170°

Gears Will Continue To Build On Player Choice, Open World, and Branching Stories – The Coalition

“Gears 5 was all about laying the foundation for the franchise,” says campaign design director Matt Searcy.

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gamingbolt.com
SCW19821836d ago

OOF, I cant find the desire to even finish act 3 with how uninteresting the open world elements are. Sucks because act 2 is some of the best single player gears out there. The downhill decline between act 2 and 3 is staggering

ninsigma1836d ago

Exact same with me. I'm on act three and have no motivation to finish. It's just boring and uninteresting.

Concertoine1835d ago

Act 3 is the worst part of the game, because they did it right after the other open world segment in act 2. Act 2 was really good if not a little tiring in the end. Act 4 returns to the traditional linear gears gameplay, its worth seeing act 3 through.

Bigman4k1835d ago (Edited 1835d ago )

Then why you get it in the first place if you have Xbox gamepass then you can just unstall it and move on

ninsigma1835d ago

@concertoine
Yeah I'll get round to it eventually and I'm sure it'll pick up for the last act it's just such a slog atm.

@Bigman
I got it because it looked good and I enjoyed the previous game. Plus I DID get it on gamepass.

Sm00thNinja1835d ago

Hate to say I have the same problem but I do....

The story itself is just picking up and so interesting but the desire to push forward just isnt there. The desert climate change wasnt for the best and it could get better but .... bleh too many games out rn

gamer78041835d ago

imo the open world area was one of the worst parts of the new gears game, the was no reason for it. It felt very shoehorned in. I really enjoyed the game , but def not those parts.

rainslacker1835d ago (Edited 1835d ago )

Open world is one of those things developers feel they have to put in or be criticized for being too linear. Sometimes, it works. Other times, it just distracts from the game itself. Gears has always been pretty good at keeping up the pace through it's campaign, and despite being linear, you didn't really think about that because it was something you always wanted to see what was next. Open world doesn't always make sense in every game, and with the way the other games are set up, it feels more like a distraction to just go off and explore and do things which kill the urgency of the story itself....something I think all open world games are guilty of. It never made sense to me that the world was about to end unless you got to this one place quickly....but lets go get some stuff for this random guy we met because he's in a pickle, so we'll traverse over to the other side of the map, and back, before going to end the imminent threat to mankind, and the universe.

Nu1835d ago

Took me a few days to get through the campaign. The lab part was interesting and had me wanting to see what else lied within.The ending ended on a cliffhanger which I didn't like. Gears 4 is a better game with earnable credits and it's card crafting. I'm done with Gears 5 until they fix progress for multiplayer modes.

Profchaos1835d ago

Given that final decision in 5 I have no idea how they will go about defining a story for 6 when the character interactions will be so dramatically different

rdgneoz31835d ago

They'll either have to build 2 campaigns for the two different choices, or risk pissing off fans by saying they picked the wrong choice.

Profchaos1835d ago

I was thinking they could just use a save game import as your saves are cloud based. But also they could take the same approach Wolfenstein 2 the new colossus took and let you pick what you did in the last game

rainslacker1835d ago

Infamous did that and it seemed to not cause too much controversy. I think they went off the more common choice of "good" from player data though.

@Chaos

In an ideal world, that works great. But the further you progress with that branching story, the harder it gets to maintain, and on the rare cases where they try to keep that up, they usually come around to a singular, or maybe binary outcome to simplify things going forward.

I think Dot.Hack was the only series which really tried to keep that going in earnest, but they planned the whole first series around that idea.

The Coalition doesn't seem to know where they want to take things, and instead want to base it on player choices. They may have a general idea where they want to take the current story arc, but aren't sure how they're going to get there if they're going to go on player choice. This usually means things can become convoluted, or they'll have to simplify and tell people that one choice was correct, and people that chose wrong will have to deal with the plot holes their own play through may have brought.

nibblo1833d ago

All they have to do is to have Kait and Marcus do most of the heavy lifting until near the end when they find and resurrect whichever person you let die at the end of 4. I mean they killed Kaits mother at the end of 4 and she came back albeit slightly modified lol.

Kuma1835d ago

I completed it twice and loved it. The game blends the cinema and game play seamlessly.

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60°

Shigeru Miyamoto explains Nintendo’s yearly new hire talk

Nintendo’s iconic developer Shigeru Miyamoto gives a talk to new employees each year to appraise them of the company’s values and what it takes to create excellent video games.

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mynintendonews.com
80°

Have Nintendo & Amazon resolved their beef?

First-party Nintendo games have not been available on Amazon US for months.

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overkill.wtf
Christopher2d ago

The beef is that Amazon wants a higher percentage of the sales of Nintendo games. That's the beef. Same thing they pulled with Sony and Disney blu-ray movies.

ZeekQuattro1d 2h ago

Nope. If anything it's gotten worse in recent months as you can't get digital gift cards for the Switch in the US anymore.

Class_Viceroy1d ago

Oh my. That’s a real issue. Because it’s impossible to find gift cards for Nintendo in the hundreds of other online and physical retailer.

60°

Marvel Rivals director explains why every game plays the same now

Marvel Rivals game director Thaddeus Sasser explains why every video game plays so similarly to each other in the modern era.

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videogamer.com