Sometimes, games use scaling to punish people as they progress. This is a horrible practice that should be stopped.
As Destiny 2’s decade-long Light and Darkness saga comes to an end, experimenting with one new feature now feels more necessary than ever before.
In a world where Gambit thrived, Destiny 2’s seasons, storylines, and even its endgame might’ve revolved around PvEvP as a core foundation.
Destiny already has the pretty hyper 'raid' fixation and then they added legendary raid dungeons. Hyperfixating in PvEvP wouldn't work as well because you need a lot more than 2% of the userbase to keep that going unlike raids that are propped up by streamers who make running them their whole job. Most players don't play all the raids let alone run them over and over. And most who play PvP don't want structured PvE elements.
Destiny 2's Episode Heresy has done a lot of things right, but players have noticed an odd change that makes the endgame harder.
Scaling needs to happen to keep the game challenging and fun but you should be able to choose the scale. Diablo 3 does this to perfection.
If you play mobile games, you implicitly agree to this sort of punishment. Animal Crossing: Pocket Camp is a free-to-play app. I can't understand why you'd include it in your arguments. Find a full-priced real game that ratchets up the grind with level ups, and try again.
If there is scaling to be done then it should be carried out though gameplay alone not rewards. For example, there is Metal Gear Solid V which increased the equipment of enemies that countered the way you play normally. More companies should follow suit but seeing that they want to charge top dollar for little to no content then of course they don't want players to flourish with solely enjoyment.
Because they want you to feel "a sense of pride and accomplishment"
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