New and Improved Clover Hits Xbox Live

Binary Tweed has announced that the extended and upgraded version of Clover: A Curious Tale (previously only out for PC) has made its way onto Xbox Live via the Indie Games channel and is now available to download.

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diygamer.com
10°

Clover Original Soundtrack Now Available Free

In the run-up to Clover: A Curious Tale's March 3rd release, Binary Tweed and Blitz 1UP are making the soundtrack to the Xbox LIVE Indie Games original Clover available for free.

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electronictheatre.co.uk
10°

DIYgamer's Best of 2009: Editors' Top Indie Picks

DIYgamer.com writes: "DIYgamer only launched in October, but we have been busy playing independent games all year long. As the year winds down and news comes to a crawl as people head off for the holidays, we'd like to share what we found to be the best, most innovative, most interesting and all around entertaining indie games that came out this year. Our selection process was simple. Each writer here at the site was asked to submit their top five games of the year. We chose our game of the year based on the title with the highest number of appearances in those lists and the runner-up would be the one with the next most appearances. The rest all fall under honorable mention in alphabetical order, as each one struck us in a way to remain memorable and worthy of a top five of 2009 list."

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diygamer.com
5237d ago