Sony understands something about gamers. They understand that gamers are enthralled by the opportunity to take a peek behind the curtain and see how games are made. Sony understands that witnessing the process behind making games can be just as exciting as playing the game itself and with the Raising Kratos Documentary, Sony bridged the gap between gamers and the directors for an exciting and provocative experience.
Final Fantasy VII Rebirth publisher Square Enix has declared a $140m loss based on a shakeup of its internal development pipeline.
What are they doing over there? Sounds like they canceled something big. I read a rumor a while back about ff9 remake . Here "Final Fantasy IX has gone through a very challenging development, the game is still in progress but may undergo changes drastic enough that we won't hear about it for a couple of years."
This could be one of the reasons if the rumor is true. That was Silknight i don't know how credible he is but it's something and it would make sense.
The industry implosion is continuing. Sky high budgets, prolonged development windows, stagnant sales numbers, and falling currency values (inflation) are wreaking havoc on the legacy industry. AAA games will slowly become the rarity.
Danish from eXputer: "The Witcher's upcoming sequel needs to overhaul the series' combat system if it wants to make a big splash among gamers."
after what we see ( 2015 - 2024 ) in dark souls 3, blood borne , sekiro , dragon's dogma 2 , rise of the Ronin combat they should really careful and bring very good combat in Witcher 4 this time
Saad from eXputer: "After suffering from massive financial hits, Square Enix & Bandai Namco appear to be turning over a new leaf but I'm still unconvinced."
I was talking about games with some Japanese guys here in Japan, and it seems like around here Bandai Namco has a fame of making low-quality games, with the occasional gem.
About Square Enix, I believe they lack the capacity to improve. They should learn with Capcom (although even Capcom still makes some bad mistakes), but I don't think they ever will. They keep chasing whatever is new at the time (blockchain, AI...) to say "we innovate", without considering the public perception and if these things actually improve the games or not. Them releasing too many small games with no advertising also shows a lack of trust in its own products. Even with their biggest games, like turning FF into an action game with XVI and the very divisive plot changes regarding whispers and timelines in VII Remake, shows them trying to attract a new generation of gamers without understanding what made the series so big in the first place.
I don’t know why NOW they decide on this, but I guess later is better than never.
Watched the Doc last night. great movie. I can't wait until the sequel to come out for the ps5. The mix of power and the greatest devs in the world making exclusives, will be simply amazing
Gaming documentaries are nothing new
"Sony understands that witnessing the process behind making games can be just as exciting as playing the game itself"
Lol, settle down there pal. The only time the documentary could be more exciting than the game is if the development was an absolute clusterfuck and a bad game was produced.
Watched it today, what an amazing documentary!
Absolutely this is why Sony is winning now. So much heart and thoughtfulness was put into GOW. There's not a single aspect of this game that isn't the new industry watermark. SSM knows (and astute consumers know) there needs to be substance behind great graphics and gameplay.
How many movies have you watched in the last 15 or so years that rely so heavily on CGI, that the story and character development take a back seat. The movie ends up a pile of shit and Joe public think movies suck.
Then you get a movie that has a mixture of practical and CGI, use both sparingly, give the story and characters enough room to become compelling to the viewer and BOOM you have a classic movie.
Pans Labyrinth comes to mind.
SSM has done a similar thing with GOW, every aspect was given the attention it deserved. The preasure to reinvent a game that was steadfast in a genre that is one of the more basic genres of gaming, would have been immense.
They pulled it off, Raising Kratos conveys all that emotion beautifully. The parallels between Kratos and the story GOW tells to the people making the game is very compelling and touching.
Sorry for the wall of text, but I think it can't be understated how much heart and soul went into creating GOW. Well done SSM, well done Sony - truly a GOTG contender.