680°

Former PlayStation Exec Criticizes Ori Dev's Comments On NX

Shahid Ahmad responds to Thomas Mahler's rant.

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Activemessiah2982d ago

Glad someone Finally someone set him straight..

Aeery2981d ago (Edited 2981d ago )

Considering his past, present and future, I'm wondering if he is looking for a new job at Nintendo.

Ps I agree that rant wasn't very professional.

3-4-52982d ago

* Ahmad stated on Twitter that the comments by Mahler were, “Quite an uninformed and immature rant, lacking any real understanding or professionalism.”

* When told that such blow-outs are the reason why secrecy exists in the first place, Ahmad responded that there’s still a lot up in the air with such products. “The secrecy is because it’s a commercial product in development and will undergo rapid changes in concert with devs.”

* He also stated that there have been cases where dev kits were handed out before launch with the PlayStation 4. “At PS, we loaned out a lot of kits pre-launch to a lot of devs. Obviously coming out with such nonsense won’t help with trust.”

* Business development manager at Microsoft Studios Phil Waymouth said he was envious that Ahmad was in a position to comment on this issue, to which the latter responded, “Former PlayStation guy supporting Nintendo against unprofessional rant gets tacit support from Microsoft guy.”

* It may sound like Ahmad is being harsh but he denies as much. “No I’m not harsh at all and you don’t have the full picture,” he said to another user. Which is pretty much a good point when no one really has any information on what the NX is, Nintendo’s dealings with developers for the platform, launch plans, etc.

* All good points. That director/developer sounds like a whiney entitled spoiled brat who can't get whatever he wants.

Very unprofessional, and now he has outed himself as somebody not to be trusted in the gaming industry.

donwel2981d ago

I couldn't agree with him more. What we're getting with some of these indies (especially the smaller ones) are people who don't understand how the industry works, especially the confidentiality that's pretty much required when creating a new console, then acting like petulant children when they don't get things their own way.
I there was any proof that these idiots haven't been on the gaming scene long, this is it.

jb2272981d ago

Isn't Moon Studios an MS exclusive dev now? If so, why in blue hell would Nintendo give them a dev kit? If they aren't MS exclusive devs, what kind of cache do they think a single highly praised title affords them? I understand something like Ori would be right at home on a Nintendo console but Moon would still be far down on the list deserving of a box, doubly so after they prove that they can't keep their mouths shut in the first place

freshslicepizza2982d ago

the proof will be at launch. let's see how well nintendo works with third party. lets see how the quality of the games are compared to nintendo's who in all likelihood will have a lot more hands on time with the hardware.

+ Show (1) more replyLast reply 2981d ago
DarXyde2982d ago (Edited 2982d ago )

“No I’m not harsh at all and you don’t have the full picture,”

Great way to sum this up in my opinion. We KNOW next to nothing about NX and speaking early on support is asinine. People say historically, Nintendo has tried hard to be self sufficient. That is true in more recent times, but Nintendo back in the day actually had great support all around. Final Fantasy VII was actually supposed to be multiplatform but the N64 created a limitation there. Companies had every intention of supporting Nintendo but it was GameCube going forward that changed the trend quite a bit. Interestingly enough, it's also the beginning of Iwata's leadership. He did great in making gamers out of non gamers. It just didn't play out well for Wii U.

Nintendo is under new management now, however due to unfortunate circumstances. Now, it looks like Nintendo is working on a console that's power competitive (perhaps superior) to the point that it can at least run Unreal Engine 4.

It's a new day. With a new company head comes a new vision. Just ask Spencer. And shame on Mahler for assuming the worst.

Fin_The_Human2981d ago

Yeah but going by Nintendo's history with the Wii and Wii U to people really expect them to do a 180 and all of a sudden cater for the hardcore instead of focusing on gimmicks.

dcbronco2981d ago

Nintendo has always been price conscious. Now that consoles use APU the cost of the main two components, CPU and GPU are cut in half. Plus add the move to 14nm that they get to take advantage of from the start. GPUs didn't get to that size until now. The huge cost savings with the massive increase in power efficiency and architecture improvements allow Nintendo to step in now at profit day one plus a power advantage.

If Nintendo goes "cutting edge" on chips they can more than double power over current generation and launch on par on price or even at $300. Or they can use slightly older parts and launch at $250 or a little less and match their power. Nintendo is truly in a power position right now.

DarXyde2981d ago

Yes, actually.

Nintendo may be the one company that can truly reinvent themselves if you ask me. They've done as much with company philosophy, controllers, and independence time and again.

The Nintendo you criticize was Iwata's legacy. Great man with tons of vision, but this is not Iwata's Nintendo anymore. In appointing a new CEO, the company realizes they also need reform. They didn't choose someone who was just like him.

If anything, I would say NX will be more like the Super Nintendo or N64.

Have faith. They've been doing this for a while. The opting for a digital medium and powerful hardware is a testament to their shift in company vision.

Theyellowflash302981d ago

Nintendo made consoles before the Wii and Wii U.... LOL, that is not there whole history.

Fin_The_Human2981d ago

Oh trust me I grew up on Nintendo but my last console was the Game Cube which wasn't a bad console but I think thats where Nintendo started to drop its focus on the people who made them what they were.

