Which videogames took a sledgehammer to the open world format? Find out the games that annoyed Screen Critics the most.
I thought the open world in LA Noire was a bit of a waste, it was competent but pointless. If there was anything worth doing other than progressing the story I don't remember what it was.
Agree, boring driving through the empty city between missions was final game-killer for me.
High speed car chase...try to take short cut through someones back garden....indestructible fence
Must have built the fence out of the trees from GTA
Completely agree. Apparently the open world in LA Noire was originally intended to be filled with characters that you could interact with and minor crimes to be solved but Team Bondi had such difficulty with the core game that the open world features were dropped just to get it finished.
I see. Thankfully the core game is still great IMHO, aside from the occasional animation glitch. I just opted to let my partner drive after a while as traversing the LA of the 1940s as presented in the game got old. The best parts were the main missions anyways IMHO. I believe there's stuff that needs to be done in the city to get the platinum trophy, but I just didn't bother as it was just too tedious. It has been a long time though. First and foremost I still regard LA Noir as an underrated classic that falls just short of greatness, largely due to its open world.
MGS phantom pain's open world damaged the game a lot it wasn't necessary
MGSV's open world was not needed. I spent that time just snatching up goats and baddies. Felt empty
Yeah it screamed Kojima wanting to make a new game but being stuck with MGS It was a story which felt forced and wasn't needed. Didn't help when the world didn't react to what you did, you could clear a base out from enemies then an hour later they'll be back at that base. At least let me clear the world out a bit. Then you have slow as shit vehicles and stupid fast travel options. I could go on...the fact it got worldwide praise and almost perfect scores baffle me.
feels kinda like they wanted to kill MGS series with TPP
I thought true crime LA was a pretty decent fun romp plagued only by the painful length of time it took to travel anywhere :(
I not agree that Fuel was a bad open world game. I played that game till dead. And also with my friends, whe loved it. I wish they make a Fuel game for PS4. I will buying it day one.
Mafia 2. Literally no point to that game being open world. All you did was drive to missions and occasionally run across a collectable that could have easily been hidden in a closed level.
I personally think critics mistook the point of the open world in Mafia 2 which is what lead the disaster that was Mafia 3's formulaic and repetitive open world structure. The point of an open world within Mafia 2 wasn't to have this world to do tons of side things in. It was a setting. A place. An attempt at providing context for the game's setting. The game's narrative felt much more connected than it would have if it were a typical narrative driven experience with clearly formulated and curated "levels". I felt like the city was a real place because I'd be driving from mission to mission and see a location that had some huge story event take place in. I felt "wow, that's what they're trying to do. Smart." It's a shame that people failed to understand their application of an open world and because of that harsh criticism the devs recieved, the publisher undoubtedly forced the devs to shoehorn typical repetive and copy/paste open world "stuff" into Mafia 3. It's really a shame. Sometimes devs and publishers need to learn when to ignore criticism and just do their own thing. Mafia 3 would have turned out a much better game if it was the same kind of experience that Mafia 2 was, unbound by the constraints of a generic open world design with uninmportant stuff just to fill out a checklist.
Or, all that boring, pointless open world driving could have been done in cutscenes, maybe even without the driving at all, instead of dropping the player into an open world that had nothing to do in it. It was clearly a game designed to be played level by level, and the open world was thrown in because open world games are the thing to do.
Open world in TMNT:MiM, La Noire and Simpsons: Hit & Run were very disappointing.
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