The week of the sausage is upon us once again, and before too long there'll be far too many people descending upon Cologne's Gamescom, walking the cavernous halls of the Koelnmesse, and getting an early taste of all that's going to be great about gaming in the months ahead. There'll be plenty of questions asked and answered throughout the week as well.
GG:
The indie gaming scene is thriving. During the past few years it has been made easier for aspiring developers to create and release smaller, but nonetheless fantastic titles. The PS4 and Xbox One are home to a large number of indie titles, and even Nintendo, whose policy towards smaller games was awkward and intimidating, has made great strides to improve upon its relationship between them.
GG:
The toys-to-life genre has become an undeniable success, spawning series and figurines from Activision, Disney and Warner Bros. The tried and tested formula for the genre, aimed at a family-orientated market, has offered games ranging in critical reception, and also toys that any fan of the I.P would love to collect.
Square enix:
What a ride we have been on! GDC Europe kicked off the week for us and we had two great talks at the developer event. Both focused on technology (one on sound, the other on tools and sandbox design) and the way we’re making HITMAN a new and interesting title.
And then we drove straight into the, let’s face it, pretty mind-blowing world of Gamescom where hundreds of thousands of eager game fans migrate to every year.