OnlySP: At E3, appointments behind closed doors are the only place where you can really get a feel for a certain game, away from the hustle and bustle of the exhibit halls.
For Shape of the World I did not quite have the luxury of quiet: I had an appointment to meet with the lead developer of the procedurally-generated first-person exploration game, Stu Maxwell of Hollow Tree Games, at the busy IndieCade booth.
It's kind of hard to describe what Shape of the World is. Calling it a walking sim can seem right, but doesn't give it justice. Exploration is more on the dollar. Open-world almost-aimless wandering hits the bulls-eye. So what does that mean?