I looking forward to see what this NX things is but don't be surprised if itbdoes not use traditional controllers and has some touch screen function.

I expect it to be some console hand held hybrid with mobile gaming as the selling point.

blawren42981d ago

I think "traditional" controllers are what is holding the industry back. We need something different or Nintendo is just a clone of the other two machines.

Fin_The_Human2981d ago (Edited 2981d ago )

Blawren - Valve did something different with the steam controller and trust me its nothing compared to traditional controllers.

If ain't broken then don't fix it...MS is a good example of what should be done as the elite controller is traditional but they have added a few things to improve upon it.

I am for innovation but it has been proven time and time again that stuff like Kinect, wiimote and move are all gimmicks.

+ Show (3) more repliesLast reply 2981d ago
Apollosupreme2982d ago

This guy has gotten way too much attention.

MilkMan2982d ago

Maybe that was the ultimate goal in the end.

D2K2982d ago

Or the only one. It's not like his studio would not have gotten NX dev kits eventually. They would just have to wait a little while.

WeAreLegion2982d ago

“Former PlayStation guy supporting Nintendo against unprofessional rant gets tacit support from Microsoft guy.”

Haha. I love that line. Can't wait to see what Shahid is up to.

DivineAssault 2982d ago

Good.. Those dev kits are to be kept secret from everyone.. Indie devs that dont have a good relationship with nintendo might leak info about it or something.. Maybe later they can get one but for now, wait it out.. Im sure nintendos trusted dev studios have them and are making some killer IPs

rainslacker2982d ago

Historically, if you really go dig deep into it, leaks tend to come from smaller devs with less attachment to the industry than the bigger devs. This is likely due to the bigger devs often having a handler in interviews, so they don't inadvertantly say something they aren't supposed to. More often than not, the leaks aren't intentional or malicious, but picked up on by the interviewer, and an good interviewer can often get information that a person never intended to speak of. Obviously, devs get excited over working on new things, and human nature just makes people want to talk about such things.

It's not that I feel that these smaller devs do anything wrong or malicious or intentional, just that Nintendo, and other companies are aware of this kind of thing, so tend to protect their interests until the time is right.

In any case, where the NX is probably in development for the time being, there is little reason for most devs to have a dev kit. Even bigger ones. Without proper engine support, there is likely not much an indie dev would be able to do with it, which is why the big publishers and engine makers get first choice on getting the dev kits, because that is much more important to have those engines ready for after the reveal, and the bulk of indie devs are likely only to be doing ports anyways, which could be done rather quickly once the engines are updated.

ABizzel12981d ago

I agree about Engine, support, but at the same time, all of these console creators know exactly what kind of engine support they're aiming for and what developers are using to make their games on, so that's really a non-issue because Unreal & Unity support are pretty much required since most devs use those 2 engines.

rainslacker2981d ago

My point was was that without the engine having the support in it, there is nothing for these indie devs to really do with the dev kits. It's possible some could use Nintendo provided API's to create their game, but if they're adept enough to do so without an engine, then they won't have any problem adapting later.

This is why it's best to send the early dev kits and expected specs out to engine makers, so when the time comes, the engines can be ready for them.

ABizzel12981d ago (Edited 2981d ago )

My thing about leaking information is who cares.

I entirely get what Ahmad is saying, but that would have been a big deal if Nintendo was launching the NX at the same time as the PS4 and XBO, so the competition wouldn't be able to get a 1up over them, like Sony did with the PS4 over the XBO's hardware.

But Nintendo isn't launching a console against anyone. It's 3 years laters Sony and MS already have consoles out, and in their eyes Nintendo is not their direct competitor anymore so what is Nintendo gaining by being so secretive for. If Nintendo wants the NX to hit the ground running then they need to launch with quality hardware, a quality price, and most importantly quality games Day 1 and well into and beyond the launch window.

The rant from the Ori dev. was unprofessional, but the complaints were valid. Nintendo could at the very least give devs moch-up specs, so games can already be in the process of being made. And if they change so what, it's better and easier to scale a game up or down to modified hardware over a year, then to rush a game from scratch to launch with less than a year of dev time. And giving them moch-up specs ensures that there won't be a dry spell after the launch window as long as devs are willing to continue working on NX.

Being so secretive and relying on the big devs only means most of the launch games are going to be ports, or mediocre (ZombiU type games). Neither of which are a reason to buy a NX when PS4 / XBO will have those same port (with at least 45m PS4 / 25m...30m if they launch the slim, by holiday 2016).

Nintendo's needs to be speaking with the majority of Japanese developers ASAP, because JP support is one of the regions they can get any kind of 3rd party parity in, and if the NX can get Final Fantasy, Dragon Quest, Kingdom Hearts, Street Fighter 6, Metal Gear, and more then they don't have anything to worry about when it comes to maximizing sales in JP.

The west; however, has proven multiple generations now that they don't really care about Nintendo if they're not making money (which I can understand). So instead of going after the same group of people who support you at launch which as fans claim are "inferior ports" then leave Nintendo out to die, go to these indies studios and pay them to make exclusives of your unused IP's (F-Zero, Mario RPG, Earthbound, etc...), historic IP's if you can get the license (Crusin' the World, Wave Race, etc..), and how a console with so many exclusives that it's a must have product.

