300°

Final Fantasy XIII Staggered so Final Fantasy VII Remake Could Run

From the stagger mechanic to the pacing of its main quests, FFVII Remake and FFXIII share some stark similarities.

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gamespot.com
CaptainOmega1470d ago

I didn’t quite like FF13’s combat system for this reason.

MasterChief36241469d ago

I loved the combat in XIII, especially the Stagger mechanic. When you're able to read the situation and know which paradigm and team composition to use, and it just works, it is so satisfying. That stagger gauge starts creeping upwards towards that breaking point, and you hit that final strike, and then all the health leaves your enemy so much more quickly.

So satisfying! <3

mikeslemonade1469d ago (Edited 1469d ago )

The game should be turn based. Systems and development budgets aren’t good enough for action RPGs yet besides Souls/Borne games.

rainslacker1469d ago

Just did air buster last night, and trying to get him staggered with everything going in was a nice challenge. Cant imagine what hard mode will be like. People saying there's no strategy in the combat system either havent played it, or havent tried more than button mashing.

But, on the opposite side of that, you have things like the Reno fight where you're finally in your groove getting that gauge up, and then you mess up once and it resets while he tears you apart. That can be frustrating.

1469d ago
xXMessiah23Xx1469d ago

I liked the battle system in FF13 a lot once I got used to it. Now Final Fantasy 15 was just bad IMO, from the stupid car rides to bad battle system.

UnSelf1469d ago

My platinum trophy disagrees

Spurg1469d ago

You can platinum your way through the game with just one button

UnSelf1469d ago

https://m.youtube.com/watch...

3 buttons are pressed in the first 10 secs

MasterChief36241469d ago

I have a Platinum in Hannah Montana: The Movie. It doesn't mean it's a good game. It does hold a special place in my heart as the first Platinum I've garnered (of 2 total, the second being the PS4 Ratchet & Clank). But it is a bad game.

Not to say I don't play many PlayStation games, either. I just don't tend to complete many games. I was in quite the Hannah Montana phase at that point, so it just made sense. For comparison's sake, I have played roughly the same amount of games on my Xbox 360 and Xbox One, as on my PS3 and PS4, and I only have 1 game I 100%ed in achievements: Viva Pinata, one of my favorite games!

That was quite the tangent, I apologize. Focus on the Hannah Montana point, because I'm trying to say that a game doesn't need to be good to be platinumed. I know many people that chase trophies/achievements that do it regardless of the game's quality.

UnSelf1469d ago

“I have a platinum in Hannah Montana”

What??

That’s kinda sad man.

b163o11469d ago

@MasterChief3624

I agree, I don't chase trophies cause it turns games into chores. I've got maybe 4 platinum my first being SlyCooper remake, and all you really had to do was complete the game.

+ Show (2) more repliesLast reply 1469d ago
-Foxtrot1469d ago

The reason FF15 is accepted more is because FF13 was so bad

FF15 literally became

"Well...least it's not as bad as FF13"

morganfell1469d ago

I didn't play XV so I have no opinion. But I loved XIII. I liked the battle system and constructing various paradigms to suit the situation and my play style.

ahlimani1469d ago

xXMessiah23Xx i am same side with you

Godmars2901469d ago

...

13's narrative was utter crap throughout all THREE entries, the mechanics of the 1st game a compromised mess that did get any better till the 3rd game, and Square has never once admitted or apologized for any mistakes. Only repeated some with FF15.

I mean, does this "article" even address that 15 is between 13 and 7R? Was also an expensive, overly produced, example for the KH copy for all 7R entries yet to come?

CaptainOmega1469d ago

At least in FF7R magic doesn’t obliterate the enemies.

rainslacker1469d ago

I'm loving ff7 narrative. The depth of the character development, and the interpersonal relationships just feel so natural and the voice acting is great for the main and avalanche characters. I thought it was going to be another japanese grunting dialogue game after the demo because they did a lot of that, but the interactions between characters is just so good after that, and it really makes you like the characters a lot more. Cloud has so much more personality, and Tifa, barette and jessie are really expanded on. Even aerith so far since I just got to her joining the party is really well done.

If nothing else, I think I square set a new bar for dialogue and story telling in the game, despite the people that want to complain about the changes made

Godmars2901469d ago

Think the only "lesson" Square learned was not use an unfamiliar, complex graphics engine for a major project that then forces production compromises from gameplay to character scripting, adds dev time, only to give up on it and switch to something easier.

I mean, FFS, even the *original* FF7R Square showed for the PS3 was based on the scratch build in house engine they also stuck on 13 and 15 before going to UE.

Eamon1469d ago

For me, the issue with FF13's battle system was its paradigm shift mechanic. Most fans of the FF series want to be able to control individual commands - not just change job classes and press Auto battle. Vast majority of enemies were easy. Only bosses required more input. Also, the summoning system was really bad.

FF7R rectifies all of this. You have control over what specific materia abilities your characters use. Thus you have control over what commands you want to use in battle. Enemies aren't hard but most are not pushovers. I wish we could summon when we want to like the original but it's clear they took FF15's mechanic of using summons when the battle gets too long or your characters keep reaching low health. But at the very least, they work far better than FF13's system.

