880°

Remedy: The Traditional AAA Single Player Experience Is Really Expensive To Make, Costs Went Up 10x

Remedy Entertainment's Head of Communication Thomas Puha openly stated that the traditional AAA single player experience is really expensive to make now as costs have gone up tenfold, suggesting that's part of why Remedy is now looking to add cooperative multiplayer to its new games.

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Jackhass2292d ago

We're definitely coming to a crossroads where "story or cutting-edge graphics/tech" may be a choice we have to make more often.

Deep-throat2292d ago

What the hell am I reading? Story or graphics tech, that is it? You talk like a suit who never played a game.

Stop wasting money on celebs or writers. The industry needs more creative people who enjoy playing games, not suits. From Software is a great example on why gaming need more creative game designers, not cinephiles.

Godmars2902292d ago

Celebs you mean. They need writers.

Nitrowolf22292d ago

Maybe if they didn't invest in live-action cutscenes and a few other unnecessary things cost wouldn't be so High

NecrumOddBoy2292d ago (Edited 2292d ago )

Agreed.

Uncharted had no name actors and they became famous with the series.

Heavy Rain had no celebs and was incredible. Beyond Two Souls has major celebs and was a bomb.

It's all about having something good. If you feel you need to fork half of your budget to Samuel L. Jackson to get attention, then you are missing the point and wasting massive cash from the budget.

thekhurg2292d ago

Remedy are just MS pawns. CD Projekt Red made Witcher 3 for substantially less than QB, Ryse, The Order 1886, etc... And it's one of the best single player games of all time, and their engine was no slouch.

Single player games are justifiable and profitable when you're not under the oppressive micro-transaction thumb of a MS, EA or Activision.

Fist4achin2292d ago

I never understood using celebrities for their voice. I get wanting them bc people know the voice, but there are tons of other people who could use the work and probably do it for much less.

Same with cartoons and animation.

Godmars2902292d ago

"I never understood using celebrities for their voice."

Audience draw, same as with big budget movies. The exact same mentality that goes into as as short 80 minute movie applied to an at least 10 interactive work.

Which is probably why SP games have become as short as 4 hours and less.

Rachel_Alucard2292d ago (Edited 2292d ago )

@Godmars

Publishers still believe attaching names on a cover attracts people like what movies do with their covers. But in reality no soccer mom/old senior/anyone outside the demographic would ever buy a video game just because some famous celebrity they like is in it. Too stuck in the past.

While we're at it let's make a new electronic battleship board game and have Leonardo DiCaprio as the narrator. That will get everyone buying it.

Godmars2902292d ago

"Publishers still believe attaching names on a cover attracts people"

Exactly. The same publishers who often rush games and have mandated DLC and MTs. Who strive to make games assembly-line product and value market research over artistic or entertainment value.

LandoCalrissiano2292d ago

"nobody outside the demo would ever buy a game because of a celebrity". Normand Reedus and death stranding? Guarantee you thousands are gonna buy because they are walking dead fans.

CrimsonIdol2292d ago (Edited 2292d ago )

"Normand Reedus and death stranding? Guarantee you thousands are gonna buy because they are walking dead fans." - They aren't going to be buying for *that* celebrity. There's another celebrity in the credits that is 100% carrying that game however... "a H____ K_____ game"

-Foxtrot2292d ago

Yeah exactly

Celebs
Live action cutscenes
TV show elements
Different choices means longer script
Pushing graphics

It’s there own design choices to why it went up so much. Are they stupid? This was their fault, they chose to do this.

bouzebbal2291d ago

you feel the investment even more when the game turns out bad.

fiveby92291d ago

The great SP games of times past did not have expensive celebs, writers, etc. The medium doesn't need these expensive people to be successful. For example, why in the world did CoD have Kevin Spacey years ago. Unnecessary. An SP game like Zelda BotW didn't need all the overhead. Hollywood influence. We just don't need them. The 'traditional' SP game is not one which has expensive hollywood type writers, actors, etc.

Kumakai2291d ago (Edited 2291d ago )

It’s not talent that’s the biggest cost. It’s man hours developing, designing, modeling, addition of motion capture, third party tools (like havoc engine physics or physX). Game developers often work long hard hours and someone has to pay them for 12-16 hour crunch days. There’s also cost in distribution, publishing, advertising is more expensive now, there’s media cost etc. (media buys are ways more expensive now). Literally the costs for everything have gone up while game prices have stayed flat at $60. That’s why people are throwing in so many MTs and focusing on games as a service etc. Studios need more revenue. Some like RA took it too far but it’s a symptom of a larger problem. Th reality is game prices will go up if MTs becomes too hot button.

