Naughty Dog has released a video detailing its ideology towards making multiplayer modes in its various titles such as Uncharted and The Last of Us.
A job listing published by the UK studio reveals that its next project will be another entirely new IP.
Good. Something not boring, not one of those "make your own game" crap and also on Steam would be nice.
Outriders developer People Can Fly's next game has been canceled after its publishing agreement with Take-Two Interactive fell through.
"the capital group of PCF Group S.A."
If you're getting funding from a group that needs two different ways of Acronyming itself, things will not go the way you want them to.
Outriders was crap. They slapped that game together and threw in a loot system to get players' attention. This game was absolutely jank and the always online nonsense made it stutter like crazy. People Can't Optimize.
I liked Outriders but I could see where the artistic vision was compromised. The way the industry is now, it wouldn't surprise me that upper management would scrap something that didn't pull in money via gaas, mts, or other means.
The new Escape from Tarkov Unheard Edition has the community in an outrage after promising exclusive access to the new PvE mode for $250 USD.
$250? Do they not know all the other games that already exist or will be made in the future that can do similar?
This is for the hardcore people that have 2500 h in the game. They basically play that one game the whole year.
Oh and those same people are mad as hell at this... what a way to reward fans of your game and annihilate newcomers.
Read a comment earlier calling it a "special monetization operation." I had to chuckle at that.
The best multiplayer they ever did was Uncharted 2...and it's never been topped
Instead they went from this amazing, simple, skill based online game which played almost exactly like the single player to over the top, crazy, gimmick like multiplayer generic modes which you can find in every other multiplayer game out there where it becomes what you've unlocked rather then skill.
I mean take the Last of Us, why on earth would you include an in game store menu which let you buy armor and other things when the single player is set in a world where resources and supplies are low? With Uncharted 2 it was just like the single player except you had two small boosters which make useless later on when you had gotten used to the game and leveled up...living up to their name "boosters".
Then they decided to add an in game store menu to Uncharted 4 with awful NPCs to help you, loadouts, weapon mods, paid boosters. Classic Mode was added too late and isn't perfect but it's better then they main stuff they wasted time on during development. I mean if they had a rough spot during Uncharted 4s development with Hennig leaving and the like why didn't they just do something like Uncharted 2 which would have required less time to balance with how simple and straight forward it was and work on the single player more so it wouldn't have been as stressful with the reshuffling. Just my take on it.
Uncharted 2 showed us and multiplayer games that less is more
Naughty dog multiplayer 🤢
This video is a good reminder of how awesome it is to work on games. Seeing the collective effort of hundreds of people build towards something that is fun to play is pretty good reason to go into work every day ready to get shit done.
Best multiplayer shooter was Socom 2. I'd pay a ridiculous price to be able to play that again (without cheaters)