Join KeenGamer writers David Lozada, Tristan Zelden, Anyka Pettigrew, and Tommus Gerwin as they dissect the plot twists, characters, and story beats that make The Last of Us Part 2 one of PlayStation 4's most ambitious exclusives to date. As the name implies, this is a spoiler-filled discussion! Check out this episode after you've completed the game.
The game's huge marketing budget has worked out for it, bringing in $2 billion revenue in its first 10 months of release.
I think it's about time for government agencies to step into mobile gaming and look around, this is shit.
"The Game Music Foundation are today very proud and pleased to announce an additional concert, circling back to the roots of Game Muisic Festival in Poland. On April 28th, 2024, the National Forum of Music in Wroclaw will once again become a place to celebrate the art of video game music, featuring scores from The Last of Us and The Last of Us Part II." - The Game Music Foundation.
A new The Last of Us 2 documentary reveals that Naughty Dog almost made a different version of the PS4 and PS5 game similar to Bloodborne.
Kind of a misleading comparison. They were simply talking about the game being melee oriented and more of an open world. I wouldn't compare a game to a soulslike based on that.
A more melee oriented Last of Us 2 would've been so much better imo. The combat mechanics barely got any use from me cause everyone just shoots at you, and then the Scars with their bows are even more annoying. Level design was also more Bloodborne, and I love the level design in Souls game, there's a real sense of scale and exploration due to the branching paths. We really gotta move away from open world in the style of GTA and BoTW and do it more like Souls.
Def did good with their own thing I'm so over the whole copy souls combat sheesh I can dee if in certain games it would be bosses that looked like a souls boss but straight out copying the combat and feel takes away from a game that supposed to be its own lol