More detail means more work. More work means more cost. Period. Horizon zero dawn cost a hell of a lot more to make than Starfox 64 and I think we can see why.

don’t sound so naive when you think you know what you are talking about. I actually work in the industry. EA and Activision are literally across the street from me.

+ Show (11) more repliesLast reply 2291d ago
Lon3wolf2292d ago

Not sure on that, plenty of indie devs have managed both on a limited budget.

TheVigilanteCode2292d ago

Reminds me of Hellblade being a recent example of this.

UltraNova2292d ago

Hellblade was a 10x better game than QB with a 10x smaller budget.

Excuses and missinformation on the other hand are free.

2291d ago
2292d ago
TekoIie2292d ago

@Jackhass

I don't think it's that simple of a tradeoff.

Story tends to be a case of how far the studio leads want to go with the plot/narrative and how talented a team of writers you can get but even then things can fall flat. Then there's the rising cost of voice actors and I'd be willing to bet your average AAA has more VAs than they did maybe 10 years ago.

Probably doesn't help that they're having to develop Xbox One X and PS4 PRO enhancements as well but I'd see that as a minor addition to the workload devs already have. Dare I say that it's time the West take a loot at how Japan is able to make so many good games and have them be successful without even hitting 1 mil in sales?

remixx1162291d ago

Part of it is just dumb direction, you don't need a million writers and hella big name voice actors to produce a good single player experience.

Look at games like dark souls, Breath of the wild, hellblade, nierautomata, super Mario oddysee, gravity rush 2 and nioh. All amazing single player games that focus more on the artistic and gameplay aspects of their game and less on overpriced voice actors, cutting edge visuals and over cooked writing.

Games like gravity rush 2 I enjoyed so much this year just because it seems like the devs just had fun making it and didn't stress over the little shit. Breath of the wild shares the same concept it's just fun for the player.

The only writing heavy game I enjoyed this year was the stylish persona 5.

Petebloodyonion2292d ago

@NecrumOddBoy
"Uncharted had no name actors and they became famous for the series"
Are you joking? Nolan North, Troy Baker, Robin Atkin Downes just to name a few.

@ thekhurg
Last I checked 81 million to make a game like Witcher 3 is a huge cost
http://www.pcgamer.com/the-...

And here some concrete evidence to back up Remedy claims
https://www.cnet.com/news/e...

IGiveHugs2NakedWomen2292d ago

@Jackhass

That's ridiculous. Ninja Theory prove you and that silly comment in the article WRONG with Hellblade. In the original source article, the guy from remedy admitted to hiring an outside studio to help make Quantum Break which added to the cost of development. Skill and Efficiency is the name of the game.

fenome2291d ago (Edited 2291d ago )

Art styles can can carry games really far as opposed to cutting edge graphics. File sizes are usually a lot smaller too. Chasing ultra realism is a money and resource dump that hogs up huge amounts of space.

DillyDilly2291d ago

Or how about not make games where they constantly restart over adding to the budget etc ? Its the same with Hollywood movies going over budget with bad planning

DillyDilly2291d ago

All games have a set budget & if a game goes over budget thats their fault not ours

Christopher2291d ago

No, we're not. We're coming to a crossroad where developers either need to stop wasting money on talent and alternative storytelling systems that waste money that could have been spent on development or accept that it's going to cost them a lot more. I'd also say that a lot of their development time was spent trying to design around the XBO limitations to make a blockbuster looking game rather than being given an easier base model system to work off of that didn't result in 'behind the curtain' magic work to hide the low resolution base.

Tons of SP games don't have these issues, some using more advanced tech concepts (HZD, The Witcher) and many looking focusing on the experience itself (Zelda, Mario, Persona, Nier, etc.) while still looking good for current generation hardware.

rainslacker2291d ago

Meanwhile, Sony produced horizon for around 49 million. If they can manage it at that price with the amount of media included, then so can others. I don't know what cost have gone up 10 fold that remedy is talking about, but I'd imagine it was in the marketing budget, which was quite extensive for qb

+ Show (8) more repliesLast reply 2291d ago
sigrid2292d ago (Edited 2292d ago )

How does adding co-op make a game cheaper? Are they trying to say that if Quantum Break had co-op it would have been cheaper to make?

