The League of Legends maker's accountability falls on people not at fault, while Microsoft celebrates the Activision Blizzard acquisition by disposing of devs.
A job listing published by the UK studio reveals that its next project will be another entirely new IP.
Good. Something not boring, not one of those "make your own game" crap and also on Steam would be nice.
Outriders developer People Can Fly's next game has been canceled after its publishing agreement with Take-Two Interactive fell through.
"the capital group of PCF Group S.A."
If you're getting funding from a group that needs two different ways of Acronyming itself, things will not go the way you want them to.
Outriders was crap. They slapped that game together and threw in a loot system to get players' attention. This game was absolutely jank and the always online nonsense made it stutter like crazy. People Can't Optimize.
I liked Outriders but I could see where the artistic vision was compromised. The way the industry is now, it wouldn't surprise me that upper management would scrap something that didn't pull in money via gaas, mts, or other means.
The new Escape from Tarkov Unheard Edition has the community in an outrage after promising exclusive access to the new PvE mode for $250 USD.
$250? Do they not know all the other games that already exist or will be made in the future that can do similar?
This is for the hardcore people that have 2500 h in the game. They basically play that one game the whole year.
Oh and those same people are mad as hell at this... what a way to reward fans of your game and annihilate newcomers.
Read a comment earlier calling it a "special monetization operation." I had to chuckle at that.
Jadeja: "I made tons of mistakes, so instead of firing me we have to let go of these other people. Also, we're doing this 'for the gamers' and totally not for our shareholders!"
Spencer: "The less we say the better, heck I didn't even notify everyone impacted. But we're just trying to sustain our now $3T company and while we obviously have more money to pay people than other companies, we think these 2,000 should go elsewhere for jobs so our shareholders feel better."
The layoffs across MS’s gaming division were probably planned months ago by the company’s higher up. MS gained roughly 17,000 employees when it acquired Activision. So positions were unfortunately going to be cut after the ABK deal closed. I think game devs need to fight for more employee [or at least job] protections. Game companies like to mass contract and layoff workers with a sometimes frightening frequency.