150°

13 Years On, Mirror's Edge Is Still A Masterpiece

From the architecture to the speed to the music, it just gets better with age.

Ethereal795d ago (Edited 795d ago )

Agreed. Pure art.

RedDevils795d ago

Good game, but not a masterpiece that word been thrown around like charity.

794d ago
Ethereal794d ago

Can't argue with you there. Lots of "masterpiece" being thrown around these days.

I'd be the first to admit that the original isn't without its fair share of significant flaws but for me, artistically, its one of the greats.

TheColbertinator795d ago

Great game. Find memories of all the times I played it.

ArmorOfGod795d ago

Same. One of the very rare games I completed more than once (along with Bioshock and Dark Souls).

Yi-Long795d ago

Gorgeous art-design for sure, which still looks stunning to this day.

The outside levels were fun and gorgeous, the inside levels were less impressive/memorable. The whole hand-to-hand combat felt a bit unnecessary/clumsy, but when the game was just focused on running and holding momentum, it was a blast.

Such a shame that the sequel didn’t build on what was good, but instead kinda steered into the lesser parts.

But I guess that’s typical of EA these days. They’ll have a hit and then have no clue what made it special so they mess up the sequels.

robtion794d ago

Yep, same thing happened with Dead Space. The original game was one of the best of that entire generation.

blackblades794d ago

As well as soundtrack was really nice. The sequel with the open world wasnt needed but it wasnt bad.

PhillyDillyDee795d ago

I broke a controller trying to get a no guns playthrough achievement. Not one of my finer moments. Great game tho.

Fist4achin795d ago

Ha. Did you get it? I couldn't get past that spot right before the end with the oval platforms and all the enemies for the no guns achievement.

porkChop795d ago

I did. It was tough though. You basically had to make use of every short cut, and also needed a lot of luck.

PhillyDillyDee794d ago (Edited 794d ago )

I did not. It’s a faint memory but I think my breaking-point had something to do with some guys chasing me at street level? Was that a thing?

Snookies12795d ago

What about the time trials...? Lol, ahhh wonderful times...

dumahim794d ago

Time trials seemed way worse than the no gun run.

Snookies12794d ago

@dumahim - You are absolutely correct. They were worse. My brother got the platinum trophy on Mirror's Edge back on PS3. He said it was one of the only games he's ever almost broken a controller over. Because of the time trials.

Sniperwithacause794d ago

I played thru, without killing anyone(or thought I did) just for me to finish the game, and the trophy didn't pop up. After that I never thought of that game or its sequel. I did buy the sequel when it was cheap, but haven't played it.

dumahim794d ago

"I never thought of that game or its sequel. I did buy the sequel"

wut?

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80°

Battlefield 2042 Mirror's Edge Easter Egg Surfaces in Season 4 Map

It seems that in Season 4, DICE has snuck in a Battlefield 2042 Mirror's Edge Easter egg in the new Flashpoint map.

220°

10 Old Games With Outstanding Graphics

GF365: "There are some games with extraordinary visuals that impress us to this day. Here are old games with outstanding graphics."

Read Full Story >>
gamefreaks365.com
ShwaaMan455d ago

Bioshock still looks fantastic, one of my all time favorites.

Yui_Suzumiya455d ago

Beyond: Two Souls on PS3 can compete with modern day graphics.

SonyStyled455d ago (Edited 455d ago )

Same as Killzone 2 and 3, uncharted 2 and 3, Infamous 2, Heavy Rain, Resistance 3

jasonismoney455d ago

I wish this was entirely true, but you might want to load up Killzone 2 and Resistance 3 again.

SonyStyled455d ago

@jason I watched some gameplay videos of KZ2 and R3 on my full screen. They are on par or succeed graphically to the first person shooters mentioned in the article that also launched on the seventh generation of consoles. Try the same and see what you think

cthulhucultist455d ago

Killzone 3 was super impressive! I could not believe the graphics back then as I was regularly pausing the game to stand in awe looking at the surroundings! Resistance however did not impress me that much. Heavy rain is also another amazing graphically speaking game. It almost felt next gen

Fist4achin455d ago

I always thought the first 3 Gears of War games looked great and still hold up for today.

