300°

Resident Evil 2 Remake Fixed Camera - Is there a Classic Fixed Camera Mode?

From GameWatcher: "Resident Evil 2 Remake is out on January 25, and fans are excited to play through one of the most popular games in the series from a new third-person camera perspective in the style of Resident Evil 4. However, is there a Resident Evil 2 Remake Fixed Camera mode too?"

Read Full Story >>
gamewatcher.com
ArchangelMike1980d ago

Thank goodness that we've moved on from fixed camera modes. It was the limited technology at the time that constricted development to such techniques, but now, I don't really think there's a need to go back to it - except for novelty and nostalgia sake, because it really limits gameplay.

I hope one day there's a Metal Gear Solid and MGS2 next-gen remake with full 3D camera,. That would be awesome. But unfortunately... Konami... :(

KyRo1980d ago

But they also add tension, not knowing what is around the corner but hearing it is what made RE horrifying IMO. REmake shows that fixed cameras still work and the updated controls fitted it nicely. Even RE5 had a Easter egg in there that allowed you to play the games DLC with fixed camera angles and it was great.

1980d ago
Tech51980d ago (Edited 1980d ago )

the article adds speculation but there is no fixed camera option in the remake.
there is however a mod produced in the PC version.
https://www.youtube.com/wat...
https://www.youtube.com/wat...

Pennywise1381980d ago

Fully agree Kyro. Not being able to just pan the camera and see all the enemies around you really adds a lot of tension.

NecrumOddBoy1980d ago

I would love fixed cameras with a VR mode. Where your headset is the cameras. Would allow for us to look into the world. But give extra range so it's not frustrating to play. The fixed camera angles of the days of yore were amazing, but off camera attacks were annoying. I miss them in PSone games like RE, Parasite Even, FF etc. This new style RE2 looks great in that amazing engine and plays well. It's still slower paced and scary without the tank or leadfoot controls of older REs or the action bro shooters like 6.

I'm pumped for RE2

+ Show (1) more replyLast reply 1980d ago
bigmalky1980d ago

Fixed camera was part of Resident Evil's charm, and made the game far more tense than the free camera games that came after 4.

The modern RE's scares and tension all came from cheap overcrowding from all directions and cinematics, whereas the fixed camera made you wonder what was beyond the end of the screen in every room.

Dabigsiebowski1980d ago (Edited 1980d ago )

MGs was full 3d..

ArchangelMike1980d ago

...but it still had fixed camera angles. You couldn't rotate the third person camera. That was first introduced to the series in Metal Gear Solid 3:Subsistence after massive fan outcry about the fixed camera angles in Snake Eater.

TheEnigma3131980d ago

You must mean splinter cell.

TheGamez1001980d ago

It is still good in many games, just has to be done right

Shinox1980d ago

^ This is what happens when you allow casuals to have opinions about RE franchise and FC style .

Nacho_Z1980d ago

Agreed, it was a thing of necessity and it did add to the atmosphere but I was happy to see the back of it in Resi 4. Resi 7 showed that you can still have atmosphere and cool cinematography while still being able to actually aim a gun.

NapalmSanctuary1980d ago

The limited technology argument is fallacious. They were limited to fixed cameras because they went with 2D pre-rendered backgrounds. That same limitation would exist nowadays if they went 2D pre-rendered backgrounds. There were games back then that were rendered in full 3D that had behind-the-back cameras. Silent Hill was fully rendered in 3D but they still mostly used a mix of dynamic and static fixed cameras because it suits horror so well. MGS 1&2 were also fully rendered in 3D. In all these cases, fixed cameras were a stylistic choice. There was nothing keeping them from having the camera follow the character from behind.

The7Reaper1980d ago

While I agree with you (hate fixed camera with a passion) but that doesn't mean that there shouldn't at least be an option to have one for people who do like them.

+ Show (5) more repliesLast reply 1980d ago
AnnaDea1980d ago

I hope they have some fixed angles in the game. This free camera doesn't work that good. Think how Uncharted games are free camera but certain angles are fixed sometimes.

xenz1980d ago

I've honestly never played RE before RE7. Couldnt get into it mainly because of the tanky controlls. But man, I would LOVE if they added fixed camera angles as an option. It would give me a extra reason to replay the game.

I feel incredibly stupid though.. that I didn't play the originals when I had the chance. I love survival horror so much, and I realise now that Resident Evil is probably the best series in that category.

Anyway, I'm happy to finally getting into this series, and I want wait for more to come!!

