It appears that the PUBG Xbox performance can be improved on both XB1X and XO by turning off the console’s Game DVR capturing feature.
“Dude. This drastically improved the game on Xbox One X. I instantly noticed an improvement in the menu, load in time, fps (parachute sequence is still choppy), and oddly enough it seems like the draw distance has improved a bit“, one user replied.“ Sounds like nothing more than placebo effect to me. I’ll wait for Digital Foundry to take a look. If this really does help then Microsoft should fix the issue ASAP.
They cant fix the underpowered CPU. They can however, work with Bluepoint to optimize the game's code to a working state.
Who is bluepoint? think you mean bluehole?
@DJ Bluehole* correct !
I think bluepoint is a beer company. The toasted lager is quite delicious.
Yeah beer, had a couple last night...10 actually...fun times!
@ ultra Well at least we've all learned something by your beer comment. Not only do you talk out your a$$ because you obviously know nothing about anything, but your like 12
Stop saying "CPU", Battlefield, COD, Titanfall and Battlefront have no issue running at a solid 60fps @ 4k with PC high/ultra settings. The game is poorly optimized even on PC trying to get a solid 60 @ 4k with an i7 and 1080i is not easy! The console is capable as those aforementioned games have proved it to be.
@infected... not to worry. DF will likely say the same thing. And what should Ms actually fix? Game DVR works with pretty much all other games on the xbo but we all know this game is un optimized so.... is that really MS fault or Bluehole?
MS published it on the X1, so I'm going to say the publisher who released a game that wasn't ready to be released. Not to say the developer isn't also culpable or incapable of doing the optimization, but MS ultimately decided to release it in it's current state.
I'm actually curious if this is the case, because the capture stuff isn't supposed to use resources that is available to the games themselves. If it does, then it should have a similar effect in all games, and I've never read a report that turning off the DVR/Capture would improve other games, no matter how insignificant.
Also they can use the other secret sauces and get 4x the power.
You still mad
Still whitewashing the lie about 4x the power in order to sell consoles?
People already tried it and posted their comments on Reddit. www.reddit.com/r/PUBGXboxOne/ comments/7joz2q/psa_turn_off_g a me_dvrgame_capture_for_more_st a ble/ "My word it works! One X feels way closer to stable 30 now!" "holy crap you are officially my hero for pointing this out o_o This works like a charm" I also tried it a couple hours ago and it does work. It is legit. 👍🏼 A great spare tire method until further patch of the early access. Whoever discovered this, great work.👍🏼
If you just change the DVR to write to a different drive to the one the game is installed to does it make a difference? If the writing to disk is the problem then the game might benefit from a nice external SSD. If the encoding is the problem then I'll disable DVR altogether (even without any interest in PUBG).
Mine was just from my 4tb 5200 speed ext drive and it did the job but I did also see postings on reddit and say using a ext SSD helps tremendously also. I might need to test it out over the next few days to see if there are any more addional benefits from a SSD.
Great so now to play this junk game we need to fork out how much on an SSD? Lol and if it is a problem with DVR functionality again a problem with Microsoft software.
The power of the beast/S
S = Superb job at running native 4k and now stable framerate of a 3 day old pre-release code. 👍🏼
^stable but garbage framerate.
S= stupidly have to gimp an upgraded console because it would be too much of an advantage over the owners of the original console on mp games
lol @ no peace So superb that you have to disable features to free up resources to make it work better? Not that I care about dvr or capture, but come on. No other game requires you do this, and no other game I know of actually gets improved because of this. The resources for DVR and capture are system run, and aren't supposed to affect the games resources at all. If PUBG does somehow use those resources, it's just another time when MS didn't follow it's own compliance standards, and I can't fathom how those resources would have been made available to the game in the first place.
I would have the draw the line at a SSD, too expensive yet to consider it to be a fair option, DVR option brilliant, great that it works, I have this game ready for Crimbo so this is important for me to know, but you do not need a SSD in a PC to get better performance in game so I can't see why you would need one on the console?
Native 4k! Really? Why does the game look so ugly then. What was the word people started using. Oh yeah, soup textures. Enjoy that 4k soup.
Remember not long ago this was supposedly going to run at 60fps? Now they can't even make it run at 30, even on "da beast", lmao. What a mess.
Well 30fps and native 4K on the third day of a pre-release code is better than NOTHING. 👍🏼
"Native 4k" LMAO, really? I wouldn't be boasting about 4k on a game like this bud, it's not like it really matters when it's so poorly optimised. Shouting 4k will not change that poor framerate of yours.
