A deep dive into the game EA calls the ‘definitive’ Star Wars flight experience.
Blizzard mentions: “The notion that you’ve missed four seasons, the only thing you’ve missed is us continuing to learn and iterate”
Look at BG3. Great story, online co-op, couch co-op no micro transactions, no unnecessary seasons. Once you've finished the game you can play again and make different choices that will change the story. What happened to diablo?
We wouldn't feel like we're missing anything if you made it so people could go back and play through each season rather than miss out on it entirely. But that's not your goal. You want people to feel like they are missing out on things and force them to play when you want them to, regularly each season, rather than just make a game that is more enjoyable to play and with better content.
Battlefield franchise boss thinks Battlefield "absolutely can" outsell Call of Duty, but says they're not targeting that with the next entry.
Feel like if that were true, we would have seen it during the BF3/4 era. Just focus first on releasing a Battlefield that's actually feature complete, well put together, that people actually want to play right out of the gate. Hoping Zampella can make this happen.
Here we go again with rubbing mouths. BF has been a flop consistently since BF4, and I mean flop as in disappointing to the fan base due to the technical issues each has had and the gameplay changes needlessly made. Shut up and make a good BF before hyping up another potential disappointment.
I don't mind them claiming BF2042 wasn't a failure so long as they learned from it and use that experience moving forward into the new game, it was terrible at launch but towards the end it got a bit better. I don't want to see the same thing play out with the new BF though because the ones who are still interested in the franchise have been pretty vocal with what they want and don't want from Battlefield.
Does Tim Morten think we'll ever see interest from major publishers in making AAA RTS games again?