110°

Xbox Scorpio, PlayStation Neo an "incredibly positive evolution"

Electronic Arts, Ubisoft and Take-Two discuss why Microsoft and Sony launching new consoles more quickly is a big win.

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gamesindustry.biz
jessionpc2890d ago

Positive for corporations.

There is nothing positive for consumers who bought under powered units, that were so bad they would have been outdated 3 years before they even released, just to get a REFRESH 2.6 years later announced, just to play the game at the settings they SHOULD have been delivering in the first place.

This generation just went from 400-500 dollars to over a thousand. And now all this is going to do is support more dick measuring contests into the future.

Expect to buy two consoles every generation from now on. This would be SO different if they offered two versions at the START that the consumer could budget, but it won't. People will be teased with a new console, people will give in for the first few years, then we will get a refresh we could have payed more for in the FIRST place.

#bookholder #trophy #paperweight #if.your.not.going.to.buy.a.ne o.just.pick.up.a.ps4.on.ebay.fo r.100.bucks.after.neo.drops

stalepie2890d ago

corporations are people too :'(

2890d ago
darthv722890d ago

Personally I'm used to buying two or more consoles each generation. I have to get my game on from the different systems representing. Always have always will.

Both Neo and Scorpio are aimed at consumers like myself who had not jumped into the 8th gen offerings from Sony and MS. When I get these, i will be able to enjoy the great games others have been playing since release as well as any new games that would likely be developed to take advantage of the increased performance.

Software_Lover2890d ago

*DJ Khal.............nevermind

2890d ago
playtimewilltell2890d ago (Edited 2890d ago )

You're going to get better game experiences from mid-generation jumps like this, ultimately, so stop thinking about your "investment" in an original PS4 or Xbox One and start paying more mind to the developers and artists who, every console cycle, desperately want to realize their visions but are always shackled in one form or another by hardware which (nowadays) is underpowered from the second it launches. This will also mean less of a negative affect on PC games which must either be developed as sometimes radically different experiences (visually but also in terms of A.I., world scale, and often overall) or must bend themselves backwards for parity with the console versions, a practice none of us are remotely okay with. Fixed 5-10 year console cycles, uninterupted by most advances in hardware technology, are an antiquated notion and at this point only still present out of tradition and deference to an old consumeristic model.

What we should be concerned with is not whether these mid-generation upgrades are a "good thing" or not (because, as I say, we're judging them as such based on our precious and, ultimately, mostly monetary attachment to fixed console cycles) but whether these upgrades will be enough to truly make a difference to the kind of experiences developers can achieve and which we can then enjoy. Many spec analyses (both articles and videos) are already out there for Scorpio which voice heavy skepticism that it will be able to generate 60FPS experiences at 4K resolution - ostensibly the main selling point of the thing. *That* should be our concern.

And yes, many of us can't afford to buy a new console every 3 years; I'm among you. But if you care about the progression of the medium itself, the art form, you need to sit up straight and remind yourself how impossibly tied to technology (and advancements therein) it is. Also, maybe exercise A) some caution when committing to the base model of a machine (even with fixed console cycles, ALWAYS a bad idea in lieu of new models like the Xbox One S and others) and B), back up your data, sell the old model, take advantage of sales of the new console when you find them (which might mean waiting for holidays, etc, but who honestly has so little patience or competing interests that they can't wait a few months for a VIDEOGAME console) and - as we've learned already about both the Neo and Scorpio - you'll be able to enjoy all of the physical and digital games you've already bought, without losing saves or data (thank you cloud).

Start thinking about this in a maturer way and you'll realize that your concern should be the *execution* of these machines, NOT the fact they exist in the first place.

180°

Istanbul based developer teases new game based on Turkish mythology

Shadowfall Studios have announced via X.com the studio is now an official PlayStation partner.

darksky10h ago

https://www.shadowfallstudi...

Looks like a Skyrim clone. Very interesting if done well.

Laskin9h ago

Since it’s Turkish, the “myth” is probably the Armenian holocaust :(

Laskin7h ago

Ask Turkish ppl and you’ll find out it’s not so dumb… almost all of them (91%) still deny it to this day.

Cacabunga5h ago

You are not so clever.. you are calling a war from the first quarter of 1900 as mythology.. really shows how well informed you are.

The war was triggered by secularist nationalist government they had back then.. don’t see why actual Turkish population should be held responsible for..

Stay on topic, which is video games.. politics and history are too complicated for your likes

Laskin4h ago

I’m not calling it a myth, Turkish ppl say it, you missed the “” part…

anast3h ago

I'm going to sound crazy, but that's probably not what the game is about.

Terry_B9h ago

Is there even one good game created in the Turkey so far?

PitbullMonster9h ago

Metin 1&2 and the Mount and Blade Series are the most known ones.

Michiel19899h ago

Metin ....how dare you name that in the same sentence with the word "good"

Cacabunga6h ago

Crytek says hi.. learn before posting

Zeke684h ago

"Crytek was founded by the Turkish-German brothers Cevat, Avni and Faruk Yerli in September 1999 in Coburg, Germany."

So he's right, Crysis games are not made IN Turkey... ;)

Terry_B57m ago

Just as Zeke mentioned..Crytek is a German developer, created by a turkish guy who lives there, was probably born there.

What I meant are games completely made in the country

S2Killinit1h ago

What is turkish mythology? They don't have a mythology of their own. Unless we are going to rewrite history? Can someone fill us in on what mythology turkey has.

170°

Is 2K Games actually making FIFA 25, the next “best” entry yet?

FIFA president Gianni Infantino teases the future of FIFA games in a brand-new interview, and NBA 2K24 studio 2K Games might be behind it.

