150°

David Cage: "Detroit: Become Human Originally Had Four Main Characters"

During a recent Reddit AMA, David Cage revealed that the original draft of Detroit Become Human had four playable main characters.

AK912525d ago

I’m glad it only had 3, 4 would have been too much.

Chaosdreams2525d ago

It certainly would've increased the workload significantly if they aimed to strike the same form of connection between the gamer and the characters by having a 4th. Though, I imagine it could be done if the character is worth the extra work.

I'm thankful for what we received, and I do hope that the team behind it has enough creative ideas to push for a sequel. There's a lot they can work with. So many interesting little tid bits within the magazines.

DanielEndurance2525d ago

Plot Twist: The fourth was only pretending to be an android... DUM DUM DOMMM!!!

PhantomS422525d ago

That would have been interesting a human character that hates androids would have been a nice perspective too but that was essentially Hank so it worked out.

OB1Biker2525d ago (Edited 2525d ago )

I like the idea of a Pygmalion who tries to awaken emotions from an android but finds out governmental spying program etc

100°

‘I was so tired’: Behind Clair Obscur: Expedition 33’s beloved ‘whee whoo’ scene

Jennifer Svedberg-Yen: ‘That was me at three in the morning trying to come up with something’

230°

Peter Molyneux recalls how Project Milo, the Kinect game with revolutionary promise, died a death

Vapourware can end up being the stuff of legend, like Rockstar's Agent, Star Wars 1313, or StarCraft: Ghost. Without ever seeing the light of day, these games never risked the possibility of being played and forgotten, and instead live on forever as the subjects of lengthy YouTube essays.

Still, Molyneux's most notable lost game (or tech demo, depending on who you asked at the time) was arguably Project Milo.

Read Full Story >>
gamesindustry.biz
darthv723d ago

I can see the potential of the kinect hardware... its rather impressive tech, but it was just not meant to be for gaming. If anything, MS had a huge missed opportunity to have used it for the AR/VR projects.

S2Killinit2d ago

Missed opportunity? They lied. It was the biggest lie in gaming history.

merlox2d ago

You can use the Kinect as an SLS camera for paranormal investigations. So it wasn’t a complete failure.

Cacabunga2d ago (Edited 2d ago )

Remember Star Wars Kinect announcement? Biggest laughable acting seen

1d 23h ago
1d 23h ago
rlow11d 22h ago (Edited 1d 22h ago )

Do you mean about project Milo?

+ Show (2) more repliesLast reply 1d 22h ago
-Foxtrot3d ago

It was built on lies Peter...you know this.

isarai3d ago

Bro that thing NEVER existed, what we got was a concept video

Knushwood Butt2d ago

"Unfortunately, as we were developing Milo, so the Kinect device was being developed. And they realised that the device that Alex Kipman first showed off would cost $5,000 for consumers to buy.

"So they cost-reduced that device down to such a point, where the field-of-view...I think it was a minuscule field-of-view. In other words, it could only just see what's straight in front of you."

Hmm, exactly what tech was in it, that was cut, affected the development? It was only ever interpreting visual and audio inputs right? The xbox was processing those inputs.

Nor do I see how the field of view thing is relevant to the discussion.

isarai2d ago

Exactly! Tf kinda BS statement was that? i don't really see how fov is relevant at all, since when do you move all around a room while talking/interacting to someone?

Amplitude2d ago (Edited 2d ago )

This is entirely untrue. There was never a 5000 dollar Kinect prototype that could somehow use a wider field of view to scan and import generated in-game items and advance AI by over a decade. Anybody that fell for this was a stupid moron child, myself included. Anybody that falls for this lie now is a stupid moron child who doesn't realize that these people *only* know how to lie.

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150°

OG Star Wars Battlefront devs were asked to make Battlefront 3 in just one year

Star Wars Battlefront 3 was in development at Pandemic Studios, but LucasArts wanted the team to make the game in just one year.

Read Full Story >>
videogamer.com
jznrpg3d ago

Need at least a few years for a bigger game like that and that’s probably not enough.

anast3d ago

They wanted something cheap.

RaidenBlack3d ago

Now you can get, what Obsidian went thru,
Had to create New Vegas within 1.5 years.
They had to scrap some ideas + there was limitations of console hardware as well (the strip area in the game, etc).
Hence, I say, we better get a New Vegas Redone than just a straight remaster, as was leaked.

Christopher3d ago

Todd ego too big for that, IMHO.

Azurite3d ago

Remasters can take longer than that.

Dandizzle3d ago

not true, look up star wars first assault.

ZeekQuattro3d ago

Sounds about right. They were rushed while making the second game. Not hard to imagine that trend continued with it's ill fated follow-up.

1nsomniac3d ago (Edited 3d ago )

I actually really liked the first Battlefront. Its charm was that it was so simple and basic. It felt like a really well made modernised old school shooter. Ignoring all the COD style BS that took over all other games.

I absolutely loved Battlefront 2 as well but I enjoyed Battlefront 1 for its simplicity.

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