Jacob St-Amour from Link-Cable Writes: "Of all of the first-person shooters available, none have made more of an impact than Valve’s titular title in Counter-Strike: Global Offensive. Since its debut back in 2012, the team based-shooter has become a world phenomenon as well as being one of the most beloved PC games to date. From its competitive play, memes, esports tournaments and everything else in-between, CS: GO strays away from the normality of conventional video games and it is one of the few examples that prove that no matter how a title looks and or plays that content is key and even after many years after its release if there is still support, people will still want to play. Even with its variety of content, what truly makes Counter-Strike: Global Offensive a game worth playing in 2020 and what makes it so popular to this day?"
One of the only ways to play CS:GO on official servers is via the Xbox 360 version of the game.
I love video games so much that I never have the time to replay the old one that I have finished, my backlog has only gotten bigger and bigger. I don't get how some people can play one game for years (except for mmorpg)
Wonder why they've never ported this game over to last Gen and now current Gen. This game would be pretty popular right now, I think.
About 39.5 million loot boxes were opened throughout March 2023, right after Valve announced Counter-Strike 2. It goes without saying that gamers love gambling, especially those who play Counter-Strike: Global Offensive.
I have about 260 hours on csgo and have not spent a single penny on any of the microtransactions. You can still enjoy it since it's not pay to win.
The rumours are heating up and it looks like Counter-Strike 2, the move onto the Source 2 engine for CS:GO, is coming very soon based on testing files found on Steam.
Not sure why this hyped tbh, it’s only in updated engine. Same maps, same game. So long as it’s top of steam listings, it’ll be here for evermore.
Interesting read. Jacobs praises the community and VALVE support for the game's continuous success, but I think people don't give the game enough credit for it's extremely tight, slower paced game design mechanics. CSGO (probably unintentionally) plays much like a game of chess than a shooter. There's a huge amount of skills involved, but the deep rooted psychology that comes from producibility of every round (spawn in the same spot every round, with easy to count economy system and only two objective sites), limits player choices, which coincidentally makes players incredibly creative to work around those limitations.