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Franchises Shouldn’t Be Afraid To Embrace New Genres

I’ve been playing a lot of Fire Emblem Warriors lately. On paper, it doesn’t sound like the best idea. Taking characters from an intricate strategy game and thrusting them into a hack-and-slash game?

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kalkano213d ago

The problem is more that all of these "crossovers" are just:

Let's make series a action.
Let's make series b action.
Let's make series c action.

It inevitably comes off as trying to change every series into action. What if we simply don't want it?

indysurfn212d ago

Good analogy. They tell people it is because it is new. But hack and slash is so OLD and im so tired of it, only games like PONG are older and they try to pass it off as new?! It is because it takes half the the people and half the time to make a hack and slash according to square and others.

Fist4achin212d ago

Agreed. Try something new and different and you never know what could come of it.

InKnight7s212d ago

Only Kojima dare to do it.

Tross212d ago

Yes and no. Some franchises benefit from branching out into different genres, but it has to be the right fit and there are some series that truly suit just sticking to what they are. Most of all though, the quality has to be there. If the dev team can pull off a great experience that is a good fit for their series then they should go for it. If not, they're better off sticking to what they do best.

In the case of Fire Emblem, I don't actually think hack and slash is a terrible fit. It may be more actiony, but it's still a genre that can very much work in a medieval fantasy, wartime setting and the premise of characters bonding with one another on the battlefield. A Fire Emblem shooter or survival horror game wouldn't work nearly as well, but what we got does.