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Nintendo Treehouse Livestream Is Flooded With Angry "DropThePrice" Comments

Nintendo’s first post-Switch 2 Nintendo Direct Treehouse livestream is being flooded with angry comments from users calling on the company to “DROP THE PRICE.”

Relientk7722d ago

Good keep doing it. I love the backlash. Show them people don't want to pay $70, $80, and $90 for games. They are nuts for what they expect people to pay for these games and that's not including other countries of the world where prices are higher

PapaBop21d ago

Until the anger makes it to mainstream media and all the soccer moms start hearing about it, Nintendo won't care.

jznrpg21d ago

Soccer Moms will notice the price change at the store.

Cacabunga21d ago (Edited 21d ago )

Yes that’s great to hear.. they will keep not listening until the first disastrous sales numbers land and then they’ll change their minds.. they have done it with 3DS for those who remember.
For me it’s an easy pass so far until things come in order. If they go back to reason then I will buy it day one

Mindphyx7782221d ago

The problem is you have people in the 'nin can do no wrong' camp who will pay 90 for a physical copy of mario kart. Then get ready for every greedy dev to start making 90 the norm all because of nintendo's greed. Nin fans love their physical games and nin is bending them over and you know the rest. 90 US is about 105 CDN plus tax. So when every dev follows suit thank Nin and their fanboys who will eat whatever slop nin feeds them.

CrimsonWing6921d ago

Problem is all that talk doesn’t mean sh*t without the follow-up, most of them will still pre-order and make Mario Kart World a best seller, ushering in a new price hike, that all the defenders will say, “it’s just $10 more!” Just like they did with the $70 hike. At the rate we’re going $100 will only just be $10 more…

wiegraf21d ago

I'll just wait for the emulator to come out eventually

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90°

How Xbox Is Quietly Fixing Xbox Cloud Gaming Latency

Microsoft is tackling Xbox Cloud Gaming latency with real testing and tech upgrades—here’s what’s working, and why it matters.

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clouddosage.com
darthv721d 9h ago

Speaking as someone who uses xcloud, i havent really noticed much lag, if at all. I have used the service on a wide variety of devices. A VCR XBO, a One X, the logitech GCloud, steamdeck and my work PC. in all cases it just works and works really well. I was not interested at first in the idea of streaming a game, but then i really started using it as a way to gauge interest if a game is worth my time of downloading/installing and I just cant help but jump into new titles when they drop. I used to do the same with new releases on netflix so i can see why they make that similar proclimation.

Tacoboto10h ago(Edited 10h ago)

With Remote Play, the lag can be almost complete nonexistent too. My TV and Receiver glitched up really bad a few weeks ago and my Xbox wouldn't output through 4K 120hz for a few weird hours of power cycling these stupid devices, so I got to test this out while my Xbox just refused to output video through hdmi.

With a Backbone on my phone, and a controller connected to the console (hardwired into the modem through an Ethernet switch; my phone is connected to a Router that the modem routes to - so there is that extra network layer), I could not notice any difference. Avowed was set to the Balanced mode, maybe Performance would've exposed a lag with the extra frames but the response on my phone screen looked near exact from stick push to game response.

Cloud Gaming, playing something like South of Midnight feels responsive enough to me, and games like Pentiment you really really can't tell, and if you could, that's a game where lag would be inconsequential to the experience

Vits15h ago

I live in a city that has an Xbox Cloud server, and my local network uses Wi-Fi 6. I've used the service for quite a while. I can't really say I don't feel the latency. Some titles are completely unplayable for me, like Forza Horizon 5. But there are also many games where I barely notice it, such as A Crab's Treasure and Halo MCC.

Honestly, it's great that they're working on making it better. But the way it works right now is already pretty usable, and casual gamers, who I assume are the target audience, probably won't even notice the latency. The issue then becomes more of a commercial or marketing one, because casual gamers are either on mobile or console, and they probably don't even know Xbox Cloud exists, how much it costs, or how it works.

It also doesn't help that some of the most popular casual games aren't available on it at launch. Sports games from EA, for example, are always a couple of months late.