Waiting on EA, Activision, Bethesda, Rockstar, and all the other big 3rd parties to get on board is a wasteful decision IMO, they haven't given 100% to Nintendo is over a decade. If you can prove that they can make money on the platform then they'll come back with full support instead of crappy launch support, and that best done by making sure JP games are successful from JP 3rd parties, and that indie devs can find success on your platform from recreating 1st party games, or their very own projects.

Ahmad is right in his presentation, but he forgets, the PS4's entire success came from the fact that Sony was so open about almost everything (waited a while for the online only and DRM stuff to ruin XBO). Every time they showed PS4 it was always demonstrated as pro-developer, easy to develop for, "PRO-INDIE", and pro gamer, and the PS4 took off like a rocket.

Nintendo needs to be doing the same thing. Developers and Your fans are the most important people to the success of your console, because developers are the ones making software to keep your console alive, and fans are the ones spending money to buy the hardware and software keeping your company alive.

Philface2981d ago (Edited 2981d ago )

Point is only because people do not see the reasons behind their action it doesn't mean that there aren't any. Besides we know nothing about the NX so it's hard to say at what point of development they are, so maybe there isn't much to say or show because they still try things out. But I have to admit that it is important that they have enough games at release.

DivineAssault 2981d ago

It might have features nintendo wants secret.. Its not just about specs but they like to innovate all the time and maybe they dont want the competition to replicate what theyre doing before the official reveal.. Who knows but the dev kits are out there with trusted teams

Dubaman2981d ago (Edited 2981d ago )

Before the N64 launched Nintendo released images of the controller, showing off it 'new' analog stick which of course were seen by SEGA. Who then created an analog controller for the Saturn to be used with the game Nights into Dreams. So although Nintendo created the analog, because of releasing information to soon it was technically SEGA who was first to market with.

Ever since then they've been cagey and super secretive, like when they announced the Revolution at E3 but didn't show of the wiimote until - if i remember correctly - TGS later in the year, to avoid a situation like with SEGA stealing some of it's thunder. Remember when the PS3 controller had gyroscopes and accelerometers forced into because of the wiimote and then of course the PSMove and Kinect happened. If Nintendos 'Revolution' controller had leaked at an earlier time, Sony and MS would have had more time to plan a strategy to compete at an earlier date - it could have completely ruined Nintendo.

Secrecy is not a bad thing especially when it's a multibillion dollar industry which has seen too many devs close its doors because of competiion. Amplify that to a company which does as much as Nintendo and the wrong decision at the wrong time will cost jobs and affect the industry like nothing before.

ABizzel12981d ago

@DivineAssaut

Again who cares what features it has, in regards to competition. The NX is releasing either 2016 or 2017, Sony and MS don't care what they do. And if copying Nintendo was their primary goal it wouldn't matter anyway since the PS5 / XB4 are releasing after NX.

I understand to an extent if the product isn't ready until 2017, but even then that's stupid, because they already know the budget they have, thus the price and performance range they're looking at.

How hard is it to tell developers to start making games spec'd to say: FX 4350 + HD 7850 (basically PS4). If the NX comes out holiday 2017, well then those devs have a full year to make their game, then several months from the full hardware reveal to optimize the game for launch.

The specs don't have to be finalized, but the low-end range is already established.

No one's saying give every detail of NX, but Nintendo should at the very least make sure as many worthwhile developers as possible are on board with NX, and working on games for it.

@Dubaman

And how many people cared Sega "did it first"?

Also it's 20 years later. Times have changed, the problem is Nintendo hasn't, and it's one of the many things they need to fix.

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130°

Ori developer Moon Studios gives job to Dreams PS4 player

Moon Studios creative director Thomas Mahler is impressed with what the 20-year-old created in Dreams.

Outside_ofthe_Box442d ago (Edited 442d ago )

These are the type of guys MS should be trying to acquire. Buy em offer them a bigger budget over time and grow them into a AAA developer. I know MS doesn't have the best track record in regards to doing that, but that should be the approach they should be looking at. Hire people with experience in growing talent instead of buying up the industry.

Jin_Sakai441d ago

“These are the type of guys MS should be trying to acquire.“

I don’t know about that.

“Moon Studios, the developer behind the Ori games, has been labelled an "oppressive" place to work by current and former employees. The workplace reportedly fosters an environment of bullying, racism, and sexism, and screenshots shared in the report show the co-founders using ableist slurs and racist jokes.“

Knushwood Butt441d ago

ableist slurs

I don't even know what this is.

closed_account441d ago

Google says an example of an Ableist Slur is: "viewing a person with a disability as inspirational for doing typical things, such as having a career."

I'm sorry, but if I see an armless person doing a job that requires heavy lifting, I'm damn well going to be inspired! What's wrong with being inspired by a person's strength and resilience? smh

Outside_ofthe_Box441d ago (Edited 441d ago )

Doesn't Activision have their own scandal going on? Ain't stopping MS from buying them. I was speaking generally anyway.

leahcim441d ago

Dreams is amazing it deserves more exposition from Sony

650°

Ori Dev Criticizes Microsoft For Creating "Artificial Barriers"

Thomas Mahler, the founder of moon studios, has criticized Microsoft for not acting on their vision and creating "artificial barriers."

