750°

Google Stadia’s data use is over 100MB per minute at 1080p

Google Stadia's streaming can use a lot of data even at 1080p, and that's going to add up quickly for anyone worried about a data cap.

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venturebeat.com
THC CELL1658d ago

When this becomes full on in future broadband going to be very expensive

UltraNova1658d ago

How much data is used at 4k 60fps then? Ouch.

That said, what stops IPs increasing the cost of internet after all streaming services are up and running? Who can stop them?

The future is indeed looking expensive.

ShadowWolf7121658d ago

Competition would.

The biggest problem right now is that Telecom companies really do have the closest thing we have today to monopolies. They literally "own" coverage on entire chunks of the country; some companies are literally the only ones legally ALLOWED to provide coverage in some areas.

There are entire swatches of the U.S. where you literally can't get anyone BUT Comcast, or Time Warner, or Spectrum. So long as they never have to compete in these areas, they can do whatever the hell they want, really.

We need to force that market back open.

UltraNova1658d ago (Edited 1658d ago )

Agreed but how to you make your case against monopolies that you basically depend on? Its not as simple as choosing not to buy a product, this is the internet we are talking about, a modern day necessity like water and electricity.

How do we fight against that?

Edit:
I understand your example applies to the US only since here in EU there's no such thing as entire areas being in the sole control of one Telecom company (afaic) but we still see the results of behind the table dealings between them in various cases (similarly priced monthly plans and caps, etc). I'm not saying it happens everywhere but it does happen. The competitively priced plans usually come from smaller telecom Companies that offer an inferior connection (rented bandwidth from bigger Telecom Companies, copper connections instead of fiber etc). So that defeats the idea of healthy competition acting as a control.

DarXyde1658d ago

Don't forget, 8K is slowly becoming the next thing.

Cobra9511658d ago (Edited 1658d ago )

UltraNova, ShadowWolf712:
I don't think there are any legal constraints on who delivers broadband. I think it's more a question of who's invested in the area. Here where I live, for example, we had Time-Warner Cable, now Spectrum, as the only decent broadband for years. Then more recently, a subsidiary of AT&T joined the market. The infrastructure got upgraded with lots of fiber. (Huge spools of the stuff sat in my neighborhood streets for a while.) Now both companies share the infrastructure.

Necessary monopolies, usually called natural monopolies need to be regulated. The state imposes rules and acceptable costs to the residents. Running water and sewers, for example, is a natural monopoly. The internet is not.

DarXyde:
No way in hell, man. 4K is already overkill, and no consumer GPUs can handle it consistently at 60 fps or better. 8K is 4 times the pixel count of 4K (16 times 1080p). 2 billion pixels per second at 60 fps. The bandwidth would be way past prohibitive. Storage for art assets, nope. Download speeds, nope. Game loading speeds, ouch. VRAM needed by GPUS, yikes! And it's so unnecessary, given that even 4K is unnecessary. If they do go all in on 8K panels, they better include really, really good scaling hardware.

crazyCoconuts1658d ago

In the US, I've got to think the cable/Telco companies that supply internet are treading carefully so as to not give gvmt good reason to step in. They already subtly "optimize" traffic, and are walking a fine line

1658d ago
1658d ago
thejigisup1658d ago

@shadowwolf712, they do not own coverage. How much do you think it would cost for a company like charter to use either Verizon's lines or run their own. In either case let's then think about how much money charter would make off of the churn from Verizon to an inferior product if the lines are 'rented' or a surge in pricing due the charter needing to recoup their cost as quickly as possible.
In most cases telecoms don't move to new areas due to the margins not being very profitable. You def see companies laying down new fiber and those companies definitely expand their footprint as they are already investing in material and man hours to lay the systems in place. It's not a monopoly by choice necessarily and the local governments play a role in it as well. You had better believe that Verizon wishes their fiber lines were everywhere but if there's a population of 5k in a town and it costs them 12 million to lay new fiber and support those new nodes then they will probably reconsider before the investment.

