The PlayStation 5's innovative SSD could reduce "crunch," revolutionizing game development and changing the industry forever.
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TheGamer Interviewed Naoki Yoshida: "A lot of people have been playing together with me and they don't even realize it."
People don't realize it yet, but its a Game Changer being able to fill 16 gigs in two seconds
it reminds of sea of thieves, that creature with no body and lame attack pattern, Next gen can Truly bring it to life
Issue is people's only example of an SSD benefit has been faster loading screens. So this is all they think it'll be, when in reality thats just a side affect as PC games design around common specs and SSDs haven't took the majority yet. If devs can count on everyone having and SSD like on a console where all owners of that console have the same specs, they can design with that in mind, and that's when things get interesting.
No more random elevators, slow shimmying through gaps, areas conveniently surrounded and seperated by cliffs, and also faster modes of navigation, more lanscape variety and biomes and so much more.
Both consoles are going to have this change, but im really curious what that double speed will equate to fom Sony's first party. Next few months are going to be exciting for everyone that's for sure.
To be fair the XSX does something similar but at a slower speed.
Still the SSDs in both systems will change game development alot.
Sony devs are going to have a field day with this tech.
God i can't wait to experience the magic.
I hope less crunch and more games. This gen we have Uncharted 4, Lost Legacy, TLOU2 from Naughty Dog.
With less bugs, less crunch, i hope we'll have at least 1 more title from Naughty Dog on PS5, that makes it 4 titles per generation (i assume 5-6 years).
And i really expect at least 4-5 more exclusive titles on PS5's lifespan from 14 SIE studios.