Sony Jim Ryan has commented on the development cost of blockbuster games and how it is risky to release a new IP on a console.
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Sector sat down with Glen Schofield—creator of Dead Space and The Callisto Protocol—during the Game Developers Session (GDS) in Prague to discuss the evolution of the game industry, the current challenges of AAA development, and why it's become so hard to get original ideas off the ground in today’s risk-averse environment.
Epic Games Store general manager Mike Allison explains that the PC marketplace is going to be massively improved very soon.
Thankfully those risk have paid off. Just look at Ghost of Tsushima and Horizon: Zero Dawn
Sony are amazing. They let Guerilla Games go away from Shooters to make whatever they wanted, and they chose to make Horizon Zero Dawn. The rest is history. Sony take risks with their amazing game studios. MS never takes risks in game development and that showed the entirety of Xbox One generation. This gen? We'll see
Expensive, people definitely shouldnt cry over the price increase.
straight after that comment, he said - we are committed to these types of games and have seen massive growth in this area.
just incase anyone was worried.
I'd like to see a full general analysis of what break even in terms of sales is along with the required IRR they both utilize to move forward with big projects like this.