Details regarding the resolution and frame rate for Sony Interactive Entertainment and Shift Up’s Stellar Blade have been revealed.
The Stellar Blade PlayStation puzzle is the game’s worst-kept secret, challenging PS5 players to a conundrum based on its iconic iconography.
While this sci-fi third-person hack & slash action game is very "Devil May Cry," it's the mechanics cribbed from other game that make it more modern and compelling.
Stellar Blade's balance of challenge is perfect, but it keeps tripping itself up.
There’s no difficulty code to crack.
Dark Souls is the game it is and difficulty it wants to be. Stellar is the game it is and the difficulty it wants to be with options.
It’s like saying Devil May Cry cracked the Ninja Gaiden difficulty code.
I don’t know, it definitely has souls elements but I don’t even know as I’d call it a souls like. It’s challenging occasionally but nowhere near souls level. I think some of the souls stuff has become almost the standard at this point. I don’t think having campsites and respawning enemies is enough to call something a souls like. Personally.
I played the demo on balanced, and my experience was really smooth, plus it looks great. I honestly didn’t notice a big jump in smoothness switching to performance. Will be curious to see the Digital Foundry at launch. I was on the fence but I’m getting it now, feels really polished so far
Glad to see we are still getting multiple graphics settings on console and hoping the trend continues!