Sidenote: you'll also be seeing more companies offering cellular service as sir may be the next wave of standardized internet service in the future. 5G cellular technologies will vastly improve I'm the next 5-10 years and that may render your standard cable service as useless, especially if the days caps keep increasing as they have been.Why do people get gigabit service and all they have is 15-20 devices connected at any given time? Bc a bigger number means better I guess, Netflix only needs about 5Mbps. Like why do you really need 1000Mbps? To play fortnite? nah.

LostinthePANIC1658d ago

Coming from someone who used to work for Comcast, I can honestly say that if you want to get a bit more well educated about the absolute legal Monopoly that cable companies have, just watch the Adam Ruins Everything episode "Adam Ruins the Internet." We literally watched it in training as a group.

As a side note: watching this was not a part of our training, but our instructor showed us anyway.

+ Show (6) more repliesLast reply 1658d ago
smashman981658d ago

No as time goes on bandwidth increases. To match the usage of the average consumer.

kneon1658d ago

I can already get 1.5Gbps, I'm just not willing to pay for it as it's pointless for me.

rainslacker1658d ago

Bandwidth is regulated by the government, or regulatory committees around the world. In some cases, the government owns parts of those backbones which serve the internet. The net started as a collaboration between academia entities which were publicly funded, and as it grew, it expanded to have backbones which were owned privately, but because of the government still owning parts of the backbone, they regulate how much bandwidth is allowed on major connections between various internet main relays in countries, and an international committee regulates that above them.

It's the only way something like the internet can work, otherwise, any given provider could easily use up the entirety of the bandwidth, but academia, and the government require their own pieces of the pie, and to keep things fair, and because they provide taxpayer dollars to build infrastructure, they say how much can be used.

Bandwidth itself can increase with new technologies, but as of now, that bandwidth is only increasing due to increase in infrastructure. The ISP's aren't keeping up with backbone, and the backbone isn't keeping up with consumer, or other users, demands. Everything will come to a head of conflicting interests before it isn't a problem.

Reefskye1658d ago (Edited 1658d ago )

Not if you don't have data limits I go through over 300TBs a month doesn't cost me any extra. That's in UK though I don't know how it is in rest of world. Data limits are rare as hell here anyone still on them is getting ripped off by their ISP

Wontime11658d ago

Holy smokes 300tbs? That's a lot my dude. Be thankful u have a no data cap option

Reefskye1658d ago (Edited 1658d ago )

Mostly Skype HD video calls, not including any games I install, that's just me not including other people in my family lol, edit sorry Skype does 300gbs a month i get through about 100tb a month I got my numbers wrong lol

1658d ago
Mithan1658d ago

I work for a large Telecom. Despite what everybody likes to believe, telecom infrastructure is quite costly.

I am not saying that everything with Telecom is perfect, it isn't. There are monopolies that shouldn't exist, there are legalized issues where only one telecom is allowed to compete (bullshit, but it happens), there are extremely labour intensive jobs that make things like burying fiber optic cable cost anymore from $15k-25k a Kilometer, equipment is expensive, etc. Then of course, we are required to "maximize shareholder value" of the investors who buy stocks and provide capital for new expansions, also it is very important that the CEO can have his $35 million dream home and the upper executives can own their super cars and middle managers who do nothing but waste time with Metrics and Time Approval or terrorizing the call center staff who are at the bottom of the totem pole, can get their $150-200k.

Personally, I believe Telecom is something that should be run as a "non-profit", with Service for the people uttermost in-mind, and full transparency and accountability so you don't get nepotism, shitty lazy working people, bad managers hiring their friends from their wedding party, etc in the company. We should go back to calling it "Infrastructure", not a business. It is a service, it should be efficient, not for profit.

This is becoming far too important now and the potential to redefine our world, especially in light of climate change issues and such, is too great to ignore, but as long as we have telecoms limiting people to 10Mbps DSL and 300Gb download speeds, we will not be able to harness the true power of this medium.

