God of War is due to release next month and following a string of previews one of the more glowing compliments has been saved for the one-shot camera technique. But director Cory Barlog had to stick to his guns to create his vision.
Final Fantasy VII Rebirth publisher Square Enix has declared a $140m loss based on a shakeup of its internal development pipeline.
What are they doing over there? Sounds like they canceled something big. I read a rumor a while back about ff9 remake . Here "Final Fantasy IX has gone through a very challenging development, the game is still in progress but may undergo changes drastic enough that we won't hear about it for a couple of years."
This could be one of the reasons if the rumor is true. That was Silknight i don't know how credible he is but it's something and it would make sense.
The industry implosion is continuing. Sky high budgets, prolonged development windows, stagnant sales numbers, and falling currency values (inflation) are wreaking havoc on the legacy industry. AAA games will slowly become the rarity.
Danish from eXputer: "The Witcher's upcoming sequel needs to overhaul the series' combat system if it wants to make a big splash among gamers."
after what we see ( 2015 - 2024 ) in dark souls 3, blood borne , sekiro , dragon's dogma 2 , rise of the Ronin combat they should really careful and bring very good combat in Witcher 4 this time
Saad from eXputer: "After suffering from massive financial hits, Square Enix & Bandai Namco appear to be turning over a new leaf but I'm still unconvinced."
I was talking about games with some Japanese guys here in Japan, and it seems like around here Bandai Namco has a fame of making low-quality games, with the occasional gem.
About Square Enix, I believe they lack the capacity to improve. They should learn with Capcom (although even Capcom still makes some bad mistakes), but I don't think they ever will. They keep chasing whatever is new at the time (blockchain, AI...) to say "we innovate", without considering the public perception and if these things actually improve the games or not. Them releasing too many small games with no advertising also shows a lack of trust in its own products. Even with their biggest games, like turning FF into an action game with XVI and the very divisive plot changes regarding whispers and timelines in VII Remake, shows them trying to attract a new generation of gamers without understanding what made the series so big in the first place.
I don’t know why NOW they decide on this, but I guess later is better than never.
Cory Barlog: "I guess, for me, there was just a lot more creative support and faith with Sony. Like they’d say, you’ve got a crazy idea, we’re going to support you, regardless of how much of a leap off of a cliff it is."
This is what I like about Sony.
Cory Barlog: Executing a no-cut camera, I thought it was impossible when I read the script, I thought it was impossible when it looked our equipment, I thought it was impossible when I looked at the reality of our production pipelines."
I wanted to do this [the one-shot camera technique] and I had pitched it to Crystal Dynamics when I was there working on Tomb Raider and everyone was like, 'that’s crazy, we don't want to do that'."
"And, my reaction was like, 'yeah, you know, I don't know if this is the best place for me anyway'.
"I was already starting to talk to people about new roles at Sony and then I think I realised this [God of War] is the one I can do it on."
This, this is why I'll continue to game on Sony's PlayStation consoles. Sony listens to the new ideas that their game studios have, and will allow them to take these new ideas and bring them to life, so to speak. The creative freedom that the studios are given is a wonderful thing for these incredibly talented teams, but Sony'but its also the fact that Cory Barlog believed in taking the series in a new direction (which was a risk in itself) but the team got behind him in the end, and they look to have an awesome game with the new God of War.
The one shot camera technique was awesome in films like Children of Men. Can’t wait to experience it in one of my favorite game series.
Sony is solid at allowing creative freedom. All publishers need to follow their model for game creation.
Hopefully Microsoft gets their act together
This cinematic technique is risky for Cory Barlog and his team. But it is refreshing to see something like this in video games. I hope it’s paid off.