The Oculus Quest has been rapidly rising to become the most successful VR platform yet as shown by sales of certain VR titles.
Shaz from GL: "Where Sony is ramping down support for PSVR2, and Apple are reconsidering their future with the Vision Pro, Meta and the Quest 3 continue to shine."
I'll admit that Facebook is doing more for VR than others. But they also have blown over 50 billion dollars so far and growing in R&D, building the meta verse, buying up exclusives and underpricing their products below build price, to kill competition in the stand alone space. Sony and Valve aren't willing to go into the red at an unheard level to capture the market. We know Sony could build a stand alone device that beats Quest just by the features in PS VR 2 and the new stand alone headset they built. But the new Sony would rather build a device they can profit from day one.
But, Sony so far has profited on hardware and on software. They just don't seem willing to spend the money on marketing, selling under build price or spending millions on making in-house VR exclusives for PS VR 2. Which sucks big time. They're just letting 3rd parties and indies run the show.
Article also doesn't mention that Apple's headset is more a developers product than a mass market item. To say they are looking into making a cheaper one for the next iteration is speaking the obvious. Duh. That was always the case. Build something the public sees as quality not can't afford, then make another that the masses can afford. TVs, cars, cellphones etc all were once expensive. Now, they're cheap to buy with many options to choose from. And Apple isn't even selling VP as a VR headset. I'm well aware that Apple's true intentions is to build a device that pushes AR with VR as an option. Not build a VR device. Because they know eventually that they want to replace the cellphone with AR glasses or an AR headset. If they cared about games, they would have launched as a gaming device.
Lastly, Facebook launched Quest 3 last year. But has not mentioned how many they sold up to this point. Why is that? Besides Quest 2 selling more by being cheap, the market can't move forward until they start selling more Quest 3 headsets than 2. Maybe the new exclusive Batman and Hitman games will help. But we'll see.
Meta is also Billions and billions in the hole in regards to VR. If Sony were to do what Meta has done, they'd be bankrupt
Meta is losing billions on a business that theh will probably walk away from like they did the Facebook phone. Temper your expectations of your investments in Meta’s hardware.
The problem for PlayStation right now – through a heady combination of its own adjusted marketing plans, the aftermath of the pandemic, and never-ending development cycles – is that it feels like it’s abandoned the kinds of software that fans have always valued most.
My issue with the announcements over the past 2 years or so is that now these "big" announcements they hint at or whatever end up being just PC ports.
For most of their core audience, the people watching, we've played them, a PC announcement being made into a big thing and counting as one of their major announcements means f*** all to most of us. Also you have to think if they didn't have them then first party wise they don't have much else.
So now it's split between PC ports (God of War Ragnarök), live service shit (Concord) and the first party games we actually do want (Astrobot).
This gen just sucks, period. More PS4 games have come out than PS5 exclusives, and we're almost 4yrs in. Then this unwanted GAAS push which is completely tone deaf, and not what their fanbase wanted. Feel like im just watching a childhood friend kill themselves with an addiction.
Yeah this 9th generation has been the biggest let down out of every console generation I've experienced since the 8 bit era.
For the first time in near 30 years I feel like Sony has completely abandoned the fanbase that got them to where they are. We see GAAS being shoved down our throats and fun replaced by lootboxes and milking us. This isn't the Sony experience I ever wanted
if I wanted to be exploited I'd play a mobile game
I find the modern line up though just lacks innovation which earlier generation games had in spades we only get what is going to sell big numbers even if the games a single player games it's likely so by the book I feel like I've played it before.
I think the PS2 was likely the golden era for experimental game design everything since that has been game design by bored room
Granblue relink
FF7 Rebirth
Helldivers 2
Rise of the ronin
Stellar blade
Concord
Astro bot
Silent hill 2
How is this years list not mostly games that a playstation fan would like?
The talented music maker discusses her process, challenges and, of course, magic!
Article just...ends. Abruptly. Leading nowhere. Talks about other things not related to the sales of Quest. Like Half Life on PC and RE7 on PSVR. The focus should be sales for a standalone headset, what it means for Facebook, VR as a whole and where it could lead the emerging platform next. If the writer would have mentioned something like Quest being used on PC as a cheaper entry to *PLAY* Half Life, then it would have made more sense to include mentioning the game.
Anyway, Quest seems to be doing well for a subsidized device that has no competition in its area. Like Nintendo basically having the mobile game console market to themselves, Quest has no competition. But it is a quality device if you can get past Facebook requirements and Zuckerberg's end goal. It does have enough marketing for a new product. And, is getting support by developers in the lull between new devices offered by others.
We'll just have to wait and see if they can maintain that momentum when newer, better devices show up with just as much marketing dollars, just as much tech quality and a higher level of first party development.
Buying exclusivity for old games and playing them in a different way is fine. But Facebook(by any other name is still Facebook) needs to start making games in-house sooner than later than buying up Indy companies. Games like Beat Saber, like any other music game, is not enough to carry the product and will fade into obscurity like DDR, Drum mania, Rock Band, etc. New games are a necessity for growth. Even when newer headset buyers are purchasing the older released games.
It's dominating because it's the only vr headset you can get for $300.
It dominates because it's cheap.
Sony's plan for PSVR2 is to make their AAA games compatible and fully playable on PS5 or PSVR2. That alone is a game changer. Full AAA top of the line games released regularly is what will push VR into the mainstream.
I believe it. I bought 2 as Christmas gifts