I guess what he is really trying to say is they are going to make a really small game with tons of MT's.

KaiPow2292d ago

Only thing I could think of is being able to sacrifice graphical fidelity and not have to spend as much time on texture mapping and modelling. Well, for couch co-op that is.

Lennoxb632292d ago

I don't think they're saying adding multiplayer would make QB cheaper. Just that multiplayer is cheaper than single player in general. For multiplayer all you need to pay for is game testers or just release a alpha/beta. Story focused games you have to pay for voice actors, possibly motion capture, and the writers have to write a lot more.

Alexious2292d ago

It's not that it makes the game cheaper, it's the exact other way around...People stick around longer and, therefore, revenue is increased.

sigrid2292d ago

Yea, I understand, that's why I mentioned MT's.

UltraNova2292d ago

Today revenue that could have been made is filed under cost. Thats right *could!

Pathetic...

gangsta_red2292d ago (Edited 2292d ago )

They didn't say anything of the sort.

From what I read from the article they're just stating how single player games have gone up in cost.

That even though the player base have remained the same these same players are expecting more, more levels, more time spent, better graphics, he goes on to say that all this adds up and has gone up throughout the years.

sigrid2292d ago

Yea, I read the article. What he is actually doing is making excuses for why their next game is multiplayer and not single player. And what I am saying is it doesn't matter if the game is multiplayer or single player, what matters is how good the game is.

Quantum Break didn't fail because it didn't have multiplayer it failed because people didn't like it. And plenty of companies made successful single player games last year (Zelda, Persona, Nie,r Nioh, Yakuza, Horizon to name a small fraction). So it's not that single player doesn't work, it just didn't work for them.

Rachel_Alucard2292d ago (Edited 2292d ago )

@sigrid

Funny every game you listed is Japanese developed. I wonder if there's a correlation between how the west develops games and how the east develops.

Petebloodyonion2292d ago

@sigrid
And what's the development cost for the games you just mentioned?
Nintendo acknowledge that they needed to sell 2 million Zelda games just to break even so in what way is REMEDY wrong about single player's game cost increasing a lot since a couple year?

And can ppl stop with QB and excuses, that game was funded by MS and Remedy develop it as MS intended it.

gangsta_red2292d ago

"What he is actually doing is making excuses for why their next game is multiplayer and not single player."

He's not making any excuses and your reply is far different from your point you originally posted.

There has also been a lot of SP games that failed so just naming a few of the obvious popular ones doesn't really disproves his points.

sigrid2292d ago

Yea, lots of games fail regardless of single player or multiplayer, that's why I said this.

"And what I am saying is it doesn't matter if the game is multiplayer or single player, what matters is how good the game is."

1-pwnsause-12291d ago

Cheaper cause of the micro transaction abilities you can add to it

I think of co op games like a way out and I know right off the bat it’s gonna be shit. Which is sad cause there are co op games that are good

nibblo2291d ago

I think what they are trying to say is more people will buy it if it has coop or multiplayer so they recoup more of their costs so for them it ends up being cheaper to make a game. As long as adding those features doesn't affect the single player detrimentally I have no problem with that.

+ Show (4) more repliesLast reply 2291d ago
KingKionic 2292d ago

Of course because single player ONLY games are not the majority of games played.

Thanks to the rise of online gaming multiplayer gaming is the bastion of gaming now.

RommyReigns2292d ago (Edited 2292d ago )

'bastion of gaming'? More like 'almighty dollar worshipping corporates and publishers fleecing consumers for yearly fads'. True gaming experiences will keep gaming alive, not these glorified pay-2-win services disguised as 'games'.

Michiel19892292d ago

There are enough multiplayer games that don't require microtransactions or subs, and multiplayer games are more popular than single player games in this day and age. CS:Go, Overwatch, Dota 2 etc are all great examples of multiplayer games that are not p2w and constantly keep growing in popularity.

Just because some games do lootboxes wrong doesn't mean all do. I've put 3600 hours into dota2 and the only thing I bought were the International compendiums which don't give any advantage whatsoever and never did I have any disadvantage.

You can't deny multiplayer games are more popular than singleplayer games nowadays. The rapidly increasing esports scene also contributes a lot to this.

KingKionic 2292d ago

Theres nothing to argue with my statement it is reality.

I mean why is it so hard for people to accept.

