Gary Swaby at TheKoalition.com writes:
"The year 2017 was a stacked year for game releases. But there’s no denying that Guerilla Games’ brand new PlayStation exclusive Horizon Zero Dawn was one of the best that year. Its a unique game that blends a dystopian landscape with tribal politics and mechanical monsters. At the forefront of this is Aloy, a tribe outcast who’s keen to learn the secrets of her past. Now we have Horizon Zero Dawn PC, which is the Complete Edition of the game. If you’re a PC gamer who is thinking about grabbing this one, I hope this review will help. "
With the details we now have in terms of features and pricing, I don't think there are any significant concerns remaining - just that perhaps that the term 'remastered' in the title is a little misplaced. Essentially, what we're dealing with here is broadly equivalent to a release along the lines of Death Stranding: Director's Cut. It's the original game with a dash of extra content and additional visual modes that tap into the power of PlayStation 5.
Bloodborne, Infamous, Killzone, Resistance, Puppeteer, Jak and Daxter etc are all better choices
Even a full on remake of Drakes Fortune I’d take
Well I want a Horizon Zero Dawn remaster especially if it's an upgrade to Forbidden West Graphics and Animation.
Nope. But HD remasters are an easy cash grab that the masses shovel cash for because while they complain about remakes, they still buy them
My thoughts on this is do we need Richard Leadbetter's or Digital Foundry's opinion on anything........ever? I know I don't they do nothing for me and never have.
In the video game industry, where visual design and game mechanics typically grab the limelight, the significance of music in enhancing the overall gaming experience is often underestimated. Music can be a key component in the player’s emotional connection with a game. It amplifies emotional impact, heightens tension, and can be a powerful driver of narrative. We’ve had the chance to speak to Joris de Man, a renowned Dutch composer best known for his work on the Killzone series, Horizon: Zero Dawn, and its sequel Horizon: Forbidden West. During the Game Access conference in Brno, we talked about the process of composing music for video games and how he created the harmonies that have shaped some of our most beloved gaming experiences.
Joris seems like a great guy. I spoke to him briefly once about how much I loved his music and he was really friendly/humble.
The Amsterdam-based studio reflects on its humble beginnings, beloved franchises, and growth through the years.
Up there with the top tier in the industry. Love Guerrilla Games - Horizon Burning Shores is simply STUNNING.
32.7M sales in the Horizon franchise! With 8.4M coming from Forbidden West alone! Truly a hugely successful game and franchise as a whole. Looking forward to Horizon III
Yooo, when I first saw that Killzone 1 footage at E3, my friends my brothers and I were like, Holy shit! When it came out, it didn't look exactly like it, but we sunk so many hours into 1 & 2.
I even liked Killzone: SF, it was a spectacle to look at, and even today it looks good. I hope they make a new one. Can you imagine how that will look, and they can get some modern FPS pointers from Bungie.
Such a wonderful studio. They deserve all their success.
The Decima Engine is absolute 🔥 I'm just mad they have abandoned Killzone.
excellent review for an excellent game
I’m glad to see that PC players are finally able to experience this on their platform of choice but I have to say that they should have done a better job making sure this port was in good shape before releasing. There shouldn’t be a rush to release a game if the port has different issues with various graphics cards and performance. Hopefully whenever Horizon Forbidden West comes to PC years later after launching on PS5 they will do a better job with that port.