Sonyslave3871d ago (Edited 871d ago )

Lol the nerve on this guy Ms is way to nice with their games i mean for god sake you can play ori on everything except playstation.

He should be telling Sony and Nintendo this smh

GhostofHorizon871d ago

'He also criticizes the exclusive culture in the industry, pointing out PlayStation and Nintendo as being “scared of change” and that they still believe in “walled gardens”'

It's right in there if you bothered to actually read it. From the sounds of it, he's against exclusives in general but has personal experience with Microsoft which is why he brings them up specifically.

-Foxtrot871d ago

Thing is, while true, Sony/Nintendo aren't the ones downplaying exclusives and trying to come off as this "come on everyone, lets hold hands, we shouldn't have any barriers in gaming" company during onslaughts of interviews only to then contradict themselves later. Phil talks so much it ends up biting him on the ass later.

For example

July 2020

https://www.nme.com/news/ga...

September 2020 - 2 months later

https://www.eurogamer.net/a...

Sonic-and-Crash871d ago (Edited 871d ago )

for all those Multiplatfomists-no barriers supporters ..i want to ask

Is Microsoft pays any money to Sony from Windows sales??? ...then why the fk Sony to give their exclusive products to MS or any other platform holder???....

people (developers or not) who cry for all games to become multiplatform are detached from reality or have other more suspicious purposes

LucasRuinedChildhood871d ago (Edited 871d ago )

If he anyone wants to look at the full thread for more context (he makes his first comment about this on this page): https://www.resetera.com/th...

4Sh0w871d ago

-Yeah he's actually criticizing all 3 but specifically Microsoft because thats who he worked with, but I honestly its sounds like something from a 13yr rant rather than someone who understands business:

“Make their games and port them to ALL platforms, not leave anyone behind. The 13 year old kid whose parents were able to only afford to buy one system for their child now won’t grow up playing Halo because Microsoft believes that it makes the most financial sense to leave PlayStation players out. How does that benefit anyone but Microsoft?”

-So he doesn't believe in platforms? Platforms and exclusives are a neccessary tool to generate profits that the devs themselves are concerned with because unlike manufacturers they are ONLY concerned with making 1 game at a time to make a profit.

-If he's so concerned about the 13yr old who's parents can only afford 1 console, then why not fund & dev his games for anyone to playe for FREE....surely there are parents who cant afford to buy their kids games tooso why stop at the console... why is it all on the console manufacturers, why isnt he making free games?

-That all said, actually Microsoft has done alot to make games more affordable an accessible so I dont get his criticism at all.

KillBill870d ago

Incorrect... he calls out Microsoft because he mistakenly imagines the conversations Phil has made on exclusivity in the past suggests they are open to put games on other platforms. When what they have always stressed is they are open to put games on their supported eco-systems. This allows options for their games to reach much larger base and does not include the option to pay Nintendo and PlayStation to put all their games on their platforms.

His suggestion is that Xbox become a 3rd party developer for other systems. Which is simply ridiculous. He does not call out all platforms and then emphasize his experience with MS. He calls out MS and offhandedly mentions Sony and Nintendo in afterthought.

870d ago
Suave_Langosta870d ago

@sonic nah man, people just want to be able to play games. Exclusives mean nothing to anybody besides die hards. Microsoft, Sony, tendo, or whoever should pay whoever publishes a game for access to the game. It’s not a hard concept, why bottleneck games anymore?

You claim people are detached from reality… but it’s like not a “reality” it’s a simple effect from how the industry was ran for decades. So it’s more of a artificial barrier than a reality. There’s no “suspicious” behavior. Video games are entertainment at the end of the day, some people can’t afford every system, it’s not always some tribalistic vendetta. You sound like you are out of touch of reality if anything.

Like for example if Sony pictures only released their spiderman movies to play on Sony tvs/PlayStations/Blu-rays, would that make any sense? No. We live in a new era, holding onto imaginary company laden battle lines is a bad look.

Let PlayStation play halo, let Xbox play Pokémon, let switch play uncharted. Saying no just shows how hard you grasp at the tailfeathers of yesteryear.

+ Show (4) more repliesLast reply 870d ago
SinisterMister871d ago

Agreed. Xbox has Game Pass on PC too, opening up a whole world of IPs for PC gamers. Can PlayStation offer the same?

13sentinel871d ago

They are putting first party games on PC. So yes.

CobraKai871d ago

Lol. Sentinel and Christopher 👏👏👏

IRetrouk870d ago

Ps now has been available on pc since 2014 too

AuraAbjure870d ago

@Christopher Oh killer, I wanna play Uncharted 4 next year on PC!

Hofstaderman870d ago

Ugh whenever I think of Todd Howard I think of Fallout 76. Microsoft can keep that dirty ray tracing liar

Class_Viceroy870d ago

Yes, they have been releasing exclusives on PC now….not to mention PS Now has a PC App and it has many older PS exclusives on the service that you can play.

While not perfect, they are showing effort into this now

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dbcoops871d ago

Yep, they were very "nice" when they bought Zenimax and took long established multi-platform IP away from a player base that had been playing those series of games for decades. He's telling exactly who he needs to be telling.