Havent the developers of prominent single player only games dropping off and moving to multiplayer wasnt enough sign.

The hours spent on games are massively in multiplayer games favor in gaming.

sigrid2292d ago (Edited 2292d ago )

Multiplayer isn't going to make a bad game sell better. And you only have to look at last gen where every game from Batman to Tomb Raider had multiplayer and what happened people played it for a month or two then the servers were empty.

Look at all the Overwatch wanna be games that have all crashed and burned. Multiplayer is hardly the salvation people are claiming, make a good game people will buy it make a bad game it will fail.

AspiringProGenji2292d ago (Edited 2292d ago )

^^ so much this

Even look at te popular MP games like battlefront 2, Destiny, and CoD. They’ve been nothing but controversy and been a exposing these companie’s greed. Is this what he calls “the bastion of gaming?” Greed, lott boxes, and systems to give players disadvantages to prey on idiots?

Like you said, make a good game and it will sell. This “AAAs are too expensive” is nothing but Bs to push GaaS and Mp games... and I am not sure if Remedy is one to talk after wasting so much money hiring actors to make a TV show in a game when games like W3 and Horizon probably cost less to make

Michiel19892292d ago

@genji
You act like all mp games are like cod and bf2 (can hardly call Desinty a multiplayer game.more a co-op game) for gods sake u even have Genji in your name. Why don't u list Overwatch then?

there is actually truth in the statement that AAA games are too expensive, everything needs to be mocapped, voice acted, have several CG cinematics (those cost a fucking fortune to make) bug testing (cause otherwise people get pissed and send death threats to developrs etc). Why do you think hardly anyone makes AAA games for a niche audience or tries new style of games AAA? Only one I can think of is sony with Media Molecule and Quantic dream, but they got the audience to make it worthwhile. Not all developers have that luxury.
So what is the upside from a developers perspective to create a new AAA game that might or might not be succesful. Besides having more creative freedom not much, they are just gambling with their jobs then. They are developers not slot machine players.
I wish this weren't the case, but sadly it is.

Try and see it from a developers perspective and before you say yeah its only the publishers that just want to make as much cash as they can (of course there is some truth in that). If the developers try something new and it doesn't meet the expected sales, what do you think happens? They get shut down and then it's actual people losing their jobs and livelyhood.
You seem to forget that the actual developers have lives and families they need to provide for as well.

sigrid2292d ago

@Michiel1989

Every game you listed is multiplayer. And your wrong if you think people don't care about bugs in multiplayer games. I think the mistake your making here is thinking that just because a game is multiplayer that it will be successful. Why did Battleborn fail or Lawbreakers or Titanfall 2?

AspiringProGenji2292d ago

I said the popular MP games have been controversial by showing those companie’s greed. I didn’t mentiom Overwatch becaus it hasn’t been as controversial as these.

Overwatch is a great game and more than that it is a blizzard’s game, who happen to have a massive community. However, not every Mp game has had the same success. So they aren’t really “the bastion of gaming.”

Lennoxb632292d ago

Nobody said that every MP game is successful. But they do have a higher success rate. For every one super successful SP game, there's two to three successful MP games.

DJStotty2291d ago

Wolfenstein - the new colossus, no multiplayer, great game, no excuses developers if its costing too much for YOU to make a AAA game, then you need to cut some costs.

Neverwinter - F2P, all DLC content free, great game, developers dont complain about production costs.

Sick of hearing this whiney BS to try and justify when they put MT's in games you have already paid for.

kneon2291d ago

Also, multi-player games have much higher ongoing costs. Those costs have to be paid for by someone, and that someone is you.

+ Show (4) more repliesLast reply 2291d ago
UCForce2292d ago

Are you seriously want to get rid of Single Player games ? Is that you want ? Even Gaas is the future of gaming, but I can tell you that Gaas will never be perfect future.

‘Bastion of gaming'? More like 'almighty dollar worshipping corporates and publishers fleecing consumers for yearly fads'.

plmkoh2292d ago

LMAO nice stealth trolling.

Let me guess, is it because Microsoft decided to focus on multiplayer games and the competitors decided on offline experiences?

KingKionic 2292d ago

Look at any streaming platform.

What games are the most played?

There`s nothing to debate.

