Gamer 2.0 reports:
''Last week we got to play through several of EA's upcoming holiday titles, including the uniquely devised Mirror's Edge, developed by Swedish game studio, DICE, creator of the Battlefield franchise. There's no denying that Mirror's Edge is quite a departure from what DICE is typically known for doing. And we're admittedly elated to see that instead of focusing on developing another shooter franchise, they're attempting to kick off a whole new IP with an unusual twist.
What's known of the game's setting was detailed in our previous coverage, but this time around we got to sit down with it and get a feel for the controls. We admit to having our reservations about the gameplay mechanics, especially considering it is essentially a free running game in first person. We were leery about how such a game would play out in anything but third-person; a design choice that they thought immersed you deeper into the game. We're still a little hesitant about it, but during the time we played, it was enjoyable enough.
There's a bit of a learning curve to picking up the controls, but if you're at all familiar with first person shooters, you should be able to find yourself around fairly easily. They did a good job of making the game pretty accessible using context sensitivity to make it easier for you to jump over and slide underneath obstacles. Grabbing onto pipes, ledges, and poles doesn't require any input at all from the player, outside of making sure you're properly aligned with the object when you're jumping towards it.''
It seems that in Season 4, DICE has snuck in a Battlefield 2042 Mirror's Edge Easter egg in the new Flashpoint map.
GF365: "There are some games with extraordinary visuals that impress us to this day. Here are old games with outstanding graphics."
I always thought the first 3 Gears of War games looked great and still hold up for today.
Far Cry 2 was awesome. In addition to having demonstrably better physics and AI than later games in the series, it had a lot of design decisions that, criticized at the time, have since been praised in games like BOTW and Dark Souls.
It might not be super amazing by today's standard but I thought Mgs3 looked really good
Ubisoft Massive lead gameplay designer Fredrik Thylander, previously of DICE where he worked on Battlefield and Mirror's Edge, has spoken out about achievements and trophies, arguing that they "have been bad for gaming."
The achievements in Mirror's Edge opened my eyes to a whole other way of approaching the game. Since some of the toughest and most rewarding ones are basically whole levels turned into time trials with very strict time requirements, they force you to become much better at the game - in a way that difficulty levels just don't - and made me appreciate the mechanics that much more (especially the momentum-based running and platforming).
They actually made the game better for those like me who really enjoyed the game but wanted more of it, basically adding a new level of difficulty that took a long time to master/overcome. It added some extra longevity to a very short game.
He says "it eats resources that could have made the game better". I'm curious what he thinks the time he spent designing the achievements for the game would've been better spent on, because I expect bang for buck-wise achievements are a pretty efficient way of adding value to a game for the people who end up loving it.
I don't know. I used to think Achievements / Trophies were ruining games at first but then I saw the positive, if you totally love a game then they would offer you replay value by going after the last achievements to 100% the game. It made you explore every last bit of the game to achieve this and sometimes pushed you into areas or scenarios you probably might have missed.
It was a blast to get them on Oblivion / Skyrim, Fallout, Witcher, God of War, Elden Ring etc
Don't get me wrong, I do think there's achievements which are annoying, the ones where you need to find all collectibles which end up being missable AND are like trying to find a needle in a haystack are a kick to the balls, you know the majority of us are just going to use a guide to find them so what's the point.
Kind of a shame Nintendo haven't gotten a full system in place, they are so behind.
I enjoy having something to go for and feeling accomplished when doing something hard. I just hate it when achievements are based on things you can't really control. Like when something is for MP and the MP is just dead.
I used to be a hardcore achievement hunter back in the day, but I couldn't care less nowadays. I just want to play games the way I actually want to play them, and don't care to waste my time just to get a little pop-up.
Never been a fan of achievements. I just want to play the game however it may present itself to me, there's an overflow of achievements to seek in real life lol
Great for those that enjoy them though, much respect to the platinum hunters, it ain't easy lol
Ballsy statement on a much hyped game, but I have been thinking the same thing:
"What we hope for when the game comes out, is that intriguing gameplay isn’t the only thing that it will bring to the table, and that there is an equally intriguing story line to back it up. Our major concern is that it will fall victim to the same issue that plagued Assassin’s Creed: repetitiveness. All the sliding and jumping in the world won’t be able to save this game if doesn’t do more than repeatedly task you with running from here to there. Let’s hope that there's more than what they're letting on."