SonyStyled455d ago

They did for their day. I recently played gears judgement with on the 360 and the draw distance was so blurry. The characters up close look great though

JEECE455d ago

Far Cry 2 was awesome. In addition to having demonstrably better physics and AI than later games in the series, it had a lot of design decisions that, criticized at the time, have since been praised in games like BOTW and Dark Souls.

iNcRiMiNaTi455d ago

It might not be super amazing by today's standard but I thought Mgs3 looked really good

JEECE455d ago

In terms of art style it still holds up.

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270°

Mirror's Edge achievement designer: "Achievements have been bad for gaming"

Ubisoft Massive lead gameplay designer Fredrik Thylander, previously of DICE where he worked on Battlefield and Mirror's Edge, has spoken out about achievements and trophies, arguing that they "have been bad for gaming."

Machina472d ago (Edited 472d ago )

The achievements in Mirror's Edge opened my eyes to a whole other way of approaching the game. Since some of the toughest and most rewarding ones are basically whole levels turned into time trials with very strict time requirements, they force you to become much better at the game - in a way that difficulty levels just don't - and made me appreciate the mechanics that much more (especially the momentum-based running and platforming).

They actually made the game better for those like me who really enjoyed the game but wanted more of it, basically adding a new level of difficulty that took a long time to master/overcome. It added some extra longevity to a very short game.

He says "it eats resources that could have made the game better". I'm curious what he thinks the time he spent designing the achievements for the game would've been better spent on, because I expect bang for buck-wise achievements are a pretty efficient way of adding value to a game for the people who end up loving it.

shinoff2183472d ago (Edited 472d ago )

I kinda see his point but I also see your point.

I've been trying to remember what games over the years have had their own trophies inside the game before trophies and such were a thing and all I can think of is the star ocean series

Christopher472d ago

I think his point, though not elucidated upon because of Twitter limitations, is not that they can be bad but that they are used improperly to extend gameplay rather than reward actions.

Nebaku471d ago

Harvest Moon: Magical Melody on the GCN did.

In fact it actually built the game around it.

RpgSama471d ago (Edited 471d ago )

I am very OCD about playing games that I can platinum, in that sense I probably avoided playing games that I knew I would be unable to 100% complete.

I do think there are other people like me and also feel there should be an option for you to individually deactivate getting trophies on specific games, just so you play them and they do not go to your account.

-Foxtrot472d ago (Edited 472d ago )

I don't know. I used to think Achievements / Trophies were ruining games at first but then I saw the positive, if you totally love a game then they would offer you replay value by going after the last achievements to 100% the game. It made you explore every last bit of the game to achieve this and sometimes pushed you into areas or scenarios you probably might have missed.

It was a blast to get them on Oblivion / Skyrim, Fallout, Witcher, God of War, Elden Ring etc

Don't get me wrong, I do think there's achievements which are annoying, the ones where you need to find all collectibles which end up being missable AND are like trying to find a needle in a haystack are a kick to the balls, you know the majority of us are just going to use a guide to find them so what's the point.

Kind of a shame Nintendo haven't gotten a full system in place, they are so behind.

jambola471d ago

Nintendo seem to either be ahead of their time by years
or behind by 10 years
no in between

Rimeskeem472d ago

I enjoy having something to go for and feeling accomplished when doing something hard. I just hate it when achievements are based on things you can't really control. Like when something is for MP and the MP is just dead.

MadLad471d ago (Edited 471d ago )

I used to be a hardcore achievement hunter back in the day, but I couldn't care less nowadays. I just want to play games the way I actually want to play them, and don't care to waste my time just to get a little pop-up.

AzubuFrost471d ago

I envy you sir. I just gotta have every single achievement whenever I play a game. On my Steam profile I have an 83% completion rate out of 35 games, and my OCD is telling me to keep upping that percentage higher.

MadLad471d ago

Yeah. Back then, though I'm not sure what my actual completion rate was, I was mainly an Xbox player. I had close to 80k gamer score during the 360 days.

It just doesn't excite me anymore. I have less than 20% completion on my Steam account, though I have a pretty asinine amount of games there at the same time.
But I don't really bother with any of this anymore. If there's an interesting achievement I might aim for it just because I find it fun, but usually I just get that pop-up, say "cool" and continue with the game.

Outlawzz471d ago

Never been a fan of achievements. I just want to play the game however it may present itself to me, there's an overflow of achievements to seek in real life lol

Great for those that enjoy them though, much respect to the platinum hunters, it ain't easy lol

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