Rachel_Alucard2292d ago

@Kionic

You're reading statistics like every viewer = a player and every streamer = everyone. Where did you go to school?

rainslacker2291d ago

If you add up all the sp and mp games out there, and who is playing them, sp games do still win out on an overall basis just due to sheer number of releases. It's easy to prove a point when you look at individual instances of one or two games compared to another, but it falls flat when looked at in a broader scope.

The thing that publishers see though is that a no game generally costs less to make, and tends to pull in more revenue when successful. But a mp game is just as prone to failing as a sp game is, and the more mp that comes to the market, the harder it is for it to find it's place. The sp and mp market both have this issue though.

What I see more from some people like Kionic is they seem to imply that sp just doesn't have a place anymore, because the mp market dwarfs the sp market enough that sp games are no longer viable. This is far from the truth, as both markets have plenty of room to sell software, and both markets have plenty of potential growth. The way to get that growth isn't for devs or pubs to keep throwing things against the wall to see what sticks, but focus in on making a quality product that serves it's market well.

Rachel_Alucard2292d ago

Yeah in the west. The west is too focused on demographics, monetization, and broad appeal to sell as many units as possible even if the game is shit. All the top western games are multiplayer only or focused on while in the east you have well developed single player games topping the charts. It's pretty pathetic when people say the west is better.

KingKionic 2292d ago

In the west?

Look at China. All the major games purchased from consumers are online games.

Even PUBG is DOMINATED by China.

Rachel_Alucard2291d ago

@kionic

Its dominated by China for all the wrong reasons. China populates any game they can make a profit off of instead of actually playing it. Plus your deriving info from steam only and you have no actual data to back anything up. How do I look at China when nothing is posted outside of steam?

FreddyFazbear2292d ago (Edited 2292d ago )

Stop with your Opinion as fact Bullcrap. Bastion of gaming my ass. Zelda won GOTY last year, and even horizon persona 5 and mario was nominated. Just because MP has so many players does not make it the best. If thats the case then pokemon go and day Z and all those crap MP games are good. Well I guess your more of an expert than nintendo and sony when it comes to games and they should stop making SP games like GOW, spiderman, mario, metroid zelda etc. Like i told xbone fans. You guys can talk all you want but SP games will always stay and they are the ones who built the gaming industry since the magnavox odyssey and atari 2600 until now. There were space invaders, pitfall, pacman, mario, zelda and so forth. And none were MP only games. Say whatever you want, but your petty and patheric attempt will not stop sony nor nintendo from releasing quality SP games. Your Comment lowered my IQ to -100. You won best idiotic comment of the year. bravo

UCForce2292d ago (Edited 2292d ago )

Can you say same thing to Lawbreakers and Evole ? Two games were MP focus only but they didn’t successfully.

BeOpenMinded2291d ago

Lot of downvotes here and I'll get em too but online gaming is the next step in gaming and hours spent heavily back that up

+ Show (6) more repliesLast reply 2291d ago
codelyoko2292d ago

Remedy is right. AAA is hard to sustain nowadays

Mr-Dude2292d ago

I don't agree. I didn't ask for expensive celebs in my games, they earn enough in movies or elsewhere. I didn't ask for photorealistic graphics when they can't even get games to run 1080 60 fps on the standard consoles. Devs need to get there priorities straight. Like mentioned above, there are enough SP games which were cheaper and did great.

Whenever I hear a dev or publisher say this I roll my eyes...

Brian76554922292d ago

I agree, too much is spent of marketing and all flash with no substance. Quantum Break wasn't very good and why pay actorts and spend so much on live footage? Alan wake also suffered from substance. I did like Max Payne.

I get tired of the excuses, the only thing I will say that might be tougher for them is the widespread of the used market. It's so easy now to sell/trade your games that I can imagine they lose quite a bit of sales from it. In the end though there have been many success stories from Horizon and Witcher III all the way down to Stardew Valley. Why can Nintendo and Sony be supportive and succeed in this area?

PsBoxGamer2292d ago (Edited 2292d ago )

Lml I don't give a damn about expensive Celebes.I'm good with a talented college intern lol

LandoCalrissiano2292d ago

Oh sorry, I didn't realize the world revolved around what you ask for...

Petebloodyonion2292d ago

"I don't agree. I didn't ask for expensive celebs in my games, they earn enough in movies or elsewhere. I didn't ask for photorealistic graphics when they can't even get games to run 1080 60 fps on the standard consoles"

1) REMEDY didn't ask for celeb and video, MS did and paid Remedy for it
2) Funny, one of the prime reasons for cost going up are resolution and texture, the thing you actually complained about
3) Care to name some cheap AAA single players that did great?