Ursozord871d ago

Like when Sony "helped" Capcom and Stret Fighter 5 was born BUT NOT FOR OTHER CONSOLES LIKE MY SWITCH

Sure. Only 1 evil in the world

Atticus_finch871d ago (Edited 871d ago )

@Ursozord
Yea because buying a publisher and locking down their catalog is the as paying for the development of a game that wouldn't have been created otherwise.
"Their the same"
Lol

4Sh0w871d ago

I have no sympathy for the crying about Microsoft buying studios, because if the shoe were on the other foot everybody knows sony fans would praise the move. Sonys 1st party talent mainly comes from buying up once independent studios, very few studios under either Sony or Microsoft were built from the ground up with talent put together by them. So sure many try to move the goal posts to act like sony is so different when it comes to acquisitions but at the end of the day they both are just doing what they can to increase their gaming portfolio & strengthen their brand...and hell Microsoft doesn't even tie you to a console at all, all 1st party is on pc, letting you play anywhere but ps, they are honestly much more consumer friendly than Sony.

darkrider870d ago

Exactly. This after that salesperson told that exclusives don't matter...

dbcoops870d ago

@4Sh0w

I'm sure you don't have any sympathy. "crying"? LOL, that's hypocrisy at its finest. Name any major studio, in fact name any studio at all that Sony purchased that pulled long running multi-platform IP off of xbox and took it away from the xbox fanbase. I'll wait. No ones moving any goal posts except for maybe you, the reality is the situations are very different and you're trying to find an excuse to make Sony look like MS when it comes to acquisitions and that couldn't be further from the truth. But maybe it would be an easier pill to swallow for everyone if Spencer didn't go around claiming to not place barriers on people to gaming and then take beloved franchise away from people because for MS its easier to throw money around than it is to foster or create talented studios of their own. Yeah taking away peoples beloved franchises from where they prefer to play them is definitely the most consumer friendly thing anyone could do. You cant be serious with this s---. smdh

mkis007870d ago (Edited 870d ago )

4show.

Sony buys the devs, MS buys the IP's . They are very different when it comes to acquisitions. Try to find me one IP other than Sunset Overdrive that Sony acquired as a result of buying a dev. They have actually had relationships with their dev's. What has MS ever created with Double Fine or Ninja Theory? They bought the IP's plain and simple. Sony already owned all the IP's from every dev before they acquired them. You can't buy loyalty. Just look at people jumping back into Insomniac after Sony bought them.

What it comes down to is consolidation, if Sony were to get a big publisher will you be all for it? What if they split them down the middle half the current 3rd party games are not available on the other platform?

AuraAbjure870d ago (Edited 870d ago )

Microsoft didn't "take them away" like a brutal divorce sometimes forces a child to be taken away by just one parent. Zenimax was happy to forgoe other consoles for the $$$$.

+ Show (4) more repliesLast reply 870d ago
gamer7804871d ago

Really his beef is with all of the platform holders. He wants everything to be third party accessible

CaptainHenry916871d ago

This comment right here is when you're loyal to Microsoft and lobe kissing their A$$

TheRealHeisenberg871d ago

As if you are not here on N4G to brown nose for Sony. 🤡

CaptainHenry916871d ago

Umm, I'm a PC gamer you clown LMAO

lelo2play870d ago

In a perfect world there would be no exclusives... unfortunately we don't live in a perfect world.
If the Ori dev wanted their game on every platform, they shouldn't make a deal with Microsoft... or Sony... or Nintendo.

+ Show (3) more repliesLast reply 870d ago
871d ago Replies(1)
LordoftheCritics871d ago (Edited 871d ago )

It's called exclusives. Every platform is creating ''Artificial Barriers''

The dude opened his mouth and now everyone knows who to be worried about.

Christopher871d ago

He knows that. But, Microsoft is at the same time saying they want to get rid of those barriers. His literal complaint is the difference between what they say and what they do.

SinisterMister871d ago

But what about the point he's trying to make? He's basically saying that exclusives shouldn't be a thing, which is, well, something I don't agree with.

Christopher871d ago (Edited 871d ago )

***He's basically saying that exclusives shouldn't be a thing, which is, well, something I don't agree with.***

That's not his point. His point is clearly quoted about how Microsoft talks about removing artificial barriers while doing the exact same thing as Sony/Nintendo.

Regardless of how you feel about exclusives, good or bad, Microsoft is the one saying something completely different than what they are doing regarding exclusives.

And I agree, exclusives should be a thing, to an extent. It creates a healthy, competitive environment for the industry. But it 100% needs to be watched to ensure that anti-competition elements don't creep in to give any single company dominant control of the market via IP purchases.

You're essentially complaining about the opinion of the developer and not saying "Microsoft should stop saying they don't believe in exclusives when they clearly do." If you're going to go after the developer, you should also go after Microsoft for their own words.

4Sh0w871d ago (Edited 871d ago )

Chris I disagree he is totally saying exclusives shouldn't be a thing...at least *starting with Microsoft when he says this:

“Make their games and port them to ALL platforms, not leave anyone behind."

You say:
"That's not his point. His point is clearly quoted about how Microsoft talks about removing artificial barriers while doing the exact same thing as Sony/Nintendo."

