GameOnDaily does a deep technical dive into the excellent looking Gears of War 5: Hivebusters and compares the performance between not just two but the four Xbox consoles.
From IGN: "While Gears of War has always been connected to the Xbox brand, the series was created by Epic Games as an exclusive. And though the series eventually found its way to Microsoft's first-party portfolio, lead designer Cliff Bleszinski shared his thoughts on the sale.
IGN sat down with Bleszinski for a new episode of Unfiltered and found out how the game director felt when it was announced that Epic Games would sell the franchise to Microsoft in 2014. This was two years after Bleszinski left Epic Games in 2012."
I remember playing the original Gears of War for the first time and being blown away by the graphics and art style and thinking how is this even possible on the Xbox 360 lol. Great job by Epic!
In the article he said Phil Spenser was the only person to call him and nobody else. Just found that interesting, because no one at Epic or his ex co-game developers tried to contact him.
Franchises need to constantly and successfully reinvent themselves to keep entries from getting stale.
Look at GOW (PS) and Zelda. Those are examples of franchises that successfully evolve yet keep their core DNA.
That’s what the Gears franchise needs right now.
Never much cared for the look of gears. The over used steroid buff look. Ive heard good things about them. I will say i really need to play the gear of war tactics game. I love games like that. I just forget about it.
The Gears of War franchise's influence has remained to this day with cover systems becoming as ubiquitous as regenerating health. With a new console generation upon us, it's time to list the series from worst to best.
My ranking list
1 .Gears 2
2. Gears 3
3. Gears 1
4. Gears Judgement
5. Gears 4
6. Gears 5
1. Gears 2
2. Gears 3
3. Gears 5
4. Gears 1/UE
5. Gears 4
6. Gears Judgement
Close to my rankings but some differences. My rankings:
1. Gears 3
2. Gears 5
3. Gears 4
4. Judgement
5. Gears 2
6. Gears 1
People will hate on me putting Gears 2 so low but I always felt the graphics were too busy to the point of confusion and the combat/movement hadn't really improved over 1. Lot of cool ideas but execution wasn't the best as far as I'm concerned.
Character death is one of the most common elements across videogames and most treat it in the same way: you lose a life or you lose some progress and are sent back to a checkpoint. This rings true for everything from Mario to the Last of Us, Gears of War to Resident Evil.
In this episode Indie By Design look at the ways that death in games can be, and are, made interesting and why it's important that something so ubiquitous be given a little extra focus.
Interesting subject. Perhaps death is ultimately samey in games, after a few gens of messing around, to retain both risk and progression, though some neat experimental approaches (and plenty of permadeath modes) do exist. Death Stranding (mentioned in another comment) actually is a good example: its feels less like a handwavey dismissal of the conceit, to die and have your corpse destroy your highway as it explodes, even as you return from the dead for a narrative reason.
Nice site and episode cheers
Great optimization.
This looks brilliant, once I finish Gears 5 will get this DLC.