Imagine being able to train people (kids and adults) at home and maybe do away with schools to some extent, imagine being able to more effectively run businesses from home or work from home, etc, etc. All of these things are ripe for transformation but do not happen because of prevailing attitudes (your boss not wanting you to work from home, telecom's not wanting to re-invest, schools, etc). Imagine the money that would be saved on infrastructure alone, that could be re-invested into other things.

However, we are stuck on old ways of thinkings. Capitalism doesn't work anymore because its been subverted by people buying off government people to pass laws that are friendly to connected people.

Everybody is in it for their "own interests" and the overall "public good" doesn't matter.

1658d ago
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rob-GP1658d ago

"On PC, Red Dead Redemption 2 is an approximately 150GB download. So that’s significantly less than 47 hours on Stadia. And that doesn’t include any extra time put into Red Dead Online. Now, to be fair, you don’t need to download any updates for Stadia games. But streaming is still far more data intensive."

Did they really just compare the physical download size to the streamed data size? They do know that you're not downloading the files and are simply viewing the streaming video, right? It's not like a movie where a 1.4gb video file will only stream 1.4gb as it's simply playing the file, it's an interactive medium which you play - very different.

For example, Thumper is only 1.4gb on Steam. You'll use more than that in bandwidth by playing it for about 15 minutes. Those who want to stream their games most likely have decent and unlimited internet, so the amount of bandwidth used probably doesn't matter to them.

DeputyB1658d ago

Exactly, people who are getting into the streaming services will have unlimited data. If you don't have unlimited internet this is not a product for you.

rob-GP1658d ago

At this point, I feel like people are just actively seeking things to say which are negative about the service just because it's something clearly not intended for them. Look at how much hate PS Now initially got from people who were never going to subscribe to the service either.

There was an article the other day from someone complaining that they couldn't use the system over public Wifi - most public venues have a throttle on the bandwidth each person gets and on certain services based on the ports used. So complaining about that is being very picky - the majority of people will grab this to play at home or at least where they have access to a decent Wifi or wired connection they know isn't being restricted.

roadkillers1658d ago

^ They are. Some things are legitimate like latency and lack of games. I have never heard of data caps since AOL, I live in rural Wisconsin.

DarXyde1658d ago

As long as it does not become THE means of gaming, I can just ignore it.

Otherwise, I am very tempted to believe that even with an unlimited plan, people will consume so much data that ISPs will introduce data caps as a response to bandwidth consumption.

bluefox7551658d ago

Who is it for? I haven't heard anything positive about it outside of a few people on here. Just seems like a terrible product that no one asked for.

Cobra9511658d ago

It really isn't a product at all. It's a service. The controller you get is a paperweight without the service. (OK, I concede that paperweights are products.) You don't have any of the games they "sell". They have them. You have to forever play nice with them if you want to keep getting access to what you "buy".

Sgt_Slaughter1658d ago

I bet it won't work well even on Unlimited because they love to throttle those users.

+ Show (3) more repliesLast reply 1658d ago
ChronoJoe1658d ago

They're just highlighting the idea that the net bandwidth spent is higher for playing through the game via stream, than downloading. What your downloading is obviously different.

They highlight the same thing that you're saying, that the stream will consume far more bandwidth over time then the single download.

rob-GP1658d ago

True, but do people need that point out to them? Surely we know this? The amount is the part which seems strange though as Netflix only uses about 2gb an hour on HD, although that's only at 24fps, so I imagine that's why it's about 2.5x the size.

would be interesting if you could enable a 30fps mode and have it half the amount of data used as an option for those with slower or capped connections (although you don't want to play streamed games if you're capped).

ChronoJoe1658d ago

Well people are notoriously quite bad with numbers and statistics. So while it might seem like common sense, it's probably something that gets misinterpreted quite often.