-Gotta disagree with you here, sounds like you guys are purposely taking the comments made about being able to play on many different devices out of context. Microsoft has removed artificial barriers by putting all their 1st party games on pc, thus no longer making console needed to play but I dont think anybody in their right mind thought that "removing artificial barriers" ever meant removing *ALL* artificial barriers, nor did Microsoft say that as a factual matter. Gamepass also reduces barriers giving gamers access to more games cheaper, cloud, etc to some limited extent. Frankly this dev is surely talking big about somebody elses wallet....ironically only after his game has done well on xbox & pc= that barrier he's really talking about is just more $$$ in his pocket from ps. Its a cheap shot in fact to all 3, because he gets to play the nice guy while making more money, meanwhile who cares about the platform owners investment. If hes such a no barriers guy then dont take the funding or ask sony to fund it for all platforms & see how that goes??? This is a clear case of how some will take a good thing, deed/genorosity and then say well they could do more here, more there, etc. Microsoft is not doing exactly like Sony/Nintendo, until they both make all their 1st party games available on pc day one thats a HUMONGOUS DIFFERENCE...and if we want it to go further with NO BARRIERS then sure that means ALL GAMES playable everywhere but I think we can all agree this would breed complacency and quality of games would suffer in the longrun because theres less incentive, less competition without competing brands.

Christopher870d ago

***Gotta disagree with you here, sounds like you guys are purposely taking the comments made about being able to play on many different devices out of context.***

Direct quote from his post:

"Microsoft is in this weird ‘between a Rock and a hard place’ position where they’re saying that this is the vision they want to see happening in the future, no artificial walls, no boundaries, but then they’re not necessarily acting accordingly”

+ Show (1) more replyLast reply 870d ago
Hofstaderman870d ago

Well said. There has to be exclusives that are optimized for a particular platform to show off its capabilities. Not our fault a certain company doesn't place an emphasis on this and ends up coming third every generation. If they just commit to this they wouldn't have to hide actual sales figures, promote the crap out of a service that's going to hobble them eventually or claim to promote cross platform play. But hey if some people like to believe the same lie Gen after Gen....

SinisterMister871d ago

I get the point that the Moon Studios founder is trying to make but I really think that it's all about money in the end. No business in the world runs on Good Samaritan points. I personally like the "exclusive culture." Makes console wars more exciting. And no, don't give me that "gaming is for all" bs. You pick sides in this mf or you play PUBG on your phone.

Teflon02871d ago

Agree 100% but I think this is about how contradictory MS is being as opposed to being exclusive. What's likely going on is, they probably wanted to port ori to Playstation after switch and MS probably wasn't okay with that as the switch porting really seemed to be MS trying to bully Sony which didn't work. Ultimately when they couldn't do it anymore, they stopped porting. Just sounds like they don't want to work exclusively with MS anymore is all tbh. As a dev, it would make sense to want to be multiplat even if I don't think Ori would get the attention it gets now as a multiplat. The trade off is limited audience but alot more exposure because of exclusivity. Sounds like a fair trade to me

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leahcim871d ago

Ori saga playstation port confirmed.

One can dream. :)

Sonyslave3871d ago

Not going to happen Ms owned the ip

ColtPSSX871d ago Show
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290°

Thomas Mahler Takes Aim At Cyberpunk, No Man's Sky And More

PN: Thomas Mahler, the director behind Ori and the Blind Forest and Ori and the Will of the Wisps, has taken to gaming forum ResetEra to vent. He is tired of “snake oil salesmen” getting hyped up by the games press and consumers, only to fail in delivering their promises.

Read Full Story >>
pureninty.com
Sonic-and-Crash1177d ago (Edited 1177d ago )

no matter if Cyberpunk or No Man s Sky had their problems ...the amount of work to build these games are in a completely different (superior) league than to build a simplistic platformer with LED lights that jump here and there .....he is not showing a good profile making these comments

agree about Molyneaux though ...he was lame all the time

PrinceAli1177d ago

You guys CAN NOT keep using this awful excuse... ESPECIALLY for Cyberpunk not soo much for No Mans Sky tbh

RememberThe3571176d ago

No Man's Sky had their development completely fucked by a flood and Sony sort of shrugged and told them to release it anyway then abandoned them when the game got blowback. Completely different situation from the shitshow that was the Cyberpunk launch in which Sony did the right thing and told them to take their ball and go home. No Man's Sky is now the game they promised years ago. They have their redemption and they earned it. I have a hard time seeing how CDPR can actually achieve what they promised from what they released. Like the way they sold the story turned out to be completely different than what the game became. I don't think we'll ever see their original vision or scale.

Mr Pumblechook1176d ago (Edited 1176d ago )

@RememberThe357. Your comment is spiteful as it takes a couple of facts and deliberately twists them with fiction to suit an immature narrative.

You say "No Man's Sky had their development completely fucked by a flood and Sony sort of shrugged and told them to release it anyway". In reality, what happened was when Hello Games experienced a flood on the 24th December 2013 just days after demoing it for the first time at the VGX awards. No Man's Sky was released on the 9th of August 2016.
https://www.polygon.com/201...

