For better or worse, it still does all the things a Kingdom Hearts game does.
For a long time, it's been widely accepted amongst Final Fantasy/Kingdom Hearts fans that Donald Duck is the most powerful mage ever to exist, mainly due to his use of the stupidly powerful Zettaflare spell towards the end of Kingdom Hearts 3. This spell is one step up from Teraflare, a spell which was used in Final Fantasy XIV that was so powerful that it completely wiped out the base game, giving the developers a canonical reason to let them bin everything and start again from scratch.
Now you're armed with this information, you can see how it was pretty surprising for Donald Duck of all characters to bust out Zettaflare and establish himself as the most powerful character in Final Fantasy/Kingdom Hearts lore. However, now that Final Fantasy XVI has arrived and delivered a whole new cast of characters, a new challenger has arrived to provide Donald with some much needed competition.
Final Fantasy features many strong characters, but an unlikely character from Kingdom Hearts is able to cast the most powerful spell ever seen
that was pretty amazing, not gonna lie, i might have shed a tear or too, just cause of pure awesomeness.
he was already my favourite disney character and one of my favs from KH and then to see that amazing spell too. aah so good xD
Final Fantasy's strongest magic user is Donald Duck, who never appears in a final fantasy game.
Kingdom Hearts is filled with otherworldly boss battles, but only one stands out like a phoenix dancing with ethereal grace across the night sky. Before we embark upon a discussion concerning Kingdom Hearts' exceptional boss battles, it may be prudent to first reflect on the evolution of the criteria for appraising video game bosses. This criterion has undergone a major metamorphosis over the past decade; one that owes much to the profound influence of From Software and its iconic Souls series.
"Yozora is much more than a grueling secret encounter; he is a reflection of what Kingdom Hearts' bosses should be"
No thank you. If every boss in Kingdom Hearts was like Yozora, the series would be unplayable. That's not to say that they shouldn't include such challenges, but making them fundamental to the game would be too much. And don't say that this is what the From Software games are, because Yozora is absolutely harder than most of the bosses in those games. He is waaay faster, has a ludicrous number of abilities (and does them in random order AND can chain most of them together), and punishes you severely if you make a mistake. On top of that, you have to survive this onslaught for a really long time because of how much health he has. It's borderline too much - for me at least. Still, it's a stunning battle.
In ways yes
Crappy ending, 90% of story contained to the last world
Unsatisfying conclusions
But it was fun
I'll say above average but disappointing
Yeah pretty much
Convoluted story because they thought it would be fun to do a dozen spin offs before the final game in the Xehanort saga. Didn't help they added a smidge of time travel in near the end of the game...that's NEVER a good idea. Also the games motivation to go to other worlds was basically so Sora could regain his power of waking as he lost it in Dream Drop Distance, I felt they could have had a better way of going to other worlds rather than a plot line to depower Sora.
The worlds didn't feel as big and some of the choices were baffling, I mean Frozen, Pirates of the Caribbean (again), Toy Story BUT didn't follow the plot of the film but rather a new story. Then you had Olympus again but no colosseum.
No Final Fantasy characters at all
The Attractions mechanic got old fast, I would have rather seen a bigger focus on magic or summons
Also the combat felt off in places, a little "floaty" if that makes sense. The combat in Kingdom Hearts II Final Mix was better.
Nope, game was amazing. The hate it gets is ridiculous. Sure, there are complaints I have about it. It's not perfect. But people out here act like it's downright awful. At the very least, it's a good-to-great game.
Some ways. Sure. Frozen certainly felt like a mess and combos too often lead to aerials. Flash over substance, moves too often taking away the camera control. WTF was the Pirates level. Captain Jack SHOULD have been a Keyblade wielder. Smh
They need to go back to a more grounded approach. The level design was a huge disappointment. KH 1 and 2 offered so many fun platforming elements and a well balanced RPG progression system.
And for Nomura to try and make the characters stand out on their own is ridiculous in my opinion. Don’t exclude Final Fantasy characters simply for the sake of it, utilize the FF characters in an imaginative manner and bring back what made fans fall in love with the series.