Sometimes, games use scaling to punish people as they progress. This is a horrible practice that should be stopped.
Scaling needs to happen to keep the game challenging and fun but you should be able to choose the scale. Diablo 3 does this to perfection.
Oh man. What if you were able to pick a tier world in Destiny like in The Division or Diablo torment levels... And the weapons/armour found would have better stats with each difficulty level you're in. Provides that constant challenge instead of just doing that one Nightfall etc I stopped playing Destiny 2 once I got to maybe 270 light but I'm 700 paragon in Diablo HC mode lol
That would be amazing! Yeah, Diablo gets this so perfect! Everything about Diablo is awesome haha. I do love Destiny as well though. But yeah they need to come up with ways to keep the players going besides just adding DLC every few months.
If you play mobile games, you implicitly agree to this sort of punishment. Animal Crossing: Pocket Camp is a free-to-play app. I can't understand why you'd include it in your arguments. Find a full-priced real game that ratchets up the grind with level ups, and try again.
If there is scaling to be done then it should be carried out though gameplay alone not rewards. For example, there is Metal Gear Solid V which increased the equipment of enemies that countered the way you play normally. More companies should follow suit but seeing that they want to charge top dollar for little to no content then of course they don't want players to flourish with solely enjoyment.
Because they want you to feel "a sense of pride and accomplishment"
Is it possible to learn this power?
Nail on the head.
Didn't see your comment. :D :D
If scaling is done right I think it’s good practice. As you get more powerful in a game the enemies have to be also otherwise what’s the point? It gets boring killing things with one swipe, feeling like you became a god in a game isn’t exactly challenging. But if scaling is done for the sole purpose of getting you tied up in micro transactions that is not a good thing.
They want data so they can provide easier or harder challenges or if you are EA, ways to gain more money through Microtransactions.
Bungie: Hey, you guys are earning chests quicker than we like you to. Let's patch a cool down into the game that doesn't allow you to get more than a certain number of chests in certain amount of time. Even if you're acquiring them wit out exploits. Bungie: Hey, you guys are gaining xp too fast doing certain in game activities. We don't like that. Let's throttle down xp gains and keep it secret. Bungie: Shit! You guys caught us. We are going to remove the xp throttling system but we are going to rework the amount of xp needed to level up because we don't want you to level up as fast as you would without the xp throttling system we had in place. This is all for your personal enjoyment and not because we want to make monew off silver and bright engrams.
Bungie is dead. There is nothing of the original magic left. They sold out.
It’s simply bad design, which in this case was done on purpose to make Loot Crates look more desirable
MONEY. MONEY. and MONEY. Game publishers are now VAMPIRES.
Would love to see it in online games the better you are the less you get , till they just have a knife lol.
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