Cobra9511658d ago

There's more to it than that, rob-GP. You can't do a whole lot of temporal compression on a real-time process (in this case, streaming game frames to you on the fly, as quickly as possible after your actions with the controller lead them to get created at their end). There is no multi-pass encoding. Each frame is going to take a lot more bandwidth than a Netflix movie's (regardless of frame rate).

knickstr1658d ago (Edited 1658d ago )

Your math is way off. At 100 MB every minute you would use 282 GBs in 47 hours of play. That is not significantly less than 150 GBs. And that is on the lower end of the data usage for this service if you go by the maximum data usage per hour based on the article, then 47 hours of gameplay would be 940 GB.

rob-GP1655d ago

I was quoting the article in that first paragraph :)

I think they're saying the 150gb download is a lot less than the amount of data you'll have used if you stream the game. Which is something everyone should understand really?

I guess the best comparison, which the article doesn't touch one, would be to build a PC with specs that can run the game at the same settings as Stadia then run it for 47 hours and calculate how much electricity that has cost - the monitor and PC.

Once they have that cost - do the same for a 1080p or 4k TV and their router for the whole 47 hours and deduct the totals.

With that figure, they'll have how much (in monetary terms) the gamer would essentially 'save' by cloud streaming over running it natively on their PC (or even console if they decided to go down that route). That would then be a valid amount to come to a conclusion as to whether it's more cost-effective to pay to buy the game and stream it over buying the game and playing it on your Pc.

But, nobody has decided to do this yet.

Orionsangel1658d ago

Imagine streaming Stadia games and then streaming your Stadia game on Twitch. It's streaming and then streaming again. The lag doh lol.

PlayableGamez-1658d ago

No rational Twitch streamer would stream a Stadia game.
That would be equivalent to a marathon runner using high heels as their choice of shoes.

PlayableGamez-1658d ago

@The_Sage well some people are masochist.

Shiken1658d ago (Edited 1658d ago )

No rational gamer would play a Stadia game.

Fixed it for you.

rob-GP1658d ago

Why would you - it's a Google product. Not sure if it's built-in yet but it's going to stream to Youtube direct from the server. So, you're streaming just fine and Google is streaming to their YT servers - meaning no impact on your bandwidth and experience.

If you have to stream to Twitch then fair enough, It'll be an issue if you're doing it via your PC, but if they implement an option to stream to Twitch from the device then it'll be the same as the YT connection - streamed from Google, not you. I doubt they'll do that though as they're competitors and they want you on their streaming service.

Ripsta7th1658d ago

youtube?!? what about twitch and mixer

rob-GP1658d ago

Getting a lot of downvoted for stating what Google said the device was going to do. People on here are a bit ignorant I guess.

@Ripsta7th - sure, those two are valid and popular streaming platforms but Stadia is Google's platform and Google owns YouTube - that's why integration to YouTube for streaming directly from the Stadia servers (so it doesn't use your bandwidth like it would when you usually stream) is set to be to YouTube - according to the announcement conference.

Streaming to Twitch or Mixer will most likely require you to stream to your PC or chrome device, then run it through OBS, X-split or your capture card software, then use your own bandwidth to upload - resulting in a loss of quality and possibly an impact on the quality you're receiving from Stadia servers. Once the Stadia to YouTube is activated, you'll always be playing it at the best quality you can receive, based on your internet download speeds, and the viewers also get the best quality too, as they're getting the stream from Google, not your PC.

Neonridr1658d ago

streamception.. a stream within a stream..

CaptainObvious8781658d ago

insert *we know you like streaming, so we've added streaming to your streaming, so now you can stream while you stream* meme.

Orionsangel1658d ago

Yo Dawg, we added streaming to streaming because you like streaming

https://imgflip.com/s/meme/...

