On July 4th, Keiji Inafune and his team at Comcept launched the Kickstarter campaign for Red Ash, an anime-like action adventure with TPS elements for PC (at least for now).
Today they posted an update, including the first gameplay mock-up and more information on the scope of The KalKanon Incident, which will serve as the first game for the IP.
Keiji Inafune was once a legendary and iconic game developer, but after the disaster of Mighty No. 9 and the failure of Red Ash, he's disappeared.
I lost so much respect for this guy. I am still bitter over Mighty No. 9 and not getting the backer rewards as promised. All I've gotten was what was promised in the lowest tier with a t shirt and a dumb plushie.
Have you guys seen the latest comments on the MN9 Kickstarter page? Lots of backers still haven't gotten their rewards.
https://www.kickstarter.com...
Red Ash is the spiritual successor to Mega Man Legends, but did it's development cause Mighty No.9 to become the flop that it is? Let's find out!
When it’s all said and done, Red Ash and its Kickstarter campaign might go down as the biggest disasters in crowdfunding history. Cliqist takes a look at how it went so bad.
I don't like him
hope he won't get the money...
he should still have enough with mighty no. 9
moneywho**
I think there are two key factors which are hurting their Kickstarter right now, number one being that they are targeting a PC-Steam only release (no PS4/XBO, Mac, Linux, or SteamOS release planned), and they decided to launch their project right around a lot of other large Kickstarter projects.
Obviously I can't speak for everyone, but for myself I had played Mega Man Legends 1, 2, and a bit of Tron Bonne back on PS1. So even though I have a very capable PC, I'd prefer to have the console experience for Red Ash on PS4. Even with it being a spiritual successor, that's still my personal preference. Regardless of my personal feeling though, there are other factors which are being overlooked. Even just being a spiritual successor, the prior audience for the MML titles was on the PS1 (and the bad N64 port of MML1). So there's a probability that the primary audience are still console owners, and cutting out even just the PS4 is a substantial market of potential additional funding, let alone the other large platforms.
And as for release timing, they decided to launch two simultaneous Kickstarter projects (one for the game and another for an anime based on the game), meanwhile there are other big game projects still going like Shenmue 3 and The Bard's Tale 4, as well as several other rather significant ones that just ended a few weeks ago (Bloodstained, Regalia, Yooka-Laylee, etc). Generally speaking, I feel like this aspect was a big oversight. I think that many people who would donate are spent already from many of those other projects and need a bit of time before throwing more money out for a game that's potentially 1-2 years off.
As a huge fan of Mega Man Legends who bought the originals back when they each released, I hope the funding is successful. But I also really hope that this situation pushes Inafune to make a move toward console release(s), which I believe would at least quell one of these two issues that is hurting them.
They should've launched this KS after Mighty No.9 was released and in gamers hands for a while. At least get one game out and done before asking money for another thats so far off in development.
I pray that they maintain the exploration aspect of Megaman Legends. Exploring ruins and non-linearity.