In the run up to Elden Ring's release, we dive into what make's Dark Souls 2 locations some of the best in the series.
Dark Souls 2 remains a divisive entry in the landmark RPG franchise, but Hidetaka Miyazaki believes it led to the success of Elden Ring.
DS2 was fine. While there was a bit of recycling assets or ideas for bosses, it was a bigger more open Dark Souls. The Fume knight boss is one of the hardest bosses in the series until Sekiro and Elden Ring were released.
The problem with Dark Souls 2 was the same problem when a different director takes over for a sequel to an outstanding movie. It typically (there are exceptions) doesn’t have the feel and vision of the previous movie.
I wouldn’t say Dark Souls 2 is terrible. Had Dark Souls 1 never been a thing and we got this, I think it would have been praised more. The problem is it didn’t have the Miyazaki touch to it and felt pretty derivative. The soundtrack is a banger though.
I like DS 2, might even be my favorite of the 3. But it's a hard sell, there's so many obscure things you need to do to make it an enjoyable experience. So always find it hard to recommend, but it is worth the trouble.
TheGamer writes, "Some weapons resist the test of time."
The Nerd Stash: “Whether you’re here to gloat about your victories or to see what the fuss is about, we present to you the hardest bosses in the Souls series.”
Never mind the locations just thank god for craftsmans hammer
I love Dark Souls 2. It gets unfairly treated at times IMO, but a lot of it was due to the vanilla game needing to be re-adjusted with Scholar of the First Sin. Powerstancing and the vast weapon selection were major high points for me.
SotFS was my first Souls game, and no other game I've played as an adult has replicated the experience I had going through the world and beating it for the first time. I still think Majula is the greatest hub area in all of gaming. Definitely in my top 10 games of all time.
I've never played DS2. I heard it was the weakest of the series.