The team at Gaming Minds Studio ran into a few problems while developing Grand Ages: Medieval for the PS4.
Lightgun Galaxy: "My first introduction to Grand Ages: Medieval was a medieval king’s disapproving scowl. It’s immediately off-putting, and I can’t blame you for passing this over as some half-baked attempt at appeasing the Renaissance Fair-going demographic. But passing this over is a huge mistake."
Check out this new video for the new 'Siege & Conquest' update out now on PS4.
The free ‘Siege & Conquest’ update for Grand Ages: Medieval is making its way to the PlayStation 4 today.
Its called optimisation,If this going start a new trend on picking on ones system bottleneck then lets counter that on all sustems shall we?.
Edit.. My Point was mearly at the headline that was all and yess i read the article but headlines like this causes fueds.
It's funny I read the title and I said to myself "I bet it's gamingbolt" I was not disappointed.
Of course when I actually read the article it explains it was there first PS4 title and that after they figured out how to better work with the hardware they got everything they wanted and were able to make it match the PC version the way they wanted.
If you read the article, this is simply a function of porting it from PC to PS4. Sounds like the team at Gaming Minds Studio cares enough to optimize the game properly and should be applauded for managing to pull this off at 1080p with all of the PC features intact.
People wanted cheap machines, There is no secret. You cant compare the hardware from last gen to this gen.
The jump form PS2 to PS3 and Xbox to Xbox 360 was huge spec wise. The same cannot be told this gen, but they are getting huge numbers in sales.