Why Are Games Punishing Us for Doing Well?

Sometimes, games use scaling to punish people as they progress. This is a horrible practice that should be stopped.

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maybelovehate382d ago

Scaling needs to happen to keep the game challenging and fun but you should be able to choose the scale. Diablo 3 does this to perfection.

Tanseeker380d ago

Oh man. What if you were able to pick a tier world in Destiny like in The Division or Diablo torment levels... And the weapons/armour found would have better stats with each difficulty level you're in.
Provides that constant challenge instead of just doing that one Nightfall etc

I stopped playing Destiny 2 once I got to maybe 270 light but I'm 700 paragon in Diablo HC mode lol

maybelovehate380d ago

That would be amazing! Yeah, Diablo gets this so perfect! Everything about Diablo is awesome haha. I do love Destiny as well though. But yeah they need to come up with ways to keep the players going besides just adding DLC every few months.

Cobra951380d ago

If you play mobile games, you implicitly agree to this sort of punishment. Animal Crossing: Pocket Camp is a free-to-play app. I can't understand why you'd include it in your arguments. Find a full-priced real game that ratchets up the grind with level ups, and try again.

380d ago
Kyosuke_Sanada380d ago (Edited 380d ago )

If there is scaling to be done then it should be carried out though gameplay alone not rewards. For example, there is Metal Gear Solid V which increased the equipment of enemies that countered the way you play normally. More companies should follow suit but seeing that they want to charge top dollar for little to no content then of course they don't want players to flourish with solely enjoyment.

Mikelarry380d ago

Because they want you to feel "a sense of pride and accomplishment"

WeAreLegion380d ago

Is it possible to learn this power?

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