620°

God of War: Crystal Dynamics said no to Cory Barlog's 'One-Shot' camera for Tomb Raider

God of War is due to release next month and following a string of previews one of the more glowing compliments has been saved for the one-shot camera technique. But director Cory Barlog had to stick to his guns to create his vision.

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dailystar.co.uk
Nyxus2231d ago

Cory Barlog: "I guess, for me, there was just a lot more creative support and faith with Sony. Like they’d say, you’ve got a crazy idea, we’re going to support you, regardless of how much of a leap off of a cliff it is."

This is what I like about Sony.

bouzebbal2231d ago

no need to have great talent on board if you don't let them express themselves the way they want to..
of course, there is always room for adjustments but freedom is so important.

Nyxus2231d ago

It's also the reason Kojima went with Sony for his next game. They just give developers a lot of freedom, which is the best thing to do.

SuperSonic912231d ago

What I want to do is play the game with kids together and half way in the game you will asked by the game itself to pass the controller to your kid to play as Atreus and initiate strategic attacks to prompt Kartos to go nuts with his huge epic attack moves and just be astonished in Atreus point of view.

Soc52231d ago

exactly, and when you give creative talent some leeway they are happy to push boundaries and most of the time make amazing games. It's silly to think that konami for example let hideo kojima go, when someone is as creative as that you need to foster their creativity. If you need to rein them in a bit that's fine but artists should be able to bring their vision to reality and not be constrained by corporate culture and their soulless desire to only make money which may make money in the short term but loses in the long term, right EA?

abstractel2231d ago

Are people forgetting/not mentioning that Hellblade: Senua's Sacrifice was a one shot game?

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Harkins17212231d ago

Cory proved himself with GoW2 and GoW3 (parts of it) so they let him branch out. Great decision. So lets hope it works. If not then we know. Or maybe they can somehow patch in a way to skip these scenes and replay the game fast. I dont know I havent played the game yet. Im just excited for it.

SuperSonic912231d ago (Edited 2231d ago )

In his interview Cory does mature as a person, with his writing by learning from his mistakes on the earlier GOW games. This new GOW really comes to me as an upclose and personal expression of himself he said.

Looks like this will be our "family game" for the spring time.

RememberThe3572231d ago

Can we take a moment and specify that when we say "Sony" in this context, we're talking about Yoshida and the group of producers that over see these projects? Their risk reward management is almost otherworldly and I'm sure without them around our concept of Sony would be very different.

Master of Unlocking2231d ago (Edited 2231d ago )

I'm not sure Shuhei Yoshida, or anybody else over there in Tokyo has a say in how these games developped by the studios in N. America or Europe come to fruition, to be honest. I believe each division of Sony (Sony Interactive Entertainment Europe, Sony Interactive Entertainment America, etc) do their stuff in their corner with the Sony-owned studios in that area that fall under their "jurisdiction", without taking any sort of orders or w/e from anybody else at Sony HQ. Maybe Mr Yoshida is in the know very early on that a game is being developped and he gets to test it and give his feedback, but that's it. It's certainly not like what Hollywood show (or used to) in their movies, working for Sony doesn't mean you have to have a jumbotron in the middle of your living-room with the face of an angry japanese man in suit occasionally popping in and shouting orders or that you're fired, lol.

Bottom of the line is, I think it's actually Sony Interactive Entertainment America we have to thank for that.
...which also means we only have Sony Interactive Entertainment Europe to lash on for shutting down the development studios behind the Motorstorm series and Wipeout HD... *unhangs whip*

RememberThe3572230d ago (Edited 2230d ago )

Well it's the producers that over see these projects and Yoshida is responsible for every projects that comes out of SIE, no matter where in the world studios are. One word from any of them can change a game entirely. They allow their creators freedom to fail but they also run tight ships and seem to prioritize quality in their games. I think it's important to tip your cap sometimes to folks who do things a little different.

The rash of quality we've seen from Sony studios in the last decade has almost everything to do with good management and problem solving. And I think a lot of that falls on Yoshida.

Hardiman2231d ago (Edited 2231d ago )

Agree, I love how they allow devs to be creative and that the studios can help each other. Be it creative inspiration or technical support.

The fact that they allow the envelope to be pushed whether it's letting GG go from Killzone to HZD or allowing a fresh take on GOW to giving Kojima free reign with Death Stranding and GG giving him the Decima engine !

2231d ago
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ClayRules20122231d ago (Edited 2231d ago )

Cory Barlog: Executing a no-cut camera, I thought it was impossible when I read the script, I thought it was impossible when it looked our equipment, I thought it was impossible when I looked at the reality of our production pipelines."

I wanted to do this [the one-shot camera technique] and I had pitched it to Crystal Dynamics when I was there working on Tomb Raider and everyone was like, 'that’s crazy, we don't want to do that'."

"And, my reaction was like, 'yeah, you know, I don't know if this is the best place for me anyway'.

"I was already starting to talk to people about new roles at Sony and then I think I realised this [God of War] is the one I can do it on."