+ Show (1) more replyLast reply 1658d ago
gamer78041658d ago

watching an epic failure in real-time. Imagine only owning a stadia, someone else decides to watch Netflix in your house at the same time you are trying to play a game, suddenly , best case scenario, your 4k 5.1 surround image (which isn't even possible at launch). drops to like 720p stereo low bit rate sound at best, or at worst the image starts pixelating or lag trying to keep up.

Neonridr1658d ago

I mean it really depends on how fast your internet is. Pretty sure people with 100+ Mb/s can easily spare some bandwith for someone watching a movie elsewhere. Again, it's always going to depend on your setup.

bloop1658d ago

Most of the reviews I've seen on Stadia have been on 300+mb connections with nothing else using the network and it's still unstable. If someone just opened Spotify on their phone you'd have RDR2 in glorious 8 bit graphics and sound 😂

Shikoku1658d ago

And this is why game streaming isnt the future.

YodaCracker1658d ago

This comment will not age well.

AnubisG1658d ago (Edited 1658d ago )

Yes, in about 50-100 years we will look back on this comment and have a good laugh, won't we?

Streaming is not the future for the next 4-5 decades at least. Internet speeds and infrastructure is nowhere near to a point where this can work properly for everyone.

ShadowWolf7121658d ago

lmao if streaming is the future, then the future is in some deep trouble

Shikoku1658d ago (Edited 1658d ago )

As well as game streaming. The lag is not what they said it would, the rez is not what they said it would, the service lacks just about every "feature" it was supposed to have not to mention datacaps, as this article points out, makes "game streaming" a niche market at best. Buy your damn games and stop trying to free load, actually support the industry. Game streaming is an unsustainable model hell video streaming is pretty much in trouble as well. Netflix is now in a fight to stay relevant with every media studio coming out with its own streaming service. Now instead of have 2 you need 4 damn services just to watch the same shows as you could last year. So thats the future huh? Where I need 4-5 game streaming services just to play the four games I want? Its already happening. Ubisoft, Square, EA, Activision, MS and Sony all have a streaming service. So your telling its much cheaper to have to have all of those to play a few games I want? No its not.

Neonridr1658d ago

people said the same thing about movie streaming.. Physical media for movies is dying.

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100°

Every PlayStation Studios game available now on Windows PC

Windows Central writes: "Many PlayStation Studios games that are ported to PC get dedicated PS5 DualSense support, which allows users to experience haptic feedback and adaptive trigger support without actually having to own a PS5.

According to Hermen Hulst, head of PlayStation Studios, it's still the company's intent to launch the bigger single-player games on PS5 first, before later bringing the games to PC. This might not be the case for multiplayer games however, which are considered okay to launch simultaneously on console and PC."

Read Full Story >>
windowscentral.com
ocelot074d ago

My guess is after god of war. Probably last of us 2 that's a almost 4 year old game now and by the time it's released on pc it will be more than 4 years old or close to 5.

Elda3d ago

Every old Playstation game that is now on PC.

shinoff21833d ago

Right. I definitely see what a headlined from a website named windows central was trying to do though. It's cute little wordplay to help out the green box

Flewid63810h ago(Edited 10h ago)

They are a unique website for sure.

Flewid6383d ago

Are PlayStation games no longer good or worth playing once they are old?

Elda3d ago

I'm guessing my comment went over your head.

Flewid63817h ago

I'm guessing you were never really saying anything that made sense.

Elda17h ago

You're still ranting on an old article. Your comment to me 2 days ago didn't make any sense including this recent one. It's time to move on, get out of your basement & go on about life.

Flewid63810h ago

Ooof, I had no idea you were this down bad. Sorry to hear you hate life.

Ah well....stay salty! 👍

Elda8h ago

"You were this down bad" What does that even mean? LMFAO!! Please learn how to articulate words in sentences or better yet take some English classes.

+ Show (1) more replyLast reply 8h ago
XiNatsuDragnel3d ago

Good at least they can sell hardware

220°

Former Activision studio Toys for Bob partners with Xbox to publish its first game as an indie

Former Activision studio Toys for Bob partners with Xbox to publish its first game as an indie. This is something of a homecoming, as Microsoft owns Activision.

