210°

Why Are Games Punishing Us for Doing Well?

Sometimes, games use scaling to punish people as they progress. This is a horrible practice that should be stopped.

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maybelovehate2750d ago

Scaling needs to happen to keep the game challenging and fun but you should be able to choose the scale. Diablo 3 does this to perfection.

Tanseeker2748d ago

Oh man. What if you were able to pick a tier world in Destiny like in The Division or Diablo torment levels... And the weapons/armour found would have better stats with each difficulty level you're in.
Provides that constant challenge instead of just doing that one Nightfall etc

I stopped playing Destiny 2 once I got to maybe 270 light but I'm 700 paragon in Diablo HC mode lol

maybelovehate2748d ago

That would be amazing! Yeah, Diablo gets this so perfect! Everything about Diablo is awesome haha. I do love Destiny as well though. But yeah they need to come up with ways to keep the players going besides just adding DLC every few months.

Cobra9512748d ago

If you play mobile games, you implicitly agree to this sort of punishment. Animal Crossing: Pocket Camp is a free-to-play app. I can't understand why you'd include it in your arguments. Find a full-priced real game that ratchets up the grind with level ups, and try again.

2748d ago
Kyosuke_Sanada2748d ago (Edited 2748d ago )

If there is scaling to be done then it should be carried out though gameplay alone not rewards. For example, there is Metal Gear Solid V which increased the equipment of enemies that countered the way you play normally. More companies should follow suit but seeing that they want to charge top dollar for little to no content then of course they don't want players to flourish with solely enjoyment.

Mikelarry2748d ago

Because they want you to feel "a sense of pride and accomplishment"

WeAreLegion2748d ago

Is it possible to learn this power?

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60°

After Episode Heresy, It’s Time for Destiny 2 to Seal the Deal on One New Feature

As Destiny 2’s decade-long Light and Darkness saga comes to an end, experimenting with one new feature now feels more necessary than ever before.

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gamerant.com
70°

What If... Destiny 2's Gambit Was a Hit?

In a world where Gambit thrived, Destiny 2’s seasons, storylines, and even its endgame might’ve revolved around PvEvP as a core foundation.

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gamerant.com
Christopher48d ago

Destiny already has the pretty hyper 'raid' fixation and then they added legendary raid dungeons. Hyperfixating in PvEvP wouldn't work as well because you need a lot more than 2% of the userbase to keep that going unlike raids that are propped up by streamers who make running them their whole job. Most players don't play all the raids let alone run them over and over. And most who play PvP don't want structured PvE elements.

14d ago
100°

Why Destiny 2's Endgame Has Now Suddenly Become Harder

Destiny 2's Episode Heresy has done a lot of things right, but players have noticed an odd change that makes the endgame harder.

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gamerant.com