Digital Foundry:
From its opening shot, Everybody's Gone to the Rapture shows precisely how its three-year development was spent. It's an absolutely gorgeous PlayStation 4 title that puts its bucolic visuals front and centre - where CryEngine is tasked to render a picturesque Shropshire village. Developer The Chinese Room uses the engine's superb lighting and post effects to ramp up the atmosphere. But with such a determined drive towards photo-realism, has its frame-rate been overlooked?
David at SQUAD writes: "Over the past few months, I’ve found myself lost in a number of books set in my home-land of the United Kingdom. At first, it was by chance, but then I found myself seeking them out. Then I got some games in a few sales -- Assassins Creed: Syndicate and Vampyr, if you must know -- and realized I’d done it again. This got me thinking: does the video game industry do a good enough job of setting games in a diverse set of locations, and how many games are set in the UK anyway?"
DSOGaming writes: "These past few weeks we’ve been showcasing numerous games that were visually improved by Pascal Gilcher’s ray traced Global Illumination method/solution for ReShade. And today, since it’s a slow news day, we are bringing you four games that have been showcased with this alpha Reshade version. These games are Dying Light, Crysis 3, Battlefield 4 and Everybody’s Gone to the Rapture."
Again Reshade is not Raytracing, is a screen space post processing effect. Thats like calling SSAO "Global Illumination"
From Eurogamer: "The Crackdown 3 developer said it had acquired The Chinese Room, the studio behind Everybody's Gone to the Rapture and Dear Esther, from founders Dan Pinchbeck and Jessica Curry."
It's better to lock the frame rate to 30
what's this game about?
Yes suicidal blues, I did know what sort of game it was. I love variety, and unusual gaming experiences.
Your stereotyping that I must only play COD and halo could not be more wrong. I don't mind COD but have never played a halo game in my life.
In the last few weeks I have 100%ed temple of Osiris, soundshapes, infinity runner, monsterbag, mousecraft, valiant hearts,titan attacks, never alone, super exploding zoo, toren, counterspy, unfinished swan, piecefall, the witcher 3. A pretty varied collection and i enjoyed the hell out of all, well toren was OK I guess. (Thanks ps+ for most of them)
Also to add it that list is journey and the vanishing of Ethan Carter. Two other "walking simulators" that were absolutely superb.
Ethan Carter being the main reason I bought EGTTR as it looked so heavily inspired that it could almost be a sequel.
However what I did not know, was that EGTTR would be crippled by an unbearable character movement speed - designed to artificially elongate the game (and cover a few technical issues I guess).
Even with the hidden R2 to sprint function, the movement, combined with a world that cannot be interacted with, makes the game very very boring and a total let down.
Maybe they should sell the assets on though, as it would make for a superb COD map ;)
Game looks beautiful :)
wow, this game looks gorgeous