"30fps" haha, maybe when looking at the ground.
"Better than nothing" Seems about right. That's what most xbox fan boys seem to be willing to accept nowadays.
Dont worry guys hey will brg the cloud to help lol...
huh so I have to all this for a $500 system?
That 5 seconds of inconvenience of unchecking a box at the menu and able to play games at more than 1440p on 4K TV and in PubG case, native 4K and stable framerate is well worth the trade offs. It is easier than getting a beer from the fridge during play.
Lol it’s at Native 4K, on a pre-release game. It’s gonna be buggy
No, it's disabling a feature which is supposed to be available on the beast of a console just to get a game to run. Consoles shouldn't require these kinds of work arounds. If people want to do that kind of stuff, there is the PC, where disabling stuff is not even really that necessary nowadays. All for a game people are paying for. For a console that people payed for with the expectation that games would at least maintain a minimum level of quality when they get released. Regardless of if you care about the feature or not, MS screwed up releasing this game with these kinds of issues. The console is capable enough, but MS rushed the release of this game, and expected people to pay for it under the guise of early access, just so they could have a big game to help distract from their lack of output across the board.
It does work! I've tried it
Yep worked for me too. This is why its in game preview. . they will get it worked out.
It’s funny seeing people shit on a game that’s in game preview for being poorly optimised and running badly when the clues in the name “game preview”
The people that can't play it on their consoles are just mad. When u are mad, you tend to downplay. That is all there is to it.
I know right, They don`t want us to enjoy the game.
I am not sure how well this would run on the PS4 Pro if it runs like this on the Xbox One X? but I have heard that turning off the DVR feature really helps, personally I would have had the DVR feature turned off by default unless you wish to turn it on yourself.
Better than the One S and worse than the X.
It will come down to the developers and tools available, so there is no telling if it will run worse or better, Power means nothing if effort is put into optimizations(code, settings tweaks, magic). Now obviously, if they did a lazy job, got the SDK and did a 1:1 with graphics and pushed 4K like the Xbox One X, it will run like crap.
I'm skeptical because the entire point of the PS4 and Xbox One video capture feature was that it has no impact on performance, as games never get to use those resources regardless of whether you're recording or not.
It's not supposed to have an impact. The resources available for the feature shouldn't in any way affect the resources available to the game. If I had to posit a theory though, it is having a positive effect(assuming it's true) due to the hard drive access required to run the feature itself. This would mean that PUBG runs an excessive amount of code from the hard drive. That being said, that wouldn't be typical for a console, but very common on PC. What is better known as virtual memory on PC, could be implemented here, and when you have a hard drive intensive feature like DVR/Capture constantly hitting the hard drive, all while the game is trying to do the same, then it's going to cause lag in getting the data needed for the game itself. The resources memory wise for DVR are likely still not available for the game itself though. I'd have to look up if MS compliance standards restrict the amount of hard drive access while in game, and it seems kind of silly to implement this on a console with 9GB available for a game which certainly doesn't require anywhere near that. In any case, it shows a complete lack of optimization on the part of whoever did the port, and shows that the "easy to port", or "I got it running in a day" comments aren't as promising as was stated. It shows MS did a lazy port to get the game out on time, and that really isn't acceptable in a console market where things are just expected to work, and it actually goes against MS own compliance standards.
The hard drive idea is an interesting one but the Xbox One hard drive was already artificially limited in games to 40MB/s (or 60MB/s on X) transfer rate so that there was overhead for the OS. Obviously a lot of random read/writes will screw up hard drive performance since it's mechanical and has a seek time, but this would be a pretty big screw up if enabling a feature that's meant to be supported by 100% of the Xbox One library would harm a game's performance.
It's not so much the bandwidth, rather the seek times which get affected through constant hits. If you have something like DVR running, it may only take up, lets say 10MB/s for illustrative purposes, but if it's always doing that, and the game requires a lot of seek time to find the data it needs, then while that 10MB is writing, it can't be seeking, or the heads will constantly be seeking the data it needs. That's why most games use hard pointers for positions of data on the disc, to reduce the time needed to get streamed content, because it's substantially faster. On top of that, a game is supposed to have absolute priority over secondary features, with memory being put in reserve to handle secondary features. This is by design of the console, and if I had to wager, I'd say that this wasn't done in the base code of the X1 version. I'd imagine this will probably be one of the first things addressed, and it's very possible a fix was in the works before it was released, but it didn't make it before the code lock required for a release version.
Not sure mate, it just works apparently.
This is pretty embarrassing considering they were just boasting about having 60fps about a week ago.
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