I’ve been playing a lot of Fire Emblem Warriors lately. On paper, it doesn’t sound like the best idea. Taking characters from an intricate strategy game and thrusting them into a hack-and-slash game?
With Wo Long: Fallen Dynasty coming soon, it's time to look back at the developer's greatest triumphs...and one oddball favorite.
BLG writes: "The Fire Emblem games are a storied part of Nintendo’s history. Debuting only in Japan in 1990, it gave the first Nintendo consoles an enjoyable fantasy RPG-strategy experience. With 2003’s Fire Emblem: The Blazing Blade, the series made its debut in North America (Europe and Australia got a 2004 release). Since then, the franchise has been a mainstay on every Nintendo system."
I still own Fire Emblem POF and RD. Those entries are uber pricey now. I wish they would bring back the transforming units from those games. Radiant Dawn was pretty hard too but at least you could save before each turn. Saved me the trouble of having to redo many a map due to unlucky enemy crits. lol
Thracia 776, Heroes and Warriors are all awful. I ignore them when discussing Fire Emblem altogether
Top 5:
1. Awakening
2. Three Houses
3. Blazing Blade
4. Sacred Stones
5. Path of Radiance.
I've played most of the others, but they didn't really hook me.
Stay away from Shadows of Valencia and the DS remakes.
Daily Video Game writes: "Amazon has several Nintendo Switch games on sale that you can take advantage of right now, including its first-party titles such as The Legend of Zelda: Skyward Sword HD, Fire Emblem Warriors, and more, with up to 70% off for a limited time!"
Agreed. Try something new and different and you never know what could come of it.
Only Kojima dare to do it.
Yes and no. Some franchises benefit from branching out into different genres, but it has to be the right fit and there are some series that truly suit just sticking to what they are. Most of all though, the quality has to be there. If the dev team can pull off a great experience that is a good fit for their series then they should go for it. If not, they're better off sticking to what they do best.
In the case of Fire Emblem, I don't actually think hack and slash is a terrible fit. It may be more actiony, but it's still a genre that can very much work in a medieval fantasy, wartime setting and the premise of characters bonding with one another on the battlefield. A Fire Emblem shooter or survival horror game wouldn't work nearly as well, but what we got does.