God of War is due to release next month and following a string of previews one of the more glowing compliments has been saved for the one-shot camera technique. But director Cory Barlog had to stick to his guns to create his vision.
Cory Barlog: "I guess, for me, there was just a lot more creative support and faith with Sony. Like they’d say, you’ve got a crazy idea, we’re going to support you, regardless of how much of a leap off of a cliff it is." This is what I like about Sony.
no need to have great talent on board if you don't let them express themselves the way they want to.. of course, there is always room for adjustments but freedom is so important.
It's also the reason Kojima went with Sony for his next game. They just give developers a lot of freedom, which is the best thing to do.
What I want to do is play the game with kids together and half way in the game you will asked by the game itself to pass the controller to your kid to play as Atreus and initiate strategic attacks to prompt Kartos to go nuts with his huge epic attack moves and just be astonished in Atreus point of view.
exactly, and when you give creative talent some leeway they are happy to push boundaries and most of the time make amazing games. It's silly to think that konami for example let hideo kojima go, when someone is as creative as that you need to foster their creativity. If you need to rein them in a bit that's fine but artists should be able to bring their vision to reality and not be constrained by corporate culture and their soulless desire to only make money which may make money in the short term but loses in the long term, right EA?
Are people forgetting/not mentioning that Hellblade: Senua's Sacrifice was a one shot game?
Cory proved himself with GoW2 and GoW3 (parts of it) so they let him branch out. Great decision. So lets hope it works. If not then we know. Or maybe they can somehow patch in a way to skip these scenes and replay the game fast. I dont know I havent played the game yet. Im just excited for it.
In his interview Cory does mature as a person, with his writing by learning from his mistakes on the earlier GOW games. This new GOW really comes to me as an upclose and personal expression of himself he said. Looks like this will be our "family game" for the spring time.
Can we take a moment and specify that when we say "Sony" in this context, we're talking about Yoshida and the group of producers that over see these projects? Their risk reward management is almost otherworldly and I'm sure without them around our concept of Sony would be very different.
I'm not sure Shuhei Yoshida, or anybody else over there in Tokyo has a say in how these games developped by the studios in N. America or Europe come to fruition, to be honest. I believe each division of Sony (Sony Interactive Entertainment Europe, Sony Interactive Entertainment America, etc) do their stuff in their corner with the Sony-owned studios in that area that fall under their "jurisdiction", without taking any sort of orders or w/e from anybody else at Sony HQ. Maybe Mr Yoshida is in the know very early on that a game is being developped and he gets to test it and give his feedback, but that's it. It's certainly not like what Hollywood show (or used to) in their movies, working for Sony doesn't mean you have to have a jumbotron in the middle of your living-room with the face of an angry japanese man in suit occasionally popping in and shouting orders or that you're fired, lol. Bottom of the line is, I think it's actually Sony Interactive Entertainment America we have to thank for that. ...which also means we only have Sony Interactive Entertainment Europe to lash on for shutting down the development studios behind the Motorstorm series and Wipeout HD... *unhangs whip*
Well it's the producers that over see these projects and Yoshida is responsible for every projects that comes out of SIE, no matter where in the world studios are. One word from any of them can change a game entirely. They allow their creators freedom to fail but they also run tight ships and seem to prioritize quality in their games. I think it's important to tip your cap sometimes to folks who do things a little different. The rash of quality we've seen from Sony studios in the last decade has almost everything to do with good management and problem solving. And I think a lot of that falls on Yoshida.
Agree, I love how they allow devs to be creative and that the studios can help each other. Be it creative inspiration or technical support. The fact that they allow the envelope to be pushed whether it's letting GG go from Killzone to HZD or allowing a fresh take on GOW to giving Kojima free reign with Death Stranding and GG giving him the Decima engine !
Cory Barlog: Executing a no-cut camera, I thought it was impossible when I read the script, I thought it was impossible when it looked our equipment, I thought it was impossible when I looked at the reality of our production pipelines." I wanted to do this [the one-shot camera technique] and I had pitched it to Crystal Dynamics when I was there working on Tomb Raider and everyone was like, 'that’s crazy, we don't want to do that'." "And, my reaction was like, 'yeah, you know, I don't know if this is the best place for me anyway'. "I was already starting to talk to people about new roles at Sony and then I think I realised this [God of War] is the one I can do it on." This, this is why I'll continue to game on Sony's PlayStation consoles. Sony listens to the new ideas that their game studios have, and will allow them to take these new ideas and bring them to life, so to speak. The creative freedom that the studios are given is a wonderful thing for these incredibly talented teams, but Sony'but its also the fact that Cory Barlog believed in taking the series in a new direction (which was a risk in itself) but the team got behind him in the end, and they look to have an awesome game with the new God of War.
And The Last of Us Part 2 is doing the same very thinv with their recent trailer. Looks like Sony up to something.
Can’t wait for TLoU Part 2. Naughty Dog will shock people with its gameplay reveal.
Well to be fair he had already proven himself before, so they weren't really taking that big of a chance, but I see what your saying.
Glad you see what I’m saying.
The one shot camera technique was awesome in films like Children of Men. Can’t wait to experience it in one of my favorite game series.
One of the most impressive one shot films...actually shot in one shot, was a russian film called Russian Ark. It was a 96 minute continuous shot through the Hermitage Museum in Russia, with a story that takes place over various periods in Russian history. It's not an action movie or anything, but quite interesting in how it's all staged and smooth. Not exactly the same thing as CoM, or what's being talked about here, but definately worth a look.
Sony is solid at allowing creative freedom. All publishers need to follow their model for game creation. Hopefully Microsoft gets their act together
Yeah, I really do hope Microsoft does get their act together as well. All that "power" in the X isn't gonna benefit them or their studios if they don't start taking rights & allowing freedom/change to happen.
