Blast Away the Game Review writes: "It’s true, however, I’ve hit my breaking point a time or two. I’ve had to walk away from Sekiro: Shadows Die Twice. I’ve had to hang up the sticks for the night and dust off my go-to beanie for a stream. I’ve had friends even state that due to an inability they have, be it physical or mental, that they can’t enjoy Sekiro: Shadows Die Twice. In an unfortunate situation, I’ve met one gamer already who has parted with his copy due to a degenerative disease known as muscular sclerosis or MS for short, which makes it so his muscles and brain don’t work like the average person's would."
A sequel to the studio's acclaimed title, Sekiro: Shadows Die Twice, would be the perfect swan song for long-time video game director Hidetaka Miyazaki.
I just don't see it happening given the success of Elden Ring. I think we'll be seeing a sequel to Elden Ring before anything else.
I'm not into souls games but it's good to see that this dev studio stick to what makes their titles unique, there's alot of souls copy n pasted games but they rarely get talked about cause they're looked at as copies and not original created ideas, the souls games are unique cause they offer they're own identity instead imitating I respect that
Or Bloodborne 2 preferably both but that’s a lot to ask if he plans on retiring sooner than later
With this feature, we will be taking a look at Sekiro: Shadows Die Twice all these years later and break down why it remains such a great time.
Absolutely. Amazing art design, and didn’t have the Bloodborne problem so it runs at 60FPS on newer hardware, which is amazing given the reaction based gameplay
This one title that never clicked with me. I enjoyed Dark Souls, Demon Souls and Bloodborne, but I never warmed up to Sekiro’s parry-focused combat. I honestly gave up on the game at about the half way point.
The Souls-like genre remains popular, along with FromSoftware's classics there are many contenders. But which are the best Souls-like games?
Hmm... In my opinion, the 7 best are the 6 made by FromSoftware (DeS, DS1, DS2, DS3, BB and ER), then Lies of P. But each to their own.
Play another game. There, we discussed it.
The game isn't broken, it's challenging. They are aware of sales projections and whether or not the difficulty of their game will have an impact on overall sales. They knew what they were making when they made it. If you want to discuss marketing of the product, for instance, saying that the game is extremely challenging on the back of the box, then I can understand that train of thought.
There are thousands of other games that can be played that have an easy mode. Pick one.
I sold my car because a paraplegic couldn’t drive it. Then I quit my job because snowflakes can’t handle the workload. I also stopped eating gluten and dairy so intolerant people aren’t hurt by my happy tongue. Am I doing this right?
Thinking of killing my cats next because people are allergic to them so I shouldn’t take comfort with my support animals.
One thing you can do if the difficulty is too high, is to find a really busy intersection and leap into oncoming traffic.
I swear these articles are being written by these trash websites just to score easy hits.
Just because game journalists often suck at gaming, doesn't mean the rest of us have to pay..