Mr-Dude2292d ago

@bloodyonion

If you read above.....

Hellblade, Witcher 3 , HZD etc

Ow, and I didn't ask for 4K graphics, don't care for it too. First dev should focus on 1080p 60 fps standard.

Lamboomington2292d ago

Don't you get what 'AAA' means ? If your game is AAA you have to compete with other AAA games. Graphics is a HUGE part of that, everyone knows that. There's a reason Sony first party devs spend so much time pushing that so much. Production value is not a low priority.

Petebloodyonion2291d ago

@ Mr-Dude
OK, YOU are requesting 1080P and 60 frames and why? why not 720P and 30 frames like Pc laptop resolution?
And by judging by the interest of the PS4 Pro and Xbox1 X it seems that some other ppl do want 4K wich = in the end, higher cost.

As for your gaming list, Well Horizon Zero Dawn cost the average 50 million (47) 5 times the cost of Gears of War1,
Witcher 3 cost 80 million so 8 times the cost of Gears of war1 and Hellblade an Indy game cost 10 million

So again, what's wrong with remedy's comment about development cost going up fast compared to the last generation?

G3ng4r2291d ago

You didn't ask for this, maybe, but that's where AAA has been going for years. By the time ps5/xbox2 come out games could start at $80. You think sony or microsoft are going to sacrifice anything in their spec wars peen competition? Nop.

+ Show (5) more repliesLast reply 2291d ago
rainslacker2291d ago

Apparently it is for the games which don't sell well. Is that a problem with the budgets or the production/marketing.

Last year there were quite a few notable sp games which were successful and you didn't see any complaining about them being unsustainable. You only see this type of comment from those who don't have successful products.

But the reality is is that whether a game is so or mp, it still had a chance to flop hard. I'd even say that a mp game that flops hard early likely will never make money, whereas a sp game still has potential to keep bringing in revenue over the long term.

Italiano12345672292d ago

maybe they're just making excuses because their game sucked and didn't sell well

Silly gameAr2292d ago

Remedy is actually an awesome dev. I want to see what they could pull off if they had a big budget.

RememberThe3572292d ago

Remedy is awesome, Quantum Break was boring, flat, and uninspired. The TV show that came with it was horrible and you needed to watch it to know what was going on in the game.

It might have been a good idea but the end product was weak and as people have implied, if they can go back to making games instead of TV shows I'd be excited to see what they can do.

GrubsterBeater2291d ago (Edited 2291d ago )

@Silly gameAr

"I want to see what they could pull off if they had a big budget."

Well, you're in luck! You can actually check it out right now if you want. They did make a game with a huge budget... it was called 'Quantum Break'... and it was terrible..

starchild2292d ago

I liked Quantum Break. I played it on PC and I'm glad I didn't skip it. It was right up there next to Alan Wake for me. Plenty of reviewers liked it too. So please quit acting like your opinion is a fact.

Cyborgg2292d ago (Edited 2292d ago )

I have to disagree with you. It was not up there with Alan Wake imo.

Show all comments (218)
70°

Embracer CEO Lars Wingefors: "I deserve a lot of criticism."

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"I'm sure I deserve a lot of criticism, but I don't think my team or companies deserve all the criticism. I could take a lot of that blame myself. But ultimately I need to believe in the mission," he said.

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on_line_forever22h ago

OK give us Kingdoms of Amalur 2 with AAA budget and we will accept your excuse

kaos8920h ago(Edited 20h ago)

The king of the studio asset flip scheme that failed.

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Sega Franchises That Deserve a Comeback

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ZeekQuattro5d ago (Edited 5d ago )

Turned based Phantasy Star and Shinning Force remain at the top of my list of Sega IPs that need to return. At the very least I'd take a Shining Force collection that has 1,2,3, CD and the Game Gear entries.

FinalBoss5d ago

I was hesitant to put these two on. I've personally played more PSO than the RPG version. And shame on me, I don't remember much about Shining Force to talk about it properly.

That said, so many Sega licences deserve their place in this list.

jznrpg3d ago

A new Phantasy Star in the numbered series would be amazing. Shining Force too. But I’d settle on some collections as that’s probably the best we will get

anast5d ago

I don't trust Sega to do a proper comeback. The games will be just remastered and/or monetized to death.

gold_drake4d ago

shining force.

but indont see that happening unfortunately.