200°

Dreams Is Already Fostering the Next Generation of Game Developers

Dreams from Media Molecule is an incredibly powerful game design tool that's easy to use, and it's already raising a new generation of game designers.

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escapistmagazine.com
Destiny10801546d ago

An atmosphere of collaboration is in the DNA of Dreams

"the game contains content from no fewer than 232 different contributors, including sculptures, sounds, paintings, and textures"

Being a featured game got him more than just honor

“I was approached by a European game development company who asked me to join their team,” he said. “I’m excited for the future and where this may take me!”

sirsoliloquy1546d ago

That last part is what I think is craziest about the article! Apparently you can get an actual job from using this game!

I'm gonna have to start making stuff instead of just playing!

ssj271546d ago (Edited 1546d ago )

I feel bad for buying so many games that i haven't played and obsessed seen tutorials of dreams my heart is saying who cares about the games you buyed and get dreams and creating.

This game will only get better. I'm for recreating socom asap with my own level design twist.. so by the time the multiplayer online is ready i hopefully have the character logistics damage detention and maps are ready to my standards i may take foreversince they are very high to the point i dont think dream enginecan fulfillbut will see. I will see if i can make them happen i have never created anything in dreams jet.

Plus other ideas i got personal and business i wanna create in it.. i juat feel bad for buying those kther games i think i will just sale them or give them away to a family members

rainslacker1545d ago

You'd be surprised what can get attention that can land you a game in the industry. There is a lot of demand for talent right now, and not enough people even applying to fill all the needed positions. Graphics art in particular is a skill trade, but also requires artistic talent, and the people that do that work are in huge demand across multiple industries. I'm actually surprised they don't make more money than what they do.

Being a designer can be hard to just break into the industry with, because you have to really have something special to get a designer position at most studios, but it has been known to happen.

Engineers are also in demand, but their work isn't quite as readily noticeable outside practical application, and code samples aren't exactly tangible thrilling fare, and you could read hundreds of crap portfolios before hitting that good one.

Mortarmer1546d ago

Does anyone here know how that collaboration stuff works? Can you just go in and grab anything you want from whoever’s made things?

sirsoliloquy1546d ago

From what I understand, when you create something, you can choose to make it "Remixable," which lets other people search for your stuff and use it however they want.

So, you can't use *everything* that other people have created, but there's so many people out there who choose to make their things remixable that there's an entire slew of free content that you can cobble together into a game.

I'm just waiting on someone to make a Smash Brothers clone that uses every single popular character they can get their hands on.

rainslacker1545d ago (Edited 1545d ago )

Basically, the creator can choose to make it free use. From there, it can be used exactly as is, or modified to the new creators liking. Credit will still be given back through the chain. I think you can share forward things you change as well, although I haven't looked into that. Not sure if you can block free use if you create something from a free use asset.

So, if someone made say a Mario game...and Nintendo let it stay up...the next person could make a sequel to that game using the same assets. In thoery, they could remake the game exactly, but I think that would be frowned upon. For things shared in such a way, there is no copyright entitlement when used within the game itself. I believe standard copyright laws exist for that content if used outside the game however, unless it all just belongs to Sony due to the TOS. If the latter is the case, Sony would probably be wise not to exercise their claim, as it would look really bad. Probably some terminology about how they can use that content for marketing purposes. Now I'll stop ranting about things you didn't ask about.

There are rules concerning content on the platform. They're quite extensive, but most seem there to protect Sony from copyright infringement claims.

The Wood1546d ago

I called it but I didn't think it'll happen so quick. Well done to all

Abnor_Mal1546d ago (Edited 1546d ago )

Same, I said the same thing about someone getting a job because of Dreams.

FyBy1546d ago

Maybe future PS First party game designers....prices like stage in First party studio would be great.

Rimeskeem1546d ago (Edited 1546d ago )

Coincidentally Dreams is also used to get people their dream jobs.

4kgk761546d ago (Edited 1546d ago )

I hope Sony will start publishing quality original dreams games as full games on PlayStation store in the future.

ssj271546d ago

It's what media molecule hopes but i guess is up to sony. Either way i don't think asking for donation will be a bad idea. Idk if is allowed i hope it's. Sony doesn't even know what they got in their hands here. The data they will be recollecting alone from creations is huge money .

AK911546d ago

Yes it is and its why I love it

Show all comments (15)
140°

Dreams Creator Regrets Lack Of PC Versions, Next Project Is "More Of A Game Than A Creation Tool"

Media Molecule director said the studio's next title is more a game & less a creation tool. He also regrets not having a PC version of Dreams.

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twistedvoxel.com
-Foxtrot15d ago

If there was one PC version that should have existed it’s Dreams

I’m super glad they will be going back to something more traditional gaming wise.

Cacabunga15d ago

I’m sure they’ll find something creative to implement like Tearaway on vita. What a gem 💎 that thing was!!!

Abear2115d ago

My dream was DreamsVR and creating landscapes, characters, and sculptures using that amazing toolbox in vr, that would have been something imo.

ocelot0715d ago

I thought It has vr support?

Amplitude15d ago

It did but it came out as an update LONG after the game was essentially dead

P_Bomb15d ago

Dreams PC was the dream. Woulda given the game a much needed boost. Here’s hoping they follow it up well.

phoenixwing15d ago

If sony had any sense they'd be making a pc version pronto

mkis00715d ago

They probably ran into the same problem they did with the potential of last of us factions....the support needed was just too much to consider expanding to more platforms for a smallish studio.

Abnor_Mal15d ago (Edited 15d ago )

I use to say this when the game was first releasing, many kept saying it would not be possible, something about the toolsets.

I said this was one game that needed to be on as many platforms as possible, including PC and Xbox just like how Minecraft is everywhere.

Goodguy0115d ago

Creation tools just don't work on console very well. It's definitely more suited for PC, and it's very odd Sony decided not to port it over. Good MM is working on an actual game instead.

Show all comments (11)
60°

Dreams Dev Media Molecule Says Layoffs Impact Planned Community and Curation Support

IGN writes: "Media Molecule has said the layoffs at the Sony-owned studio have affected plans for ongoing community and curation support in Dreams."

Inverno59d ago

How self sustained can DREAM be when it's basically stuck on PS4? I don't think it's even gotten a PS5 upgrade. Ending support for what is essentially a game making engine is basically death. SONY did DREAMS dirty.

60°

How Dreams Tren update was inspired by a childhood spent playing with trains

Media Molecule Creative Director John Beech talks about making a very personal project in Dreams, available with PlayStation Plus.

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blog.playstation.com