It was after the awards that Sony secured a timed console exclusive, and Sony did not pressure Hello Games to release the game early. In fact, Shuhei Yoshida in an interview with Eurogamer said Hello Games oversold the capabilities of the game. He said: "I had the opportunity to play the game right before launch - and I restarted playing the game on launch day with the Day One patch - so I could see the struggle for the developers to get the game out in the state that they wanted. I understand some of the criticisms especially Sean Murray is getting, because he sounded like he was promising more features in the game from day one."
https://www.eurogamer.net/a...

-Foxtrot1176d ago

@RememberThe357

Flood or not, they still released a shitty unfinished game which was a fragment of what they promised compared to all the PR interviews and gameplay videos.

They might have supported it and changed it over the years, good for them but I mean did they really have that much of a choice? If they moved on they'd never be trusted again. Besides I still don't think the game it is now is on the same level as what they originally promised and hyped up, it's better but it's still not there and I don't think it ever will be.

Indie Studio or an AAA one, gamers should never forget.

I really don't know why people give Hello Games a free pass because they've kept supporting it, I mean Fallout 76 is still getting supported but I'm not giving them a free pass, I still remember how they launched it.

RememberThe3571174d ago

Oh damn you right they did really pull a CDPR back in the day. Guess they got me with the PR on both sides of that shit show. But that doesn't change the fact that they turned the game around and today it's incredible.

And Plumbus, Sony doesn't need you to cape for them Capitain. I'm not spiteful, just ignorant lol

+ Show (1) more replyLast reply 1174d ago
LoveSpuds1177d ago

I agree with the sentiment here squire, but I do think you are grossly underselling how expertly crafted the Ori games are.

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edwardmde1177d ago

That is true but a consumer has a right to get what they pay for. Those who bought Ori got just that and nothing less.

SPEAKxTHExTRUTH1176d ago

Simplistic platformer? That's proof that you clearly haven't played Ori.

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Christopher1176d ago

The only thing I'll contest in this article is that they downplay what Hello Games has done in NMS and they act as if they still haven't delivered on "promises" when in reality they've gone way beyond that in the last few years.

They deserved shit for their release and expectations, but they stuck it out until it not only met what players expected but have done way more than that since then.

The question here is if CDPR will do the same or not. There's no excusing their release, but how they recover from it says a whole lot about them.

+ Show (5) more repliesLast reply 1174d ago
JEECE1177d ago

I still don't understand how people were so taken by surprise at NMS. You could watch long gameplay sessions well before release and see what the game was. Granted, it wasn't what we all had hoped for from the initial trailers, but it wasn't like you couldn't see exactly what the game was before it launched.

Elda1176d ago

Very true. I watched gameplay trailers & made up my mind that NMS was not the game for me.

1nsomniac1176d ago (Edited 1176d ago )

Because the gameplay trailers were fake and contained fleets and space wars and battles between factions. that to my knowledge are still to this day not in the game. Certainly weren’t in it for the first year of release. It was so fake that they got taken to court in the UK by the Advertising Standards Agency which was unprecedented for a game.

Still confuses me why we still get people with this “I watched the gameplay sessions I knew what I was getting”.
No one knew what we were getting because we got something very different. Fact. Whether you like it or not.

JEECE1176d ago

Yes, some of those things were scaled down (fleets are in the game, just smaller than in old trailers).

But I'll return to my point that it was fair to be disappointed the game was scaled down (as so many games are), but you should have been disappointed when they showed the game in the months before release and it was not what the trailers from 2013-14 looked like.

Put differently, if I tell you that I'm going to sell you a Porsche for $10,000 dollars, and I send you a picture of a Porsche, you have a right to be excited, and then when I show up on the day of the purchase with a used Toyota Camry instead, you have a right to be mad that I didn't bring a Porsche. But what is silly is to then give me your $10,000 in exchange for the used Camry, drive it for a week, then complain all over the internet that I tricked you into buying a Camry instead of a Porsche.

1nsomniac1176d ago (Edited 1176d ago )

Like I said fleets were not in the game at all at launch. No small fleets. No fleets at all. The same as the flourishing varied wildlife or vegetation. The same as the dynamic wind and storms environmental simulations. The same as the spaceships. The same as the multiplayer.

Your analogy makes absolutely no sense and is not relevant in anyway to the situation.

JEECE1176d ago

See, your comment is getting into the arbitrary. "Flourishing wildlife and vegetation" is a subjective term, so this is just an instance where people like you decided what they expected the game to be, then said "the liezzz" when it was different than what you concocted in your head.

The game absolutely had wind and storms at launch, so you are outing yourself a little bit on that one.

Also it had spaceships, so I'm going to assume that's another case of "in my imagined version there was more variety, the liezzzzz!"

Also, they took great pains years before the game launched, even in the period where they were arguably misrepresenting features compared to the final version (again, you could have seen that these features were scaled back in the gameplay shown leading up to launch), to explain that the "multiplayer" portion of the game was passive multiplayer like Journey, not co op like Destiny (source: https://www.gameinformer.co...

The whole "multiplayer" thing is the perfect example of people creating features in their heads rather than paying attention to what they were directly told about the game.

And my analogy is perfect. You got mad because the thing you bought was the thing you were shown right before purchase, rather than what you were shown years before.

