Google Stadia's streaming can use a lot of data even at 1080p, and that's going to add up quickly for anyone worried about a data cap.
Windows Central writes: "Many PlayStation Studios games that are ported to PC get dedicated PS5 DualSense support, which allows users to experience haptic feedback and adaptive trigger support without actually having to own a PS5.
According to Hermen Hulst, head of PlayStation Studios, it's still the company's intent to launch the bigger single-player games on PS5 first, before later bringing the games to PC. This might not be the case for multiplayer games however, which are considered okay to launch simultaneously on console and PC."
My guess is after god of war. Probably last of us 2 that's a almost 4 year old game now and by the time it's released on pc it will be more than 4 years old or close to 5.
Former Activision studio Toys for Bob partners with Xbox to publish its first game as an indie. This is something of a homecoming, as Microsoft owns Activision.
Manages to buy their freedom especially after all the shit Microsoft has been doing with its studios lately
...
Goes right back to them as partners.
Okaaaaaay...
Xbox’s gaming division seems to still function as 3 semi-autonomous sub-divisions, Xbox Studios, Bethesda and ABK. The three main sub-divisions can seemingly shut down or build studios and set up partnerships independently. This would explain why Bethesda can recently shutdown studios, while ABK spins off one studio, while building a new one. Plus, Toys for Bob could be spun off by ABK, only to immediately re-partner with Microsoft.
The Outerhaven writes: While Steam has come out recently, stating that Steam accounts can't be transferred, we need to think about it since we all will eventually kick the bucket. But if Valve is denying transferring accounts, what can be done? Plenty, actually.
It goes to my kids because I gave them the passwords.
To Steam: Missio has a song that conveys my feelings about you stealing my purchase after I die. It's called "Middle Fingers"
I suppose if I have kids, I'd just give em my account details by retirement age. If I die young then...idk lol.
Yea, I mean just give someone the password to your account. Is that difficult to do or something? Like, I’m legit asking because I don’t know.
When this becomes full on in future broadband going to be very expensive
"On PC, Red Dead Redemption 2 is an approximately 150GB download. So that’s significantly less than 47 hours on Stadia. And that doesn’t include any extra time put into Red Dead Online. Now, to be fair, you don’t need to download any updates for Stadia games. But streaming is still far more data intensive."
Did they really just compare the physical download size to the streamed data size? They do know that you're not downloading the files and are simply viewing the streaming video, right? It's not like a movie where a 1.4gb video file will only stream 1.4gb as it's simply playing the file, it's an interactive medium which you play - very different.
For example, Thumper is only 1.4gb on Steam. You'll use more than that in bandwidth by playing it for about 15 minutes. Those who want to stream their games most likely have decent and unlimited internet, so the amount of bandwidth used probably doesn't matter to them.
Imagine streaming Stadia games and then streaming your Stadia game on Twitch. It's streaming and then streaming again. The lag doh lol.
watching an epic failure in real-time. Imagine only owning a stadia, someone else decides to watch Netflix in your house at the same time you are trying to play a game, suddenly , best case scenario, your 4k 5.1 surround image (which isn't even possible at launch). drops to like 720p stereo low bit rate sound at best, or at worst the image starts pixelating or lag trying to keep up.
And this is why game streaming isnt the future.