This, this is why I'll continue to game on Sony's PlayStation consoles. Sony listens to the new ideas that their game studios have, and will allow them to take these new ideas and bring them to life, so to speak. The creative freedom that the studios are given is a wonderful thing for these incredibly talented teams, but Sony'but its also the fact that Cory Barlog believed in taking the series in a new direction (which was a risk in itself) but the team got behind him in the end, and they look to have an awesome game with the new God of War.

SuperSonic912231d ago (Edited 2231d ago )

And The Last of Us Part 2 is doing the same very thinv with their recent trailer.
Looks like Sony up to something.

ClayRules20122231d ago

Can’t wait for TLoU Part 2.

Naughty Dog will shock people with its gameplay reveal.

meka26112231d ago

Well to be fair he had already proven himself before, so they weren't really taking that big of a chance, but I see what your saying.

ClayRules20122231d ago

Glad you see what I’m saying.

MarineLineman2231d ago

The one shot camera technique was awesome in films like Children of Men. Can’t wait to experience it in one of my favorite game series.

rainslacker2231d ago

One of the most impressive one shot films...actually shot in one shot, was a russian film called Russian Ark. It was a 96 minute continuous shot through the Hermitage Museum in Russia, with a story that takes place over various periods in Russian history. It's not an action movie or anything, but quite interesting in how it's all staged and smooth.

Not exactly the same thing as CoM, or what's being talked about here, but definately worth a look.

Ausbo2231d ago

Sony is solid at allowing creative freedom. All publishers need to follow their model for game creation.

Hopefully Microsoft gets their act together

ClayRules20122231d ago

Yeah, I really do hope Microsoft does get their act together as well. All that "power" in the X isn't gonna benefit them or their studios if they don't start taking rights & allowing freedom/change to happen.

IamTylerDurden12231d ago (Edited 2231d ago )

Microsoft dictates a model that must be followed. They want GaaS and multiplayer.As long as they stick to this business model devs will never have total creative freedom.

Cueil2231d ago

GaaS is total freedom... It allows developers to create platform to build on. What is unfortunate is that most companies are just using it to milk gamers instead of introducing evolving games.

UCForce2231d ago

This cinematic technique is risky for Cory Barlog and his team. But it is refreshing to see something like this in video games. I hope it’s paid off.

ClayRules20122231d ago

I know we haven't played the game, but I really believe it'll pay off, and have been worth the risk.

Of cour

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330°

Square Enix Declares $140m Loss Amid Game Pipeline Shakeup

Final Fantasy VII Rebirth publisher Square Enix has declared a $140m loss based on a shakeup of its internal development pipeline.

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techraptor.net
Furesis17h ago

What are they doing over there? Sounds like they canceled something big. I read a rumor a while back about ff9 remake . Here "Final Fantasy IX has gone through a very challenging development, the game is still in progress but may undergo changes drastic enough that we won't hear about it for a couple of years."
This could be one of the reasons if the rumor is true. That was Silknight i don't know how credible he is but it's something and it would make sense.

-Foxtrot16h ago

I hope IX is still on the cards

Just a straight up remake which they expand a little bit nothing over ambitious

If IX dosent happen then VI and VIII will never be thought of.

Kakashi Hatake5h ago

6 and 8 were way more p popular games despite today's cult following of 9.

TiredGamer14h ago

What are they doing? Sales are falling and the costs are out of control. Big releases need to be absolute sales home runs now, and Final Fantasy sales have stagnated.

Now we know why Square didn’t fall over themselves to remake the original FF7 all these years ago. It certainly wasn’t a license to print money, at least not with what the expectations were. Each of these full on remakes drains an enormous amount of company resources for a razor thin profit margin.

TwoPicklesGood14h ago

Breaking the game up into multiple parts was a mistake IMO.

blackblades13h ago

The loses came from cancelling games nothing else.

shadowT16h ago

Do not miss Final Fantasy 16. Great game!

raWfodog16h ago

I'm waiting for them to release the complete edition bundle, but it's definitely on my list.

PhillyDonJawn15h ago

Wth is going on with the gaming industry?

mandf14h ago

Corporate investors taking everything

TiredGamer14h ago

Not rocket science. Compare sales numbers, development cycles, and budgets to the previous gens. We are all collectively burning up the industry from the inside out. Expectations are ludicrously high now for every release and sales are dropping for even the most prestigious of series.

We used to be satisfied paying $50-60 for a game that took 1/100th the budget and staff to make. Now gamers feel cheated if they have to pay the same for a game that took 100x the budget. We may be reaching the end of the line for this model of gaming.

wiz719110h ago

@tiredgamer I think your point is one that ppl don’t understand and you hit it on the nose .. some gamers don’t want to take accountability but it’s some of the gamers fault the industry is where it’s at .. we as gamers set the standards for the industry not the shareholders , ppl forget that the shareholders and the industry want and need OUR Money. Both the Xbox and PlayStation are seeing a drop in hardware , the industry is very stagnant right now.

Tacoboto12h ago

Speaking to Square:

Turns out their mismanagement wasn't related to the western studios they dumped to Embracer, but their own fault.

