Digital Foundry : In the past, Digital Foundry has enthused about the quality of high-end CRTs, the display technology of yesteryear that can still deliver some aspects of image quality that no modern screen can match. We've talked about contrast, precision, motion resolution and much more. Now, two years on from us acquiring the Sony GDM-FW900 - quite possibly the best gaming CRT money can buy - we've tested out how the display works with the new wave of consoles: Xbox Series X and PlayStation 5. Are all of the benefits of CRT still there? How on earth do you connect an HDMI device to an 18-year-old display? How does today's 4K rendering stand up on a CRT screen? And since we first looked at CRTs, have modern displays made any strides in matching up to the strengths of the cathode ray experience?
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now tell me how much it weighs. I remember my old Sony Trinitron 32" TV weighing what felt like 300 lbs.
I'm ok with my OLED
This is why CRT is still unmatched in clarity in motion.
No wonder why I feel so sick try to play old 2D platformer its blurry smeary mess.
The bjggest difference showed on FPS and racing games.
I don't have to worry about input lag as well.
Once my parents took Sharp LED from my house now I'm left with these CRT beasts.
Rather game on OLED all the way, CRT only for retro gaming (8bits and 16 bits), and the PS2 because 480i kills my eyes on modern display.