1nsomniac1173d ago (Edited 1173d ago )

No you’re just making shit up. Is there still the wildlife and vegetation that was shown in the initial gameplay trailers? Still to this day, no there is not!

Yes of course the game launched with wind and storms I didn’t state they didn’t. I said they were no longer the environments simulations that were shown in the gameplay demos. Much like watch dogs.

Again, of course it had spaceships. It’s a spaceship game. It didn’t have the ships advertised or anything on the same technical level.

They explicitly stated in interviews that full multiplayer would feature and that “it would be technically possible to meet your friend online but due to its massive procedural worlds it would be almost impossible. You would never find the same world” this was then later PROVEN false and he had to apologise. That is why multiplayer suddenly had to be addressed as it was also printed on the game case.

You can’t just twist facts because it upsets your ideals!

They got taken to court for false advertising and forced to fix their game! What’s wrong with you people. It’s fact. Why are you wasting your time and everyone else’s pretending that never happened?

+ Show (1) more replyLast reply 1173d ago
BattleCat1177d ago

He is 100% right, but sorry, ori ran also like shit in the beginning. Sometimes like 5fps in some scenes.

Tacoboto1177d ago

He had an interview with Digital Foundry for Will of the Wisps where he expressed his and the team's disappointment with how it launched.

It's a vastly different reaction to, for example, the CEO of CDPR liking then unliking Tweets slamming Sony for pulling the game after they themselves directed users to Sony for wanting refunds on their deliberately-unfinished product...

RememberThe3571176d ago (Edited 1176d ago )

And forgot to talk to Sony about said refunds. . . What a moron.

The fact that management at CDPR is still intact is reflective of how seriously they took this fk up. They got their money and they're gonna move on.

qalpha1177d ago

The game had awful sound glitches for me that made it unplayable for 2 months after launch.

Silly gameAr1177d ago

Is it wrong of me to say that his games are associated with a company that is known for being one of the best snake oil salesmen in the industry?

Atom6661177d ago

No, that's fair. MS has made a lot of money by doing just that. And they enabled Molyneux all those years.

But Ori wasn't one of those products, so aside from taking an easy shot at MS, it really doesn't change things.

I'd be pissed too if I was him.

RememberThe3571176d ago

Weren't we all pissed off at these games? They're almost black holes of revenue for the rest of the industry. Someone who actually kept their word and worked for it lost sales to broken games that over promised.

Atom6661176d ago (Edited 1176d ago )

@remember

Yep, I thought it was pretty universal.

I get the general comment that MS is guilty of a lot of overhyped nonsense over the years. And no one can ever say that they weren't called out on it (especially on resetera of all places).

But both Ori titles were amazing.

Just like any line of work you may be in, imagine if someone else in your field gets tons of hype and attention over your own great efforts, and it turns out that they screw up and drastically underdeliver.

I know I have colleagues like that. I'd love to vent about them.

PS-Gamer-19861177d ago (Edited 1177d ago )

You aren't lying so no, it isn't wrong of you to say it. I wonder what this man has to say about crackdown 3 and the power of the cloud btw.

RauLeCreuset1177d ago

And Sea of Thieves. Those were curiously missing from his critique.

Magog1177d ago

No Man's Sky wasn't a surprise to anyone who was actually paying attention and was a really small team. Guy is an ass for calling them out.

JEECE1177d ago

Yep. It's baffling. You could watch long gameplay videos of the game several months before it actually launched. Also, for all the flack Sean Murray gets, he specifically explained in 2014 that NMS wasn't going to be a multiplayer game like Destiny that you could play with your friends (source: https://www.gameinformer.co...

All the youtubers and their parrots freaked out at his "liez" because he said the game has multiplayer, but he had taken pains for years to explain that the multiplayer features were passive like Journey, not active co-op like Destiny. Honestly the snake oil salesmen for NMS were youtubers who apparently watched a trailer, decided what they wanted the game to be and hyped it up as if it was going to be that game, ignored all the information that explained how it was really a fairly simple indie game, then freaked out at release when the game turned out to be what it had been in all the previews rather than what they had imagined in their heads.

Aussiesummer1177d ago

Yeah no. There are plenty of videos with him blatantly lying, plenty. He knew exactly what he was doing.

JEECE1177d ago

@Aussiesummer

I mean, there are videos of him from a few years before the game talking about features that didn't end up in it, yes (many of the "lies" are more based on arbitrary expectations, but he did say there would be a planetary physics system that wasn't in the final game). But literally almost every big game cuts features (this doesn't make it okay, I'm just saying NMS wasn't out of the ordinary in this respect). Plus, my main point is that there were long gameplay videos and impression pieces of what was essentially the final game out in the months before launch. So even whatever disappointments were reasonable should have happened in the months before launch, not after.

Zhipp1177d ago

They said the game would be one thing, and it released as another. they mislead their customers. It doesn't matter what size the team was, they could have been more honest about what features would and would not make it into the game well before release.

It's easy to look back and, with the benefit of hindsight, reinterpret what was stated, but when the overwhelming majority of customers were expecting a different product to what was delivered, there was clearly some misleading going on.

Aussiesummer1177d ago

How is he an 'ass' for calling out his straight up lies? This is what he is talking about, gamers just don't seem to care when these devices lie and decieve. They make all the excuses under the sun.

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