I was able to see a lot of features during my demo with Shadow of the Tomb Raider. I was able to see some of the gunplay, stealth combat, and Mexican culture within the game. And, I watched a kid die.
The iconic stealth-action Syphon Filter series is nowhere to be seen, while Sony's busy planning more ridiculous live services.
Sometimes bringing back an old IP is like digging up a corpse and peeing on it, just look at Duke Nukem Forever, be careful what you wish for.
You are essentially asking Sony to make a better game than MGSV. That is risky given were stealth action games are right now.
If Sony can make a multiplayer component to go with a story mode like the great PSP games I think people would like this alot.
I've always wanted a reboot of Syphon Filter 1 at the quality level of Uncharted 2 or better. But the game has been abandoned like many previous Sony games that made other generations memorable.
The music, the voices, the story, the weapons and the amazing Taser were awesome for the time. The boss battles cool. But Bend and Sony don't care about bringing it back. About as bad as many other properties from Sega, Capcom, Namco, Konami, etc that we'd love but won't be getting.
Intercept Games, the developer of space sim Kerbal Space Program 2, appears to have been shut down by parent company Take-Two.
This year is starting to look like it's going to have an infamous nickname at some point in the future.
As part of previously-announced layoffs, Take-Two Interactive is closing Intercept Games and Roll7.
I loved Rollerdrome and was looking forward to a Rollerdrome 2. 😐
Don't want to be melodramatic but as far you can be upset over video-game news ... bit heartbroken.
I feel like there's a trend of well made games like this going largely ignored by the gaming audience. It's quite frustrating. I hope the devs form a new studio but I suppose they'd have to start again from scratch.
Olliolli 2, olliolli world and rollerdrome are some of my favorite indies of all time. This industry is disgusting lately.
I loved Olli Olli.
I wanted to like Rollerdrome a lot more than I actually did. Shame about the studio though
lol
This is a tough topic to put forward correctly without sounding like a sick psycho but I'm glad they had the balls to do that, it's a video game, if you can get away killing many adult characters then I don't understand why kids are off limits. It would add a lot more shocking, emotional moments within a story or dive deep into some hard morale choices in RPG games. For example if you accidentally killed a child in Elder Scrolls VI during a brawl with the city guards only to have the child's parents hunt for you in a random encounter or lure you to a location, trapping you in some twisted puzzle death maze.
I remember playing Fallout 3 and entering Little Lamplight with the Mayor McCreedy telling me he was going to "blow my f***** head off" and I needed to find a way in, I was going to just blow the kids head off during my evil run but realised the kids were off limits. My mind was boggled, you see peoples torsos strung up, arms dismembered and heads during VATS blow up but because someone was a few years younger character made up of the same polygons was a big no no. It's even the same when driving around Grand Theft Auto, Watch Dogs, Red Dead Redemption etc and not seeing a single child in site, it just seems odd. Just takes out the immersion aspect of the game sometimes.
Square Enix: killing kids and E3 hype at the same time.
The Last of Us did it
Spoilers
Sarah and Sam
Not every culture treats kids like westerners do.
"Teenagers" only exist in the west.