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theloadout.com
Cacabunga1d 10h ago (Edited 1d 10h ago )

I truly hope so.. day one buy

Ninver1d 9h ago

Time for a change. Football games haven't evolved much.

Cacabunga1d 8h ago

It’s tough when there is no competition

Abear211d 2h ago

There’s PES and now we’ll have FC25 and FIFA so yes, but it is no longer true, shit is about to get real!

Now if we only had two viable options for Basketball and American football we’d be on to something.

MrNinosan21h ago

@Abear21
PES didn't exist since 2020, and the rebranded eFootball is crap.

porkChop18h ago

If what we've heard is true, the reason FIFA games don't change is literally because of FIFA itself rejecting nearly every pitch for new features and mechanics.

anast1d 7h ago (Edited 1d 7h ago )

The barber shop and roulette wheel are going to be awesome.

Abear211d 2h ago

Pay to win is the new free to play

CrimsonWing691d 7h ago (Edited 1d 7h ago )

It’ll be monetized to all hell, regardless

StormSnooper1d 6h ago (Edited 1d 6h ago )

Hmmm, let’s see how they do. If they riddle it with microtransactions, hell no. Otherwise, I’m excited.

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250°

Sorry George Miller, but you’re wrong about the Mad Max game

George Miller expressed dismay toward the 2015 Mad Max game recently, but Avalanche Studios' take on the lore is still so good to this day.

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theloadout.com
lelo2play2d ago

Mad Max is a good game... George Miller should STFU.

Old_Scout1d ago

He didn't say it wasn't good. Maybe you should take your own advice and look past the articles misleading headline. Here's the actual quote. “wasn’t as good as we wanted it to, it wasn’t in our hands.” That is all he said about it.

S2Killinit21h ago(Edited 21h ago)

In my opinion the guy himself Is pretty mediocre, so I dont like how he talks as if he’s something special. I dont think he would know a good game if it hit him in the face.

StormSnooper20h ago(Edited 20h ago)

If George Miller had good taste he wouldn’t be wearing those ridiculous glasses.

-Foxtrot1d 20h ago

I think the funny thing is if Kojima made a Mad Max game it would be so trippy and "out there" I don't think it would feel like Mad Max by the time he's done with it. This is why he's better off with original new IPs.

Kojima seems like a buzz word these film directors use because he's probably the only big name they've heard from the gaming industry.

Wretchedstain1d 15h ago

Article is correct in my opinion, Miller is wrong. That Death Stranding II trailer is bonkers, looking forward to that in itself.

And I agree, unless Mr Kojima wants to change his tune, or laughably, be told what to do, you're right, it wouldn't be Mad Max or close.

porkChop1d 14h ago

Yup, Kojima really doesn't suit Mad Max. Avalanche did a great job though. It looked, felt, and played like what I'd expect from a Mad Max game. I really enjoyed my time with it, and the sand storms were handled incredibly well.

jznrpg22h ago

I think Kojima could definitely make a great Mad Max game.

SubtilizZer19h ago

I disagree… I don’t want to see Kojima do Mad Max or whatever… But I disagree with your take. Kojima is first a huge fan of film. I think saying he wouldn’t be able to stick to the lore of the world that was built is kinda crazy.

I’m sure he would be able to stick to the creative confines of the source material fairly well. Chances are he’s a huge fan.

I’m sure he’s a bit of a”buzzword” sure but I’m willing to bet it’s mutual respect for his work as well.

TheGamingHounds1d 14h ago

I never played it but the recent buzz around Mad Max has piqued my interest. Will check it out this year for sure

maelstromb1d 13h ago (Edited 1d 13h ago )

MM is not a perfect game by any means as it was held back by lots of repetitious, standard open-world copy and paste missions, but the devs SO perfectly captured the world, atmosphere, lore and brutality. It also just so happens to boast one of THE best photo modes out there and some of the most impressive explosions I've ever seen in a game to date. The car combat is of course another impressive standout, both vicious and fun. MM is a game which I have revisited multiple times since its release, and now having just seen Furiosa, I can feel it calling me back again.

There's a ton to love there, but I think you'll pickup on the areas where the devs struggled likely due to reigning in the scope, budget and time constraints, leading to an incredibly fun, albeit uneven experience. Though, as mentioned, it's absolutely a game worth experiencing once, and I truly hope you enjoy it. The game really does deserve a sequel.

victorMaje1d 12h ago

Word for word. Exactly this. A lot of fun to be had in there. A true Mad Max game. Sequel can’t come soon enough.

gigoran81d 3h ago

and the fact that they originally had an American voice actor until everyone kicked up a big stink about it?

maelstromb1d 13h ago

Honestly, Kojima would do the game justice, but given his studio's current workload, it's a bit far flung. I could much rather see Bend Studios (Days Gone dev) doing a Mad Max follow-up. I'm playing through DG right now for the first time and I see lots of similarities between the games to where imo Bend could develop an impressive MM sequel.

jznrpg22h ago

Bend does makes sense. But I’d rather they made Days Gone 2 (no multiplayer of course) as I really like the motorcycle and the hordes of zombies was a lot of fun.

VersusDMC1d 13h ago

While i like the Mad Max game and think it's underrated...i don't know why people are mad at George Miller for not liking the game based on the IP he created. Especially since a lot of people hated it at release as well looking at that 69% metacritic.

-Foxtrot1d 8h ago

I think the issue is the studio was told by higher ups and most likely himself to make something linear yet when they got a first look at it they didn’t like it and wanted something open world

The head guy was basically like “you’ve just hired an open world dev and forced them to do a linear game yet now you want open world which has just wasted a year of development which we could have done from the start”

I think that’s why people are p****** because of the context the lead dev at Avalanche has given us.

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