Read Full Story >>
engadget.com
Obscure_Observer4d ago

Very very early in development. Still, fantastic news!

Let´s GO!!!

Lightning774d ago

I guess.

How come they didnt either let them go or sell Tango and others to another publisher? Not saying Ubisoft, EA would be any better. (Capcome would of treated them right )

At least it wouldn't be MS of all ppl destroying them.

MS really should let go Tango go like they did TFB here.

darthv724d ago (Edited 4d ago )

one was under Bethesda (Tango) the other under Activision (TFB). Clearly each one handled the separations of their subordinates differently.

Obscure_Observer4d ago (Edited 4d ago )

"How come they didnt either let them go or sell Tango and others to another publisher? Not saying Ubisoft, EA would be any better. (Capcome would of treated them right )"

Perhaps because Zenimax and ABK handles such matters differently based on their own internal policies as "independent" publishers.

Whoever, chances are it´s simply because MS didn´t wanted Tango or Austin to be acquired by competitors and develop new bangers for them, giving MS a bad rep in a possible future. Which could also be the reason why they ensured an exclusive partnership with TFB and its new game, before anyone else.

Sad and disgusting. But it is what it is.

Lightning774d ago (Edited 4d ago )

"Whoever, chances are it´s simply because MS didn´t wanted Tango or Austin to be acquired by competitors and develop new bangers for them, giving MS a bad rep in a possible future."

MS has a bad rep now because those studios are no more. I rather them sell the studio continue to make multiplatform releases, while MS continues to focus on whatever they're doing. If they didn't want Tango around they should separated from them or sell them to, like they did TFB.

It's inexcusable, they have options on how to handle studios they don't want anymore with killing jobs. Not just MS but the rest of the industry also.

Sad and disgusting sure how many will get shut down next year or this year even?

I don't trust MS decisions and motivations at this point. You have to admit they make one dumb move after another.

Obscure_Observer3d ago (Edited 3d ago )

"MS has a bad rep now because those studios are no more. I rather them sell the studio continue to make multiplatform releases, while MS continues to focus on whatever they're doing. If they didn't want Tango around they should separated from them or sell them to, like they did TFB."

Imo, MS separated from TFB because they didn´t had a game associated with Xbox yet, unlike Tango.

"I don't trust MS decisions and motivations at this point. You have to admit they make one dumb move after another."

Fair enough. It was indeed an epic dumb move from them to close Tango.

Still, all to be forgotten, like always have. This is not the first time a big publisher shuts down a beloved and/or successful studio out of nowhere and certainly won´t be the last. Do you remember Lionhead? Do you remember Evolution Studios? Yeah... both were beloved studios and yet, those companies kill those studios in q blink of an eye and got away with it.

anast3d ago (Edited 3d ago )

The studio boss made some money from this transaction. Once the game releases, the studio will get chopped up.

-Foxtrot4d ago

Manages to buy their freedom especially after all the shit Microsoft has been doing with its studios lately

...

Goes right back to them as partners.

Okaaaaaay...

darthv724d ago

Id venture a guess that TFB working directly with MS was a better outcome than working through Activision to get to MS.

VersusDMC4d ago

From the article...

"Toys for Bob spun out as an indie back in February after Microsoft instituted sweeping layoffs that impacted 86 employees, which was more than half of the staff"

I doubt those 86 employees enjoyed the Microsoft experience over Activisions.

