''One of the best games I saw while in California last week wasn't on the E3 show floor, nor was it in one of the many conference rooms scattered throughout the Los Angeles Convention Center, but down the street, up the stairs, and in a private room in the Hotel Figueroa. When I say I hadn't heard anything about Dungeon Hero I mean it, and I had literally no idea what to expect when I walked into the swanky back room of the hotel to meet with Firefly Studios. When he loaded up the game and started walking around a large, bustling city filled with Goblins I began to see the vision that Firefly was trying to convey.
I'm not going to get into the details of the combat, the leveling system, or anything like that, because out of all of the game the actual mechanics were the least finished. It has typical hack-and-slash fighting, and the finished product will have the hero cutting down all sorts of fantasy creatures. Where the game shines, and where it grabbed my heart, is in its atmosphere.''