It sounds crazy, but that may just be in our future.
TG writes: There are thousands of free apps available to mobile gamers, but the question you have to ask is, "How can developers afford to give their apps away?"
MMOsite: "Arguably, Game of War is one of the largest mobile MMO games. This is in thanks to its rather popular Kate Upton advertising campaign, as well as its other…interesting use of sexually themed ads to drive traffic to the title. The popular title generates over one-million dollars a day in revenue – with paying players spending an average of $550 on the game in 2015.
However, one player went above and beyond that $550 statistic. Kevin Lee Co, a 45-year old man from California, United States pleaded guilty in federal court to embezzling 4.8 million dollars from his employer over a period of seven years. "
That is a crazy amount to spend on a mobile game. But I hope he got his fill as I doubt that he'll get to play it much in prison.
"players spending an average of $550 on the game in 2015."
What blows my mind is that that is the AVERAGE. Ffs no game is worth that much money.
Man this is a sickness.... Wtf
One million a day ... That's some serious cash for any game
WTF!?
It should not even be physically possible to spend a million bucks on a game...
Lee from Bit Cultures discusses his brief, nostalgia-laced obsession with the app Game of War, and how fun shouldn’t come with maintenance fees.
Nope. Big screen couch gaming is here to stay. Not to even mention the potential that VR has to revitalise big screen couch gaming.
The only way that will happen is when mobile is powerful enough to run modern games, and future modern AAA games and you just hook up your phone or tablet to your tv and play. Granted that is a possibility. But it's a long way off still.
Thankfully it never will, but if by some crazy chance it does I'll stop playing games. I prefer bigger games than Candy Crush or Angry Birds. I honestly don't see how they do so well. Right now I'm having a blast with Fallout 4 and you can't play a game like that on a small screen, so console gaming is going nowhere.
Mobile gaming is great for playing games like scrabble with my Mom. That's about it. Well maybe ipad games are a good way to introduce young kids to games. Lord knows that if we gave them games like ghost and goblins, ninja gaiden 2, battletoads, and mike tyson's punchout, they're self-esteem would plummet from the crushing defeat they'd suffer.
I think on my life i have spent $10 on mobile "games". $4 of that was on an snes emulator.
So ... can we please stop seeing these articles every couple of months? Mobile gaming <> traditional gaming.
Nope.
Because playing on a 3-6 inch screen simply isn't enjoyable like it is on a regular TV.
Anyone here think a tiny screen will usurp my enjoyment with my 55" 4k/60 Vizio P series with 1080/120hz? Didn't think so.
Games from 20 years ago riddled with microtransactions, which is basically the mobile model, simply is not the future.
How anyone could think this could kill consoles or even PC is dumb as dirt.
Mobile is in fact a good stepping stone to INCREASED videogames and console usage in a more advanced form, because it gets noobs to gaming, interested in gaming, and then they want a much better experience, whether that is Sony, Nintendo, Microsoft, or PC... many youngsters who wouldn't otherwise be introduced to videogames, will be, and will then evolve past mobile gaming.
It's funny though, many of the cellphone gamers today are people who mocked gaming 10-20 years ago, and now they 'enjoy' the ass end of gaming that is mobile gaming.
Also... Mobile will always be behind power-wise, because computational power takes more size and more electrical power, and these are not the strengths of a cellphone, they are hindrances.
Additionally the rate of mobile catching up to desktop will slow, because the big gains we are getting will slow down as they hit the same limitations their bigger brothers have. Right now we've benefited from all the multicore processors being introduced into phones... such leaps are not a continuous, steady improvement.