LemyAtom1980d ago

It's never too late to go back and play the originals. I'm currently playing the original RE2 and loving it.

OpenGL1980d ago

It would kind of be a fun gimmick if they added it as an option but auto aim would need to be implemented. I think the way it plays now is fine and I love old RE.

CobraKai1980d ago

This article is all speculation. No actual confirmation, just a bunch of maybes.

Show all comments (27)
70°

The best horror games on Xbox Game Pass

Got an Xbox and a Game Pass subscription and want something spooky to play? Here are the best horror games on Xbox Game Pass.

Read Full Story >>
gamespew.com
130°

The art of difficulty: What’s the best way to make games harder?

There are many ways that a game developer can choose to raise the difficulty in their games — but which ways are the most effective?

Read Full Story >>
gamespew.com
DefenderOfDoom293d ago (Edited 93d ago )

A great example on how to do difficulty in a video game is DOOM ETERNAL. Started playing on ULTRA VIOLENCE but then I started playing on NIGHTMARE after a couple hundred hours of playing on UV . What makes DOOM ETERNAL fun, is on Nightmare, the enemies are very aggressive ,but they give you the tools to defeat difficult enemies , you just have to learn how to use them .

FinalFantasyFanatic93d ago

Doom Eternal was so tough, but it felt so amazing to finish that game, even when the enemy feels unfair and gang up/box up into a corner.

Nacho_Z93d ago

Personal dislikes are bullet sponges and bosses with regular enemies thrown in. Just make the boss hit harder if it's too easy.

thorstein93d ago (Edited 93d ago )

I think Helldivers 2 really gets it right. If enemies are easy, they swarm. If they're high level, they tend to have good defense and need strategems to take down...or bait.

I never feel too angry if I die by swarm because it is usually my fault for not checking my 6. I don't even mind dying if a teammate drops a bomb on the swarm that is gutting me.

I don't like cheap deaths. When the game allows you to progress only to hit you with an enemy that is suddenly immune to all the things you've unlocked and mastered is just dumb. If the game doesn't do hit boxes right and you get killed in lame ways it is dumb.

The screenshot is from Elden Ring, a game I really enjoyed, but the scaling was silly. I didn't do the Eligtree til late game so it was goofy difficult. I thought the Elden Beast was rather cheap. Not a fun skill based match, but just cheap enemy. There was no sense of, "oh it defeated me because I did this or I did that" like all Souls/Borne games.

Crows9093d ago

Don't handhold. There you go. every game is immediately harder and more rewarding.

DarXyde93d ago

1. Intelligent opponents that don't have some set, optional strategy to win and requires more critical thinking.

2. Game provides players with the knowledge and tools about a game world to stand a chance (or at the very least, the opportunity to gain the knowledge and tools).

3. Don't insist on enemies having much more health than the player arbitrarily. Sometimes, you'll have more durable enemies who are armored or inhuman which I would say is fair. The best approach to this I can recall in recent memory is Naughty Dog games: You're extremely vulnerable without armor and can get picked off pretty easily, but your enemies are pretty beatable with the right weapons and strategies where you can't just brute force it. That said, ammo is in short supply, so you engage at your own risk.

4. Depending on the type of games, make resources more scarce without necessarily making enemies bullet sponges. It simply means you'll have to choose your battles carefully and have damn good aim. Like Uncharted. If you're not good at headshots, Crushing is a rough time.

Show all comments (14)
150°

The 7 Best Video Game Remakes of All Time

Remaking video games is not a new trend, but it is more popular than ever. Which are the best video game remakes of all time?

shinoff2183127d ago

It's a crime star ocean 2 remake isn't on this list. Jeez

kevco33126d ago

There's so many remakes coming out these days, I'm sure many people's favourites won't have made the cut!

jznrpg126d ago

I agree with you. It’s was so good I finished it way faster than I wanted to.

ApocalypseShadow126d ago

Where's the 2D love? Like Strider and Bionic Commando Rearmed? Some of my personal Remake favorites.

LightofDarkness126d ago

Those games were excellent, especially loved that Strider reboot back just after the PS4 released.

got_dam126d ago

Links awakening was fun, but it STILL runs very poorly. Slowdown all over the place.

DefenderOfDoom2126d ago (Edited 126d ago )

For a 90s video game remake I would put QUAKE 2 at the top. Nightdive did a amazing job . And Machine Games added awesome new content.

Soy126d ago

Dead Space over Mario All-Stars, esp since All-Stars was just a graphical upgrade. Otherwise.....can't quibble much with that list.