Gareth writes: "Whenever you play a massive RPG, you normally find yourself playing as the hero of the hour causing destruction, burning down towns, fighting a huge battle and causing mayhem with dragons. But have you ever thought about the little people who have to clean up after you? The poor street cleaners? The builders? The fire department? The insurance claimers? What about the place you buy all your fancy equipment for the adventure ahead from? Have you thought about how hard it is to get that equipment for you to buy? Or what it is like to be an honest retailer in a world of magic, monsters, and barbarians? The developers of Shoppe Keep have and they've built a whole game around it. But is it a Level 10 flaming broadsword or a small pair of worn out leather shoes?"
You can earn your money through grinding, natural progression, or the markets without much sacrifice and have a fantastical time doing it.
Fin writes: "Ensure your thinking hats are well and truly on as Shoppe Keep - the ultimate game for fantasy businessmen - is out on Xbox One."
LifeisXbox writes: The game is pretty well received on PC but this Xbox One port is simply terrible. Learning the game is hard because reading the text is near impossible, controls are confusing and it doesn’t really look exciting either. Not to mention that I simply couldn’t play the game properly because it didn’t fit my TV screen. It has a long list of bugs too, from freezes or button inputs that doesn’t work. Very disappointing, the game has promise but too much is broken.
Game was almost unplayable for me because the game doesn't scale the screen, and I have one hell of a big TV... I could not see the inventory or my currency. With no solution whatsoever.
Sounds a bit like the PS4 port - that one was a bit all over the place with controls - luckily I have a controller with paddles so I remapped most of the commands myself but the screen tearing is pretty bad. I'm hoping Shoppe Keep 2 concentrates on the console ports instead of just putting the final Early Access build on them and calling it a day whilst still updating the PC version but refusing to do the same for console.