We Are Doomed is a twin-stick shooter, developed and published by Vertex Pop, where you zap polygon baddies with a insanely oversized and overpowered laserbeam, of course, this can be charged in to a superbeam, this is where things start to get a little crazy and absurd. The game features a unique lo-fi aesthetic, with bold shapes, glitching geometry and bright neon colours. The game has been compared to the classic arcade game 'Asteroids' and the more up to date game 'Geometry Wars', but this isn't a throwback to the way games used to be and look, but an alternate reality where neon coloured, vector-based graphics, rule the place.
DSOGaming writes: "According to its creator, GPCS4 can finally render a 2D image demo. Moreover, GPCS4 can boot the twin-stick shooter for Playstation 4, We Are Doomed. Not only that, but the emulator can... wait for it... actually run the game."
10 year later 2030 - ps4 emulator games = ingame (half playable. no start to finish)
I feel like console emulators are now just a project people can flex their coding muscles on rather than being a legit way to preserve or emulate said console. By the time ps3 and ps4 is 100% there will be a better, cheaper solution in place.
Ill play it eventually when it runs fine. And the PS5 will run ps4 games. But I wont ever sell my PS4 because my mom bought it for me as a bday present.
A visually pleasing arena-shooter, We Are Doomed suffers from "looks aren't everything" as the visuals write a cheque the gameplay can't quite cash.
Reviews 2 Go just finished up their review of the twin-stick shooter, We Are Doomed. Here are their final thoughts:
"We Are Doomed is a very dramatic title for a dramatic-looking game. On the downside, the game doesn’t really have a lot of depth to it, be it in weapon variety or environment variety. If you’re looking for a non-hardcore twin-stick shooter for quick play sessions, though, I can’t really say no. Despite not having a huge amount of depth, it’s a very fun game. "