Inverno4d ago

MS shuts down studios because of lack of resources and then helps these guys by giving em resources. Also MS is what forced them to buy their freedom in the first place? What kind of logic 😂

Chevalier4d ago

The best thing is that the company that is worth $3 trillion and owns the company instead of Xbox lacks resources. How the hell does a company worth $3 trillion making a measly $70 billion purchase they 'can't' support. Lol

BlindMango3d ago

The reason they would need to "partner with Microsoft" is simply to make a game that's part of a franchise that Microsoft owns. Meaning they're probably going to make a new Spyro game - they're still an independent studio, but are making a game in a franchise that Microsoft owns. It's kind of like Remedy partnering with Rockstar to be able to make the Max Payne remakes.

shinoff21833d ago

It was probably the deal to get released from Ms

+ Show (2) more repliesLast reply 3d ago
Sciurus_vulgaris4d ago (Edited 4d ago )

Xbox’s gaming division seems to still function as 3 semi-autonomous sub-divisions, Xbox Studios, Bethesda and ABK. The three main sub-divisions can seemingly shut down or build studios and set up partnerships independently. This would explain why Bethesda can recently shutdown studios, while ABK spins off one studio, while building a new one. Plus, Toys for Bob could be spun off by ABK, only to immediately re-partner with Microsoft.

Chevalier4d ago

That's absolutely 💯 BS. Any sane 'autonomous' company would NOT put their games on Gamepass day 1 like COD will lose probably billions.

Also they're all under Xbox game studios so any autonomy is an illusion.

PhillyDonJawn3d ago

No, I'm sure MS can and does step in when they want something done specifically but I'm also sure they let them also work independently

shinoff21833d ago

I highly highly doubt this. Ms controls all. The guys aren't gonna be allowed to just shut something down like that without approval. No way

Elda4d ago

Either a kiddie game or something uninteresting.

Obscure_Observer3d ago

Don´t worry. You won´t be playing it anyway since their next game will possible be a next gen Xbox console game.

Elda3d ago (Edited 3d ago )

Don't worry about my comments.

PhillyDonJawn3d ago

Right probably something like astrobot

romulus233d ago

Nah he said "uninteresting", lots of people are interested in Astro Bot.

Elda3d ago

Never Astro Bot. Astro Bot looks better than any exclusive released on XB this entire generation & believe there hasn't been much.

Asplundh3d ago

Crash 4 was good, so I'm hopeful.

PhillyDonJawn3d ago

Hey you said that about SOT and looks like many ppl on PS is playing it. You also found bugsnax interesting ffs your opinion hold no weight lol.

Elda3d ago (Edited 3d ago )

Bugsnax is BS, tried it & quickly deleted it. It's a game that fits right on Gamepass. PS5 owners that are probably playing the boring SOT you could count on one hand. LMAO!!...don't try to come for me.

PhillyDonJawn3d ago

So you admit bugsnax interested you enough to try? 😂 someone gotta call you out on the foolishness.

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130°

What Happens to Your Steam Account When You Die?

The Outerhaven writes: While Steam has come out recently, stating that Steam accounts can't be transferred, we need to think about it since we all will eventually kick the bucket. But if Valve is denying transferring accounts, what can be done? Plenty, actually.

Read Full Story >>
theouterhaven.net
thorstein5d ago

It goes to my kids because I gave them the passwords.

To Steam: Missio has a song that conveys my feelings about you stealing my purchase after I die. It's called "Middle Fingers"

shinoff21834d ago

Pretty much. My son knows my info.

Abear214d ago

Yeah worrying about digital ownership when you’re on the other side of the grass seems a little strange, but also on brand for these millennial journalists to worry about.

qalpha4d ago

I'm sure Keith will be happy to hear he's a millennial journalist.

Goodguy014d ago

I suppose if I have kids, I'd just give em my account details by retirement age. If I die young then...idk lol.

CrimsonWing694d ago

Yea, I mean just give someone the password to your account. Is that difficult to do or something? Like, I’m legit asking because I don’t know.

anast4d ago (Edited 4d ago )

It's not difficult but It's against the policy. If they find out, they will lock the account permanently.

CrimsonWing694d ago

Ah ok, I had a feeling there was something like that. It seems kind of weird that you can’t just hand your account over to a family member or friend and let them take over the account.

Show all comments (16)