Like children with new toys, developers can excitedly overdo it with visual effects until good sense prevails - here are five examples of exactly that from across video games history
Virtuos is currently working on a multiplatform Unreal Engine 5 remake, which is rumored to be The Elder Scrolls IV: Oblivion.
I thought they’d go for Morrowind first to be honest but this is a welcoming surprise to tide us over before ES6
Unreal Engine isn't efficient for open world games, so I question the reliability of this story.
Hopefully modders can fix the aged combart in this game if this is true. Enemies leveling up with you broke and defeated the whole purpose of leveling up.
Created by Bethesda Softworks, The Elder Scrolls is hailed as one of the most groundbreaking RPG franchises.
GF365: "If you’re a reader, this list of great games for avid readers is for you. Games are a form of art, and some have written literature in them."
Dirt on the lens (and JJ Abrahms style overuse of lens flare) is the worst, especially in war games like Battlefield. We're not supposed to be a camera! Way to ruin the illusion of actually being the player we're controlling.
Vignettes, chromatic aberration, and that annoying thing where they blur the corners of the screen. Also film grain.
Don't forget camera shake and "realistic" camera movement in cutscenes.
The Syndicate reboot had the absolute worst bloom I've ever seen. It literally hurt my eyes and gave me a headache just from playing. I could never finish it.