Chirag Pattni talks about downloadable content (DLC) becoming free. Why this may not be a good thing for quality, and where it can work alongside paid DLC.
Samus Aran from the Metroid series almost made an appearance in Fortnite, but Nintendo and Epic couldn’t agree on how she’d be implemented.
GB: "With this feature, we talk about 15 games on the PS3 that should be remade for the PlayStation 5."
Little Big Planet 1 and 2 deserve a mention, IMO.
Good call on Motorstorm, a game released 2 gens ago but still looks and feels so good. Motorstorm 2 and Motorstorm RC were gems as well. They followed up the Motorstorm games with the brilliant Driveclub, which still manages to put modern racing games to shame. Imagine closing down a studio as talented as that ... (!) Incredible.
A little 'arcade-gem' back then was The Last Guy, a top down 'follow the leader' snake-like game where you had to find and lead survivors to safety during an alien invasion, on terrible looking 'Google-earth' maps. Graphics were poor, even back then, but would love that same gameplay with modern maps and graphics.
Street Fighter 4, once it finally had a full roster, was quite good, but it was always an ugly game, sadly. Imagine bringing that back while using the current SF6 engine.
Some good choices here and Resistance: Fall of Man is my most wanted PS3 remaster/remake. Not sure about their claim it was Sony's answer to Gears of War though.
I’d rather have sequels than remakes. Look at Dead Space 1 Remake. Would’ve been cooler if we got a new entry and it failed with sales sealing the fate of a sequel rather than just replay the same game and it fail in sales and we never get a new entry.
Remakes are great for things like PS2 and earlier games to really get a crazy new graphical coat, but I think we should ease up on all these remakes and actually do sequels.
I rather they remaster and port over to PC and current gen all the games permanently stuck on PS360. Those games don't need remakes, they need to be given a chance to live again outside of their confined consoles and then give a few proper sequels. Like Sleeping Dogs, Motor Storm, LA Noir, should get another entry.
VGChartz's Mark Nielsen: "Warner Bros. gaming boss J.B Perrette recently described traditional AAA games as “volatile”, but while that development approach has its issues as well, in reality it’s the GaaS format that best fits this description, as each title is quite literally as likely to explode in popularity as it is to implode."
Live services aren't the way forward, they're an expensive dead end that appeal to execs far more than the gaming community.
For every game that gets it right, at least five fail miserably and make no money at all. What WB and other companies consider to be easy money is actually a much worse bet than a SP title or traditional MP game could ever be.
So says the company responsible for one of the biggest flops of the year. This is a pathetic attempt to push an agenda to justify GAAS and mobile monetisation in triple A games. Do you think we're stupid? No one asked you to balloon your development costs by over hiring and expanding and over estimating sales and budgets, failing to meet targets, developing trash games like Suicide Squad that have to be delayed and take 6 years to release because of poor reception, creating mediocrity like Gotham Knights, or over extending on advertising
As the article points out, Gaas is equally likely to be a monkey sink especially post release if it fails like Redfall.
Baldur's Gate 3 and God of War Ragnarok shamed you all. The former for delivering a top quality product without the vices of triple A games, and the latter for releasing an entire game mode and story DLC for free because their product was quality enough to sell beyond expectations.
It’s already working. I’ve made comments about this and people are happy with Hell Divers 2 and even defending the micros and Battle Passes. We’ve opened the door and traditional games are going to be less and less the norm. Hope you’re happy with the bright future of gaming.
why wouldnt it be? free is free
The problem happens when they say a game is free, but once your in they start charging you for every little bit or thing that will make the game any good.
See you used to get a lot of quality DLC for free, once everyone showed they were happy to buy the DLC obviously the free stuff dropped in quality (for the most part).
Yes. Lack of quality has more to do with devs realizing they can charge for what they used to give away for free, and reserving their best work for paid content. But I'll take free content regardless, if it's available.
Well, I think developers/publishers have caught on that if they want their game to keep people coming back to it, the best way to do so is to keep supporting it with fresh new content.
Paid DLC will often split up the user-base between haves and have nots, which often meant a relatively quick death to many MP games where people who didn't buy the new maps, just left the game completely, leaving the other half of the player-base with less people to play with/against.
So now we've seen games like Battlefield 5 and Battlefront 2 offering post-launch DLC support, for free, and it means people keep the game installed and keep coming back to it to check the new content.
I know I always check back in with GT Sport to quickly check out the free new cars or the new track.
We've seen a game like No Man's Sky redeeming itself after a less than positive launch.
These past few years have shown some great examples of games, and gamers, benefitting immensely because of some great free DLC support from developers.
We'll still have greedy DLC, and we'll still have lazy DLC. As a gamer, you just have to be wary, do your research, and support those devs that support their product and their player-base.