From Eurogamer: "Another reason I followed Kingdom Under Fire 2 was it was constantly linked with a console release, in addition to PC, and console MMOs were once very rare. To begin with, KUF2 was an Xbox 360 game, which always seemed super-ambitious, and indeed Xbox Live red tape made life super-difficult, and the game was held up and eventually dropped. Then, KUF2 reappeared as a PlayStation 4 game, when PS4 was very new, but the 2014 release date came and went, and the game disappeared again. That was the last I heard of it."
How did publisher Gameforge's Kingdom Under Fire 2 go from free to paid? And what does that mean for the game and its future for the players?
DSOGaming writes: "Today, and prior to our Top 10 Most Optimized PC Games of 2019, we are presenting you our Top 10 Worst Optimized PC Games of 2019."
Red Dead 2 should be on here as well. The game literally did not work or launch for some people. Rockstar launcher crashes. Game still randomly crashes. Mouse cursor glitches. One of the worst PC ports in recent years. you would think a big budget game like rdr2 R* would give a damn lazy port ffs
Following a successful launch merely a few weeks ago, publisher Gameforge and South Korean developer Blueside's MMO-RTS hybrid title "Kingdom Under Fire 2" is set to receive its first content update (the said content update brings Christmas to its players and much more).
Is it has single player against a.i controlled bots - I'll buy it!
I almost wore that same outfit to work today.
It certainly is hot enough...
Talk about development hell. I played the shit out of the first one on xbox 360, I'm not sure I like the rts aspect and it also feels very "dynasty warriory"
I completely forgot about this title.
Wow, this is unexpected. I remember looking forward to this 15 years ago when I was playing KUF Heroes on the original Xbox. Good thing this is the first year I've tried playing PC games!