Electronic Arts, Ubisoft and Take-Two discuss why Microsoft and Sony launching new consoles more quickly is a big win.
Shadowfall Studios have announced via X.com the studio is now an official PlayStation partner.
https://www.shadowfallstudi...
Looks like a Skyrim clone. Very interesting if done well.
What is turkish mythology? They don't have a mythology of their own. Unless we are going to rewrite history? Can someone fill us in on what mythology turkey has.
FIFA president Gianni Infantino teases the future of FIFA games in a brand-new interview, and NBA 2K24 studio 2K Games might be behind it.
Hmmm, let’s see how they do. If they riddle it with microtransactions, hell no. Otherwise, I’m excited.
George Miller expressed dismay toward the 2015 Mad Max game recently, but Avalanche Studios' take on the lore is still so good to this day.
I think the funny thing is if Kojima made a Mad Max game it would be so trippy and "out there" I don't think it would feel like Mad Max by the time he's done with it. This is why he's better off with original new IPs.
Kojima seems like a buzz word these film directors use because he's probably the only big name they've heard from the gaming industry.
I never played it but the recent buzz around Mad Max has piqued my interest. Will check it out this year for sure
Honestly, Kojima would do the game justice, but given his studio's current workload, it's a bit far flung. I could much rather see Bend Studios (Days Gone dev) doing a Mad Max follow-up. I'm playing through DG right now for the first time and I see lots of similarities between the games to where imo Bend could develop an impressive MM sequel.
While i like the Mad Max game and think it's underrated...i don't know why people are mad at George Miller for not liking the game based on the IP he created. Especially since a lot of people hated it at release as well looking at that 69% metacritic.
Positive for corporations.
There is nothing positive for consumers who bought under powered units, that were so bad they would have been outdated 3 years before they even released, just to get a REFRESH 2.6 years later announced, just to play the game at the settings they SHOULD have been delivering in the first place.
This generation just went from 400-500 dollars to over a thousand. And now all this is going to do is support more dick measuring contests into the future.
Expect to buy two consoles every generation from now on. This would be SO different if they offered two versions at the START that the consumer could budget, but it won't. People will be teased with a new console, people will give in for the first few years, then we will get a refresh we could have payed more for in the FIRST place.
#bookholder #trophy #paperweight #if.your.not.going.to.buy.a.ne o.just.pick.up.a.ps4.on.ebay.fo r.100.bucks.after.neo.drops
*DJ Khal.............nevermind
You're going to get better game experiences from mid-generation jumps like this, ultimately, so stop thinking about your "investment" in an original PS4 or Xbox One and start paying more mind to the developers and artists who, every console cycle, desperately want to realize their visions but are always shackled in one form or another by hardware which (nowadays) is underpowered from the second it launches. This will also mean less of a negative affect on PC games which must either be developed as sometimes radically different experiences (visually but also in terms of A.I., world scale, and often overall) or must bend themselves backwards for parity with the console versions, a practice none of us are remotely okay with. Fixed 5-10 year console cycles, uninterupted by most advances in hardware technology, are an antiquated notion and at this point only still present out of tradition and deference to an old consumeristic model.
What we should be concerned with is not whether these mid-generation upgrades are a "good thing" or not (because, as I say, we're judging them as such based on our precious and, ultimately, mostly monetary attachment to fixed console cycles) but whether these upgrades will be enough to truly make a difference to the kind of experiences developers can achieve and which we can then enjoy. Many spec analyses (both articles and videos) are already out there for Scorpio which voice heavy skepticism that it will be able to generate 60FPS experiences at 4K resolution - ostensibly the main selling point of the thing. *That* should be our concern.
And yes, many of us can't afford to buy a new console every 3 years; I'm among you. But if you care about the progression of the medium itself, the art form, you need to sit up straight and remind yourself how impossibly tied to technology (and advancements therein) it is. Also, maybe exercise A) some caution when committing to the base model of a machine (even with fixed console cycles, ALWAYS a bad idea in lieu of new models like the Xbox One S and others) and B), back up your data, sell the old model, take advantage of sales of the new console when you find them (which might mean waiting for holidays, etc, but who honestly has so little patience or competing interests that they can't wait a few months for a VIDEOGAME console) and - as we've learned already about both the Neo and Scorpio - you'll be able to enjoy all of the physical and digital games you've already bought, without losing saves or data (thank you cloud).
Start thinking about this in a maturer way and you'll realize that your concern should be the *execution* of these machines, NOT the fact they exist in the first place.