With regards to Xbox - a good way to kill your brand is to pull support on high quality titles and only dump B and C-tier titles to it

With regards to PC - Epic Games Story exclusivity for any duration and piss-poor optimization will hurt you.

With regards to FF Pixel Remasters - y'all messed up by barely releasing them on physical, like wtf that was free money!

And lastly, you don't help a franchise by releasing a mainline title that undermines every title that came before it. FFXVI was a DMC-like with bottom-of-the-barrel side quests and I can't imagine that helping Rebirth at all considering its marketing is directly tied to how big that game is.

Tacoboto10h ago

Sony is getting their best titles and with the most polish, so what about it? Nintendo gets their top properties too, for titles that can run on Switch hardware.

It's the other fanbases that get the second- and third-class treatment from Square. If that's due to agreements with Sony, that's not a Sony issue but a Square one for accepting those terms. Sony is doing its best to look out for Sony.

TiredGamer15h ago

The industry implosion is continuing. Sky high budgets, prolonged development windows, stagnant sales numbers, and falling currency values (inflation) are wreaking havoc on the legacy industry. AAA games will slowly become the rarity.

CS715h ago

Sad. Rebirth was one of my favorite games in a long time. Should have sold more.

CrimsonWing6914h ago

Oh I’m with you. What’s worse is they can say, “Well we tried to make this amazing game and spend all this money on, but not enough people showed an interest. So no more of these since we can’t take a hit like that.”

The industry is going to take a dramatic shift. Mark my words on this.

rpvenom13h ago(Edited 13h ago)

I think there is quite a large portion of individuals like myself who held out on buying it on PS5 because I can get it on PC eventually. To be able to mod the game and also have custom graphical settings to my liking

gold_drake3h ago

same

but im not sure if it matters at all. im sure they made sony pay a hefty sum for the 3parter to come on ps5 exclusively. so watever they made in sales, might have come bk in profits for square, but i dont know
and we dont know what "underperformed" even means for square.

Show all comments (32)
60°

Here's Everything I Expect From The Witcher 4's Combat

Danish from eXputer: "The Witcher's upcoming sequel needs to overhaul the series' combat system if it wants to make a big splash among gamers."

on_line_forever21h ago

after what we see ( 2015 - 2024 ) in dark souls 3, blood borne , sekiro , dragon's dogma 2 , rise of the Ronin combat they should really careful and bring very good combat in Witcher 4 this time

130°

Square & Bandai Namco Being Honest About Quality Is A Step In The Right Direction

Saad from eXputer: "After suffering from massive financial hits, Square Enix & Bandai Namco appear to be turning over a new leaf but I'm still unconvinced."

Nerdmaster1d 7h ago (Edited 1d 7h ago )

I was talking about games with some Japanese guys here in Japan, and it seems like around here Bandai Namco has a fame of making low-quality games, with the occasional gem.

About Square Enix, I believe they lack the capacity to improve. They should learn with Capcom (although even Capcom still makes some bad mistakes), but I don't think they ever will. They keep chasing whatever is new at the time (blockchain, AI...) to say "we innovate", without considering the public perception and if these things actually improve the games or not. Them releasing too many small games with no advertising also shows a lack of trust in its own products. Even with their biggest games, like turning FF into an action game with XVI and the very divisive plot changes regarding whispers and timelines in VII Remake, shows them trying to attract a new generation of gamers without understanding what made the series so big in the first place.

shinoff21831d 6h ago

I want a true ff7 remake. With thatcsaid I'm way happier with 7 remake then I was with ff16. I'd still prefer turn based but square keep chasing these Lil kids

Snookies121d 3h ago

Man, it is perfectly fine to prefer turn based. Turn based is amazing. But there's zero reason to call anyone who likes action games "lil kids". Liking one gameplay system over another does not make you more mature in any way.

VersusDMC1d 6h ago

People love the new FF's overall...the problem is the abundance of 7's they release that lose money or make very little like diofield, star ocean divine force, Valkyrie asylum, harvestella, foam stars, etc. Advertising wouldn't have saved those games. Apparently Forespoken had a big Advertising budget but we saw how that went.

shinoff21831d 5h ago (Edited 1d 5h ago )

Star ocean divine force actually sold well from what I've read not ff type numbers but well enough. Was a dope game to.

FinalFantasyFanatic1d 4h ago

Bandai Namco is going to Bandai Namco, I do believe that Square Enix can't change without changing the entire management, they've had these issues for more than a decade and haven't learnt, I have very little faith they can course correct. I'll still buy their better remasters/remakes like Star Ocean 2 though (not FF7R).

Asterphoenix1d 2h ago

Namco is just milking the same Sword Art Online with lack of budget as well as anime IPs that don't go to decent developers like Jujutsu Kaisen and My Hero Academia. Namco deserves their losses and no future Dot Hack or Xenosaga remaster :(.

Square allocated lot of their budget on Forspoken was a mistake. Square always had management issues. Star Ocean 2 was a great remake and I found their recent entries of FF(16 and Rebirth) better than 13 and 15.
I think they were better than 360/PS3 generation where Square went really downhill.

CrimsonWing691d 5h ago

I don’t know why NOW they decide on this, but I guess later is better than never.