Microsoft dictates a model that must be followed. They want GaaS and multiplayer.As long as they stick to this business model devs will never have total creative freedom.
GaaS is total freedom... It allows developers to create platform to build on. What is unfortunate is that most companies are just using it to milk gamers instead of introducing evolving games.
This cinematic technique is risky for Cory Barlog and his team. But it is refreshing to see something like this in video games. I hope it’s paid off.
I know we haven't played the game, but I really believe it'll pay off, and have been worth the risk. Of cour
Sony and nintendo have freedom,but sony is very more special,because,if you need others person sony find peoples with talent and people in other studios,have best lead designer and devs in general,then,why not?sony have success in your first party studios,into that,but,all studios are friends,all designer all devs into sony.
He used a sequence from "Hardboiled" to sell the idea. Was a fav during my years in college. Good times. https://youtu.be/ViaCWvqwUw... (18:15)
Not all new ideas work but the important thing is to at least explore them without dismissing them outright. Cory had a vision and Sony let him go for it and it has paid off. This is why Sony is Number One in console gaming, hell any gaming, because the suits at Sony are willing to let the creatives have a go and try new things and in return the payoff is great games like Uncharted, The Last of Us, Horizon and God of War. 4 stellar games from 3 first party studios.
They are just realizing Ken Kutaragi's vision today when he desinged the original PlayStation back in the early 1990s. Its happening.
@SuperSonic91 Agreed. When you look at the kind of games Sony is releasing, they fit with the vision Ken had and wanted to be realized with the PS3. I am so looking forward to God of War, It looks like it is going to be one of the games of the year and possibly THE game of the year. I mean this is an IP that has had several iterations and has been around for over a decade and yet Cory Barlog and his team have refreshed it to an extent that it could be a new IP if it were not for the fact that Kratos is the main character. Great work!
It would be kind of funny if Crystal Dynamics eventually uses the idea.
F*** you for showing spoiler on the attached image...I have not watched a single trailer since E3...dont do it please
This is something that's been shown and known a long time ago. You're the only one that's spoiled by this.
Then stay off the internet
Sony continues to allow creative freedom and set an example.
Nineball2112 How's it spamming ??? I am not posting the same thing on the same article again and again?? This is uncalled for .. I have seen so many spam comments who keeps on doing the same on the same articles...
This sort of thing is becoming more and more important as the industry moves toward games as a service and esports. We all know how many companies are eyeing games like, Overwatch, PUBG, Fortnite, and RB6 for continued revenue streams. Sony has continuously shown they are willing to take risks to further the medium as a whole and push the boundaries of what we thought was possible. It remains one of core reason I have stood by them, I know I will always get new ideas and most of all a variety of games to play. Hats off to them for standing by the creative minds in the industry today and allowing them to try something others think impossible. GOW needed a fresh new look and it looks we are getting just that. With games like TLOU2 and Death Stranding on the horizon, Sony is keeping in line with their strong track record of supporting innovation and outside-of-the-box thinking.
If I were to hire the best talent. I would listen to what that talent would say is best because that is what I paid for. It still boggles the mind how other publishers/dev house treat the people they hire. They hire their talent for their talent then proceed to tell them how they should do their job. Sony just gets it. Hire the best people then give them the support and resource they need to do the best job they can. Not suits telling the professional game makers what they should do or how to make better games. With Horizon for example it was a very risky and expensive undertaking because GG went back to the drawing board with their Decima engine. However the suits in Sony trusted Helmut as they know Helmut knows more about GG than they do and knows who knows better what is best for GG.
Games like this become legendary and ever-lasting, almost as if it were meant to be. It’s as if everything happens for the right reason at the right time, and once in a great while, we get something truly special. This GoW is shaping up to be just that. And this story only adds to the feeling I am having. First, we get Uncharted and TLoU. Sony releases the PS4 and it quickly becomes a dominant force again. Souls and it’s unique niche becomes popular and B.B. is considered one of the best games this gen. Thor is mainstream. Vikings rule the television. Corey leaves and comes back. GoW is gone long enough to be missed. New gen and better tech. Corey becomes a dad and has this one camera idea, like a few movies have done recently. And just like that...we have a 2018 GotY contender, the rebirth of a beloved character. Can’t wait.
It's why I like Sony at out of three the most, since they tend to allow more creative freedom for dev to put out what they want. I hope it pans out, because so far lots of the new changes have been looking good.
Irrelevant feature. Get a jump button working first.
I can see the reviews now..."thanks to the inclusion of a jump button 10/10". You are simple minded. In case you dont get it, a feature means nothing if the game isnt designed around it.
Leg humping over a camera script/s. Gamers...
They had a snippet of this technique in the reveal trailer I believe, when they went from scene to scene to gameplay flawlessly in the beginning of the demo
Love the cinematic, to game play without a cut in The Order. It doesn't take you out of the moment. Wish more games did this.
It's a good thing they didn't listen to him, the last two Tomb Raider games have been awesome. It really looks like he just wanted to copy The Last of Us, and it looks like he got his wish with GoW4. You have to wonder though, if Corey had of gotten his way with Tomb Raider, would Lara have had to drag some kid along for the journey too?
As someone who's always wanted to get into God of War, I am curious how this one is going to turn out with all the hype surrounding it. Need to borrow the previous games from a friend. This new direction has really piqued my interest in the series once more. On topic, I'm glad to see that other games are attempting the "no cut" camera trick. First game I played that stuck to that method for most of its run time were both parts of MGSV. Barring a few cuts, which were the exception and not the rule, it did help immerse you into the cutscenes when they were present. Seamlessly transitioning from gameplay to cutscene and back again was smooth as butter, and a technical achievement to boot. Looking forward to how Death Stranding will likely employ something similar.
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