In terms of linearity, FF7R learns all the mistakes of FF13. Like the article mentions, linearity isn't inherently wrong. And that's the difference between FF13 and FF7R. The former had these narrow corridor-like environments with no notable things to make you feel encapsulated by the world or engrossed by its story. FF7R's levels, though still mostly linear, are much wider and full of immersive scenery. But also, FF7R has actual 'towns' unlike FF13 which was one of the biggest complaints about the game at the time.

It's clear that Square took a whole console generation to learn how to evolve the FF series. Now that FF7R has covered the Midgar section of the original game, the next game will cover the open world. I'm curious how they'll handle that.

UnSelf1469d ago (Edited 1469d ago )

the open world is gonna be amazing. Theyre going to improve on things like the camera in battle (where when a large enemy traps you in the corner you might as well close your eyes and mash buttons because you cant see a thing) i can imagine because right now thats probably my only gripe. That and the degree of freedom your character has when not in battle –– ill be honest, as much as i love the game, it can feel quite restricting at times, where a game like XV got the whole free movement down pat. Regardless, its only going to go up from here

il-JumperMT1469d ago

shows you didnt play remake on hard some bosses are so punishing on hard

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200°

Original Final Fantasy 7 - Is it Worth Playing in 2024?

Final Fantasy 7 has come back under the spotlight thanks to the release of Final Fantasy VII Rebirth, but is it worth replaying the original?

ravens5218d ago

Got to Zacks part in 7 Rebirth. Said f it. Finishing my game in 7 og. Just got to part 2 yesterday. I also got Crisis Core... So it'll be a while before I'm back to Rebirth. I just keep thinking about it too smh, want to get back to playing it. Not till I know Zacks story though. I beat 7 og sooooooo long ago, it's crazy going through it again and remembering things.

MrNinosan18d ago (Edited 18d ago )

Got to Zacks part in Rebirth?
You mean you started the game and turned it off?
The game starts with Zack...

ravens5218d ago

... Really 🤓 lol. His second part, I've played for 80hrs lmao. <---- PS5 Run time, probably not all game time. You guys know how it goes.

VIK212118d ago (Edited 18d ago )

Did you not ever play the OG FF7? After you recruit Vincent, later in the game, disc 3, return to that basement and look at the pod, there's a whole Zack story that'll trigger as a memory.... it's well hidden in the game and a lot of things regarding Zack are cleared up. FF7 Crisis Core is basically an extend feature of that hidden flashback... It took me years to discover it back then lol

https://www.youtube.com/wat...

MrNinosan18d ago

@ravens52
80 hours in Rebirth by doing everything, and you should've reached Zacks story about 5 times 🤣

ravens5217d ago

Ye I kno that's y I said not all gameplay time. But also I am very anal when it comes to exploring.

ravens5217d ago

Not to mention fighting Titan at his full strength. Hours spent trying still haven't succeeded. Found all 3 ruins but I'ma masochist when it comes to games.

+ Show (3) more repliesLast reply 17d ago
Barlos19d ago

Very much so. Graphically it's dated but the story and the gameplay haven't aged a day. It's still one of my all time favourite RPGs and for me is better than Remake in some ways.

Barlos18d ago (Edited 18d ago )

It always takes me back to Christmas 1997, I got it as a gift and I was blown away when I played it. I couldn't believe games could look that good. The combination of pre rendered backgrounds and FMV really made it stand out. It definitely still has a certain charm that modern games can't replicate.

I can't imagine people will still be talking about Remake and Rebirth in 27 years.

Tapani18d ago

Fully agreed. To me the atmosphere, pacing, gameplay and music are all better than in the remake.

Rebel_Scum19d ago

Yes, play this, skip remake, start rebirth for new players.

I_am_Batman18d ago

Skip Remake? That's terrible advice.

leahcim18d ago

Remake is so amazing, pure FFVII Love, play it on PS5 please! aww the graphics the battles, the music... a dream come true.

Rebel_Scum18d ago (Edited 18d ago )

I disagree Batman

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60°

Famitsu Weekly Sales [3/25-3/31] - Princess Peach, Dragon’s Dogma 2 + Winning Post 10 2024 in top 10

Sales ranking announced by Famitsu. This time, we bring you a summary of estimated weekly game software and hardware sales from March 25th to March 31st, 2024.

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www-famitsu-com.translate.goog
ZeekQuattro23d ago

Hardware Sales (followed by lifetime sales)

Switch OLED Model – 42,957 (6,958,780)
PlayStation 5 – 18,272 (4,713,002)
Switch Lite – 8,302 (5,793,705)
Switch – 6,274 (19,755,912)
PlayStation 5 Digital Edition – 2,574 (746,561)
Xbox Series X – 938 (252,674)
PlayStation 4 – 679 (7,925,339)
Xbox Series S – 438 (306,446)
New 2DS LL (including 2DS) -6 (1,192,906)

VersusDMC22d ago

Rise of the ronin sold twice as much as Dragons Dogma 2 this week...but no articles about that. It's only news if a PS exclusive is being outsold.