INQ: When Bungie revealed Destiny 2 on stage during the livestream event last Thursday in Los Angeles, the developer mentioned the sequel was larger than the original game. That begs the questions of how much bigger, however, and World Lead Steve Cotton let slip the potential size of one of the new worlds PlayStation 4, Xbox One, and PC gamers can look forward to during an interview with Inquisitr at the event.
As Destiny 2’s decade-long Light and Darkness saga comes to an end, experimenting with one new feature now feels more necessary than ever before.
In a world where Gambit thrived, Destiny 2’s seasons, storylines, and even its endgame might’ve revolved around PvEvP as a core foundation.
Destiny already has the pretty hyper 'raid' fixation and then they added legendary raid dungeons. Hyperfixating in PvEvP wouldn't work as well because you need a lot more than 2% of the userbase to keep that going unlike raids that are propped up by streamers who make running them their whole job. Most players don't play all the raids let alone run them over and over. And most who play PvP don't want structured PvE elements.
Destiny 2's Episode Heresy has done a lot of things right, but players have noticed an odd change that makes the endgame harder.
The potential is massive
How much do you have to pay extra for though?
then again the worlds they created were small af
I like the pine trees, reminds me of Halo CE.
guess what, 2 pennys is worth twice as much as 1 penny.
doesn't make 2 pennys any better